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mirror of https://github.com/ppy/osu.git synced 2024-11-11 22:27:25 +08:00

Merge branch 'master' into taiko_barlines

This commit is contained in:
Dean Herbert 2017-04-03 20:43:15 +09:00 committed by GitHub
commit aebd953980
16 changed files with 142 additions and 120 deletions

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@ -3,10 +3,7 @@
using System.IO;
using System.Linq;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.IO;
using osu.Game.Beatmaps;
using osu.Game.Database;
namespace osu.Desktop.Beatmaps.IO
{
@ -18,20 +15,17 @@ namespace osu.Desktop.Beatmaps.IO
public static void Register() => AddReader<LegacyFilesystemReader>((storage, path) => Directory.Exists(path));
private string basePath { get; }
private Beatmap firstMap { get; }
public LegacyFilesystemReader(string path)
{
basePath = path;
BeatmapFilenames = Directory.GetFiles(basePath, @"*.osu").Select(Path.GetFileName).ToArray();
if (BeatmapFilenames.Length == 0)
throw new FileNotFoundException(@"This directory contains no beatmaps");
StoryboardFilename = Directory.GetFiles(basePath, @"*.osb").Select(Path.GetFileName).FirstOrDefault();
using (var stream = new StreamReader(GetStream(BeatmapFilenames[0])))
{
var decoder = BeatmapDecoder.GetDecoder(stream);
firstMap = decoder.Decode(stream);
}
}
public override Stream GetStream(string name)
@ -39,11 +33,6 @@ namespace osu.Desktop.Beatmaps.IO
return File.OpenRead(Path.Combine(basePath, name));
}
public override BeatmapMetadata ReadMetadata()
{
return firstMap.BeatmapInfo.Metadata;
}
public override void Dispose()
{
// no-op

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Beatmaps.Samples;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Types;
@ -16,14 +15,30 @@ namespace osu.Game.Modes.Taiko.Beatmaps
{
internal class TaikoBeatmapConverter : IBeatmapConverter<TaikoHitObject>
{
private const float legacy_velocity_scale = 1.4f;
private const float bash_convert_factor = 1.65f;
/// <summary>
/// osu! is generally slower than taiko, so a factor is added to increase
/// speed. This must be used everywhere slider length or beat length is used.
/// </summary>
private const float legacy_velocity_multiplier = 1.4f;
/// <summary>
/// Because swells are easier in taiko than spinners are in osu!,
/// legacy taiko multiplies a factor when converting the number of required hits.
/// </summary>
private const float swell_hit_multiplier = 1.65f;
/// <summary>
/// Base osu! slider scoring distance.
/// </summary>
private const float osu_base_scoring_distance = 100;
/// <summary>
/// Drum roll distance that results in a duration of 1 speed-adjusted beat length.
/// </summary>
private const float taiko_base_distance = 100;
public Beatmap<TaikoHitObject> Convert(Beatmap original)
{
if (original is LegacyBeatmap)
original.TimingInfo.ControlPoints.ForEach(c => c.VelocityAdjustment /= legacy_velocity_scale);
return new Beatmap<TaikoHitObject>(original)
{
HitObjects = original.HitObjects.SelectMany(h => convertHitObject(h, original)).ToList()
@ -48,27 +63,44 @@ namespace osu.Game.Modes.Taiko.Beatmaps
if (distanceData != null)
{
double sv = beatmap.TimingInfo.SliderVelocityAt(obj.StartTime) * beatmap.BeatmapInfo.Difficulty.SliderMultiplier;
double l = distanceData.Distance * legacy_velocity_scale;
double v = sv * legacy_velocity_scale;
double bl = beatmap.TimingInfo.BeatLengthAt(obj.StartTime);
int repeats = repeatsData?.RepeatCount ?? 1;
double skipPeriod = Math.Min(bl / beatmap.BeatmapInfo.Difficulty.SliderTickRate, distanceData.Duration / repeats);
double speedAdjustment = beatmap.TimingInfo.SpeedMultiplierAt(obj.StartTime);
double speedAdjustedBeatLength = beatmap.TimingInfo.BeatLengthAt(obj.StartTime) * speedAdjustment;
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
double distance = distanceData.Distance * repeats * legacy_velocity_multiplier;
if (skipPeriod > 0 && l / v * 1000 < 2 * bl)
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier / speedAdjustedBeatLength * legacy_velocity_multiplier;
// The duration of the taiko hit object
double taikoDuration = distance / taikoVelocity;
// For some reason, old osu! always uses speedAdjustment to determine the taiko velocity, but
// only uses it to determine osu! velocity if beatmap version < 8. Let's account for that here.
if (beatmap.BeatmapInfo.BeatmapVersion >= 8)
speedAdjustedBeatLength /= speedAdjustment;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier / speedAdjustedBeatLength * legacy_velocity_multiplier;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.Difficulty.SliderTickRate, taikoDuration / repeats) / 8;
if (tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
{
for (double j = obj.StartTime; j <= distanceData.EndTime + skipPeriod / 8; j += skipPeriod)
for (double j = obj.StartTime; j <= distanceData.EndTime + tickSpacing; j += tickSpacing)
{
// Todo: This should generate different type of hits (including strongs)
// depending on hitobject sound additions (not implemented fully yet)
yield return new CentreHit
{
StartTime = obj.StartTime,
StartTime = j,
Sample = obj.Sample,
IsStrong = strong
IsStrong = strong,
VelocityMultiplier = legacy_velocity_multiplier
};
}
}
@ -79,22 +111,24 @@ namespace osu.Game.Modes.Taiko.Beatmaps
StartTime = obj.StartTime,
Sample = obj.Sample,
IsStrong = strong,
Distance = distanceData.Distance * (repeatsData?.RepeatCount ?? 1) * legacy_velocity_scale
Distance = distance,
TickRate = beatmap.BeatmapInfo.Difficulty.SliderTickRate == 3 ? 3 : 4,
VelocityMultiplier = legacy_velocity_multiplier
};
}
}
else if (endTimeData != null)
{
double hitMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.OverallDifficulty, 3, 5, 7.5) * bash_convert_factor;
double hitMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.OverallDifficulty, 3, 5, 7.5) * swell_hit_multiplier;
yield return new Swell
{
StartTime = obj.StartTime,
Sample = obj.Sample,
IsStrong = strong,
EndTime = endTimeData.EndTime,
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier)
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier),
VelocityMultiplier = legacy_velocity_multiplier
};
}
else
@ -107,7 +141,8 @@ namespace osu.Game.Modes.Taiko.Beatmaps
{
StartTime = obj.StartTime,
Sample = obj.Sample,
IsStrong = strong
IsStrong = strong,
VelocityMultiplier = legacy_velocity_multiplier
};
}
else
@ -117,6 +152,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
StartTime = obj.StartTime,
Sample = obj.Sample,
IsStrong = strong,
VelocityMultiplier = legacy_velocity_multiplier
};
}
}

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@ -33,10 +33,9 @@ namespace osu.Game.Modes.Taiko.Objects
public double Velocity { get; protected set; } = 5;
/// <summary>
/// The distance between ticks of this drumroll.
/// <para>Half of this value is the hit window of the ticks.</para>
/// Numer of ticks per beat length.
/// </summary>
public double TickTimeDistance { get; protected set; } = 100;
public int TickRate = 1;
/// <summary>
/// Number of drum roll ticks required for a "Good" hit.
@ -60,18 +59,20 @@ namespace osu.Game.Modes.Taiko.Objects
private List<DrumRollTick> ticks;
/// <summary>
/// The length (in milliseconds) between ticks of this drumroll.
/// <para>Half of this value is the hit window of the ticks.</para>
/// </summary>
private double tickSpacing = 100;
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(timing, difficulty);
Velocity = base_distance * difficulty.SliderMultiplier * difficulty.SliderTickRate * timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime);
TickTimeDistance = timing.BeatLengthAt(StartTime);
double speedAdjutedBeatLength = timing.SpeedMultiplierAt(StartTime) * timing.BeatLengthAt(StartTime);
//TODO: move this to legacy conversion code to allow for direct division without special case.
if (difficulty.SliderTickRate == 3)
TickTimeDistance /= 3;
else
TickTimeDistance /= 4;
Velocity = base_distance * difficulty.SliderMultiplier / speedAdjutedBeatLength * VelocityMultiplier;
tickSpacing = timing.BeatLengthAt(StartTime) / TickRate;
RequiredGoodHits = TotalTicks * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
RequiredGreatHits = TotalTicks * Math.Min(0.30, 0.10 + 0.20 / 6 * difficulty.OverallDifficulty);
@ -81,17 +82,17 @@ namespace osu.Game.Modes.Taiko.Objects
{
var ret = new List<DrumRollTick>();
if (TickTimeDistance == 0)
if (tickSpacing == 0)
return ret;
bool first = true;
for (double t = StartTime; t < EndTime + (int)TickTimeDistance; t += TickTimeDistance)
for (double t = StartTime; t < EndTime + (int)tickSpacing; t += tickSpacing)
{
ret.Add(new DrumRollTick
{
FirstTick = first,
PreEmpt = PreEmpt,
TickTimeDistance = TickTimeDistance,
TickSpacing = tickSpacing,
StartTime = t,
IsStrong = IsStrong,
Sample = new HitSampleInfo

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@ -11,14 +11,14 @@ namespace osu.Game.Modes.Taiko.Objects
public bool FirstTick;
/// <summary>
/// The distance between this tick and the next in milliseconds.
/// The length (in milliseconds) between this tick and the next.
/// <para>Half of this value is the hit window of the tick.</para>
/// </summary>
public double TickTimeDistance;
public double TickSpacing;
/// <summary>
/// The time allowed to hit this tick.
/// </summary>
public double HitWindow => TickTimeDistance / 2;
public double HitWindow => TickSpacing / 2;
}
}

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@ -19,6 +19,11 @@ namespace osu.Game.Modes.Taiko.Objects
/// </summary>
public const double BASE_SCROLL_TIME = 6000;
/// <summary>
/// The velocity multiplier applied to this hit object.
/// </summary>
public float VelocityMultiplier = 1;
/// <summary>
/// The time to scroll in the HitObject.
/// </summary>
@ -39,7 +44,7 @@ namespace osu.Game.Modes.Taiko.Objects
{
base.ApplyDefaults(timing, difficulty);
PreEmpt = BASE_SCROLL_TIME / difficulty.SliderMultiplier * timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime) / 1000;
PreEmpt = BASE_SCROLL_TIME / difficulty.SliderMultiplier * timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime) / VelocityMultiplier / 1000;
ControlPoint overridePoint;
Kiai = timing.TimingPointAt(StartTime, out overridePoint).KiaiMode;

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@ -72,14 +72,9 @@ namespace osu.Game.Modes.Taiko.Replays
}
else if (drumRoll != null)
{
double delay = drumRoll.TickTimeDistance;
double time = drumRoll.StartTime;
for (int j = 0; j < drumRoll.TotalTicks; j++)
foreach (var tick in drumRoll.Ticks)
{
Frames.Add(new ReplayFrame((int)time, 0, 0, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2));
time += delay;
Frames.Add(new ReplayFrame(tick.StartTime, 0, 0, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2));
hitButton = !hitButton;
}
}

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@ -7,6 +7,8 @@ using osu.Game.Beatmaps.IO;
using osu.Game.Modes;
using osu.Game.Modes.Osu;
using osu.Game.Tests.Resources;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
namespace osu.Game.Tests.Beatmaps.IO
{
@ -53,7 +55,11 @@ namespace osu.Game.Tests.Beatmaps.IO
using (var osz = Resource.OpenResource("Beatmaps.241526 Soleily - Renatus.osz"))
{
var reader = new OszArchiveReader(osz);
var meta = reader.ReadMetadata();
BeatmapMetadata meta;
using (var stream = new StreamReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
meta = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
Assert.AreEqual(241526, meta.OnlineBeatmapSetID);
Assert.AreEqual("Soleily", meta.Artist);
Assert.AreEqual("Soleily", meta.ArtistUnicode);

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@ -13,13 +13,13 @@ namespace osu.Game.Beatmaps.Formats
{
private static Dictionary<string, Type> decoders { get; } = new Dictionary<string, Type>();
public static BeatmapDecoder GetDecoder(TextReader stream)
public static BeatmapDecoder GetDecoder(StreamReader stream)
{
var line = stream.ReadLine()?.Trim();
string line = stream.ReadLine()?.Trim();
if (line == null || !decoders.ContainsKey(line))
throw new IOException(@"Unknown file format");
return (BeatmapDecoder)Activator.CreateInstance(decoders[line]);
return (BeatmapDecoder)Activator.CreateInstance(decoders[line], line);
}
protected static void AddDecoder<T>(string magic) where T : BeatmapDecoder
@ -27,17 +27,17 @@ namespace osu.Game.Beatmaps.Formats
decoders[magic] = typeof(T);
}
public virtual Beatmap Decode(TextReader stream)
public virtual Beatmap Decode(StreamReader stream)
{
return ParseFile(stream);
}
public virtual void Decode(TextReader stream, Beatmap beatmap)
public virtual void Decode(StreamReader stream, Beatmap beatmap)
{
ParseFile(stream, beatmap);
}
protected virtual Beatmap ParseFile(TextReader stream)
protected virtual Beatmap ParseFile(StreamReader stream)
{
var beatmap = new Beatmap
{
@ -48,9 +48,11 @@ namespace osu.Game.Beatmaps.Formats
Difficulty = new BeatmapDifficulty(),
},
};
ParseFile(stream, beatmap);
return beatmap;
}
protected abstract void ParseFile(TextReader stream, Beatmap beatmap);
protected abstract void ParseFile(StreamReader stream, Beatmap beatmap);
}
}

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@ -1,16 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
namespace osu.Game.Beatmaps.Formats
{
public class ConstructableBeatmapDecoder : BeatmapDecoder
{
protected override void ParseFile(TextReader stream, Beatmap beatmap)
{
throw new NotImplementedException();
}
}
}

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@ -31,6 +31,17 @@ namespace osu.Game.Beatmaps.Formats
// TODO: Not sure how far back to go, or differences between versions
}
private readonly int beatmapVersion;
public OsuLegacyDecoder()
{
}
public OsuLegacyDecoder(string header)
{
beatmapVersion = int.Parse(header.Substring(17));
}
private enum Section
{
None,
@ -246,32 +257,36 @@ namespace osu.Game.Beatmaps.Formats
}
}
protected override Beatmap ParseFile(TextReader stream)
protected override Beatmap ParseFile(StreamReader stream)
{
return new LegacyBeatmap(base.ParseFile(stream));
}
public override Beatmap Decode(TextReader stream)
public override Beatmap Decode(StreamReader stream)
{
return new LegacyBeatmap(base.Decode(stream));
}
protected override void ParseFile(TextReader stream, Beatmap beatmap)
protected override void ParseFile(StreamReader stream, Beatmap beatmap)
{
beatmap.BeatmapInfo.BeatmapVersion = beatmapVersion;
HitObjectParser parser = null;
Section section = Section.None;
bool hasCustomColours = false;
var section = Section.None;
while (true)
string line;
while ((line = stream.ReadLine()) != null)
{
var line = stream.ReadLine();
if (line == null)
break;
if (string.IsNullOrEmpty(line))
continue;
if (line.StartsWith(@"osu file format v"))
{
beatmap.BeatmapInfo.BeatmapVersion = int.Parse(line.Substring(17));
continue;
}
if (line.StartsWith(@"[") && line.EndsWith(@"]"))
{

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@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.IO;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Database;
namespace osu.Game.Beatmaps.IO
{
@ -35,11 +34,6 @@ namespace osu.Game.Beatmaps.IO
readers.Add(new Reader { Test = test, Type = typeof(T) });
}
/// <summary>
/// Reads the beatmap metadata from this archive.
/// </summary>
public abstract BeatmapMetadata ReadMetadata();
/// <summary>
/// Gets a list of beatmap file names.
/// </summary>

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@ -5,7 +5,6 @@ using System.IO;
using System.Linq;
using Ionic.Zip;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
namespace osu.Game.Beatmaps.IO
{
@ -23,23 +22,18 @@ namespace osu.Game.Beatmaps.IO
private readonly Stream archiveStream;
private readonly ZipFile archive;
private readonly Beatmap firstMap;
public OszArchiveReader(Stream archiveStream)
{
this.archiveStream = archiveStream;
archive = ZipFile.Read(archiveStream);
BeatmapFilenames = archive.Entries.Where(e => e.FileName.EndsWith(@".osu"))
.Select(e => e.FileName).ToArray();
BeatmapFilenames = archive.Entries.Where(e => e.FileName.EndsWith(@".osu")).Select(e => e.FileName).ToArray();
if (BeatmapFilenames.Length == 0)
throw new FileNotFoundException(@"This directory contains no beatmaps");
StoryboardFilename = archive.Entries.Where(e => e.FileName.EndsWith(@".osb"))
.Select(e => e.FileName).FirstOrDefault();
using (var stream = new StreamReader(GetStream(BeatmapFilenames[0])))
{
var decoder = BeatmapDecoder.GetDecoder(stream);
firstMap = decoder.Decode(stream);
}
StoryboardFilename = archive.Entries.Where(e => e.FileName.EndsWith(@".osb")).Select(e => e.FileName).FirstOrDefault();
}
public override Stream GetStream(string name)
@ -50,11 +44,6 @@ namespace osu.Game.Beatmaps.IO
return entry.OpenReader();
}
public override BeatmapMetadata ReadMetadata()
{
return firstMap.BeatmapInfo.Metadata;
}
public override void Dispose()
{
archive.Dispose();

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@ -175,7 +175,10 @@ namespace osu.Game.Database
BeatmapMetadata metadata;
using (var reader = ArchiveReader.GetReader(storage, path))
metadata = reader.ReadMetadata();
{
using (var stream = new StreamReader(reader.GetStream(reader.BeatmapFilenames[0])))
metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
}
if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
{

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@ -15,6 +15,8 @@ namespace osu.Game.Database
[PrimaryKey, AutoIncrement]
public int ID { get; set; }
public int BeatmapVersion;
public int? OnlineBeatmapID { get; set; }
public int? OnlineBeatmapSetID { get; set; }

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@ -34,12 +34,14 @@ namespace osu.Game.Database
using (var stream = new StreamReader(reader.GetStream(BeatmapInfo.Path)))
{
decoder = BeatmapDecoder.GetDecoder(stream);
beatmap = decoder?.Decode(stream);
beatmap = decoder.Decode(stream);
}
if (WithStoryboard && beatmap != null && BeatmapSetInfo.StoryboardFile != null)
using (var stream = new StreamReader(reader.GetStream(BeatmapSetInfo.StoryboardFile)))
decoder.Decode(stream, beatmap);
if (beatmap == null || !WithStoryboard || BeatmapSetInfo.StoryboardFile == null)
return beatmap;
using (var stream = new StreamReader(reader.GetStream(BeatmapSetInfo.StoryboardFile)))
decoder.Decode(stream, beatmap);
}
return beatmap;

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@ -142,7 +142,6 @@
<Compile Include="Overlays\LoginOverlay.cs" />
<Compile Include="Overlays\MusicController.cs" />
<Compile Include="Beatmaps\Beatmap.cs" />
<Compile Include="Beatmaps\Formats\ConstructableBeatmapDecoder.cs" />
<Compile Include="Beatmaps\WorkingBeatmap.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapSetHeader.cs" />
<Compile Include="Beatmaps\Drawables\DifficultyIcon.cs" />