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Fix incorrect scroll time calculation.

This commit is contained in:
smoogipooo 2017-04-06 16:21:18 +09:00
parent bc216f6470
commit 9260d1c24d

View File

@ -39,7 +39,7 @@ namespace osu.Game.Modes.Taiko.Objects
{
base.ApplyDefaults(timing, difficulty);
ScrollTime = scroll_time * (timing.BeatLengthAt(StartTime) / 1000) / (difficulty.SliderMultiplier * timing.SpeedMultiplierAt(StartTime));
ScrollTime = scroll_time * (timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime) / 1000) / difficulty.SliderMultiplier;
ControlPoint overridePoint;
Kiai = timing.TimingPointAt(StartTime, out overridePoint).KiaiMode;