smoogipooo
d7ed392f27
Add a velocity multiplier to taiko hit objects.
...
This will be usable from the editor moving forward also - where every hit object can have its own velocity multiplier on top of the control point one.
2017-04-03 17:19:46 +09:00
smoogipooo
aad8851460
Define TickRate to adjust rate of ticks externally, removing todo.
2017-04-03 15:32:38 +09:00
smoogipooo
293ea6fbd7
Fix up beatmap converter error.
2017-04-03 15:24:30 +09:00
Dean Herbert
c005cf82c1
Merge pull request #587 from smoogipooo/fix_slider_velocities
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Fix slider velocities
2017-04-03 15:13:37 +09:00
Dean Herbert
c539e514f5
Merge branch 'master' into fix_slider_velocities
2017-04-03 15:08:54 +09:00
smoogipooo
a03cffab58
No need to compute end time manually anymore.
2017-04-03 15:05:12 +09:00
smoogipooo
774e15b89d
Set RequiredHits at conversion time to remove HitMultiplier.
2017-04-03 15:02:21 +09:00
Dean Herbert
6043c4787b
Merge branch 'master' into taiko-fixes
2017-04-03 14:47:43 +09:00
smoogipooo
ebbf381cd6
Fix kiai not working during gameplay.
2017-04-03 14:40:12 +09:00
smoogipooo
6e612bbefc
Reduce complexity of instantiating circle pieces in hits.
2017-04-03 14:39:56 +09:00
smoogipooo
ef992b03bf
Merge remote-tracking branch 'origin/master' into taiko-fixes
2017-04-03 14:34:47 +09:00
smoogipooo
501d52dd89
Good catch resharper 👍 .
2017-04-03 14:28:28 +09:00
smoogipooo
6a3601efdc
Fix post-merge errors.
2017-04-03 14:22:22 +09:00
smoogipooo
27132958c8
Merge remote-tracking branch 'origin/master' into taiko-drawable-generation
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Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-04-03 14:19:31 +09:00
smoogipooo
74bd427997
Remove SliderVelocityAt, compute it manually inside hit objects.
2017-04-03 14:12:15 +09:00
smoogipooo
8aa723b6a3
General fixes.
2017-04-03 11:05:15 +09:00
smoogipooo
cd6fdcf029
Rename spinnerRotationRatio -> baseHitMultiplier.
2017-04-03 11:00:59 +09:00
smoogipooo
3920758981
Rename all occurrences of finishers to strong.
2017-04-03 10:59:49 +09:00
smoogipooo
33e10adfa6
Rewrite beatmap conversion to allow converting sliders to normal hits.
2017-04-03 10:54:13 +09:00
smoogipooo
3b672fd842
Lengthen drum rolls as required by conversion.
2017-04-03 10:29:35 +09:00
smoogipooo
b027d0d3b4
Changing duration is wrong, add HitMultiplier.
...
I don't know if this is the best way to handle this/if there's a better way, but this seems pretty sane?
This could be expanded on in the future to make swells harder/require more hits with a smaller duration.
2017-04-03 10:28:52 +09:00
smoogipooo
1a66755694
Fix second hit displaying two judgements, move hitobjects above playfield when hit.
2017-04-03 10:20:20 +09:00
smoogipooo
efb589cc08
(de)creases for misses.
2017-04-01 16:34:30 +09:00
smoogipooo
b5ef0ae0d8
consecutiveHits -> rollingHits.
2017-04-01 16:32:31 +09:00
Dean Herbert
041e4f921a
Merge remote-tracking branch 'upstream/master' into taiko_drumroll_drawing
2017-04-01 14:53:25 +09:00
Dean Herbert
1110747648
Merge branch 'master' into taiko_replays
2017-03-31 17:10:56 +09:00
Dean Herbert
14fcc197e9
Merge branch 'master' into partial-judgements
2017-03-31 16:53:49 +09:00
Dean Herbert
50c328f1b4
Merge remote-tracking branch 'upstream/master' into partial-judgements
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# Conflicts:
# osu.Game/osu.Game.csproj
2017-03-31 16:46:40 +09:00
smoogipooo
8f37d1ad91
Update to match new replay structure.
2017-03-31 16:20:31 +09:00
smoogipooo
fb6f27a439
Merge branch 'master' into taiko_replays
2017-03-31 16:11:58 +09:00
Dan Balasescu
9be60e7a25
Merge branch 'master' into accented-interface
2017-03-31 15:08:22 +09:00
smoogipooo
43c306d658
IAccented -> IHasAccentColour.
2017-03-31 15:06:31 +09:00
smoogipooo
c2dbbc608a
General fixes.
2017-03-31 11:50:31 +09:00
Dan Balasescu
dbcd2d134b
Merge branch 'master' into taiko_drumroll_drawing
2017-03-31 11:43:58 +09:00
smoogipooo
0e2f725425
Fade the accent colour instead of stepping.
2017-03-31 11:41:06 +09:00
Dean Herbert
bcd7e41bf7
Visual adjustments to DrawableSwell.
2017-03-31 11:20:04 +09:00
Dean Herbert
b48def1627
Align SwellSymbolPiece better for rotation.
2017-03-31 11:19:33 +09:00
smoogipooo
5a8099a591
Merge branch 'accented-interface' into taiko_drumroll_drawing
2017-03-31 11:13:52 +09:00
smoogipooo
b54201cbe3
Appease resharpoo.
2017-03-31 11:09:02 +09:00
smoogipooo
41aaf42183
Remove DrumRollCirclePiece, cleanup CirclePiece a bit.
2017-03-31 09:57:24 +09:00
smoogipooo
cf4d11c51c
Add explicit CentreHit/RimHit classes.
2017-03-30 15:51:16 +09:00
Dan Balasescu
ff325ac330
Merge branch 'master' into taiko_replays
2017-03-30 14:18:51 +09:00
Dan Balasescu
aa1a333a4b
Merge branch 'master' into taiko_swell_drawing
2017-03-30 14:16:58 +09:00
Dan Balasescu
5f0c681feb
Merge branch 'master' into taiko_drumroll_drawing
2017-03-30 14:10:57 +09:00
smoogipooo
6287ba321d
Rewrite ScoreProcessor to have a new method for when existing judgements are changed.
...
- OnNewJudgement: Keeps its previous functionality. It is now only invoked when a _new_ judgement has been added to the Judgements hashset.
- OnJudgementChanged: Has a similar funcitonality to OnNewJudgement, but is only invoked whenever a judgement that was _previously_ in the Judgements hashset is changed.
2017-03-30 10:51:14 +09:00
smoogipooo
c0dae89844
Implement partial strong hit judgements.
2017-03-29 18:35:38 +09:00
smoogipooo
3050039972
Implement partial judgements + make Result non-nullable.
2017-03-29 18:35:28 +09:00
smoogipooo
2967000839
Taiko autoplay username :D.
2017-03-29 16:22:08 +09:00
smoogipooo
c5f9c4cac9
Fix possible nullref.
2017-03-29 16:20:54 +09:00
smoogipooo
1b3e908565
Fix notelocking by pressing a key before the swell's start time.
2017-03-29 16:02:12 +09:00