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osu-lazer/osu.Game.Modes.Taiko
smoogipooo d7ed392f27 Add a velocity multiplier to taiko hit objects.
This will be usable from the editor moving forward also - where every hit object can have its own velocity multiplier on top of the control point one.
2017-04-03 17:19:46 +09:00
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Beatmaps Add a velocity multiplier to taiko hit objects. 2017-04-03 17:19:46 +09:00
Judgements Rename all occurrences of finishers to strong. 2017-04-03 10:59:49 +09:00
Mods Update to match new replay structure. 2017-03-31 16:20:31 +09:00
Objects Add a velocity multiplier to taiko hit objects. 2017-04-03 17:19:46 +09:00
Properties Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
Replays Define TickRate to adjust rate of ticks externally, removing todo. 2017-04-03 15:32:38 +09:00
Scoring Update to match new replay structure. 2017-03-31 16:20:31 +09:00
UI Merge branch 'master' into taiko-fixes 2017-04-03 14:47:43 +09:00
OpenTK.dll.config Add/update license headers. 2017-02-14 18:17:35 +09:00
osu.Game.Modes.Taiko.csproj Merge remote-tracking branch 'upstream/master' into taiko_drumroll_drawing 2017-04-01 14:53:25 +09:00
packages.config License headers + general fixes. 2017-03-28 10:51:22 +09:00
TaikoDifficultyCalculator.cs Rename TaikoBaseHit -> TaikoHitObject. 2017-03-17 13:33:48 +09:00
TaikoRuleset.cs Implement TaikoModAutoplay. 2017-03-29 11:04:47 +09:00