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Use more suffixes.
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028e941ab2
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@ -90,7 +90,7 @@ namespace osu.Desktop.VisualTests.Tests
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PreEmpt = 1000
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};
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playfield.AddBarLine(major ? new DrawableMajorBarLine(bl) : new DrawableBarLine(bl));
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playfield.AddBarLine(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
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}
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private void addSwell()
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@ -125,7 +125,7 @@ namespace osu.Desktop.VisualTests.Tests
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};
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if (strong)
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playfield.Add(new DrawableStrongCentreHit(h));
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playfield.Add(new DrawableCentreHitStrong(h));
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else
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playfield.Add(new DrawableCentreHit(h));
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}
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@ -139,7 +139,7 @@ namespace osu.Desktop.VisualTests.Tests
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};
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if (strong)
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playfield.Add(new DrawableStrongRimHit(h));
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playfield.Add(new DrawableRimHitStrong(h));
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else
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playfield.Add(new DrawableRimHit(h));
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}
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@ -8,7 +8,7 @@ using OpenTK;
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namespace osu.Game.Modes.Taiko.Objects.Drawables
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{
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public class DrawableMajorBarLine : DrawableBarLine
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public class DrawableBarLineMajor : DrawableBarLine
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{
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/// <summary>
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/// The vertical offset of the triangles from the line tracker.
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@ -20,7 +20,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
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/// </summary>
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private const float triangle_size = 20f;
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public DrawableMajorBarLine(BarLine barLine)
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public DrawableBarLineMajor(BarLine barLine)
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: base(barLine)
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{
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Add(new Container
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@ -8,11 +8,11 @@ using OpenTK.Input;
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namespace osu.Game.Modes.Taiko.Objects.Drawables
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{
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public class DrawableStrongCentreHit : DrawableStrongHit
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public class DrawableCentreHitStrong : DrawableHitStrong
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{
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protected override Key[] HitKeys { get; } = { Key.F, Key.J };
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public DrawableStrongCentreHit(Hit hit)
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public DrawableCentreHitStrong(Hit hit)
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: base(hit)
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{
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MainPiece.Add(new CentreHitSymbolPiece());
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@ -11,7 +11,7 @@ using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
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namespace osu.Game.Modes.Taiko.Objects.Drawables
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{
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public abstract class DrawableStrongHit : DrawableHit
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public abstract class DrawableHitStrong : DrawableHit
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{
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/// <summary>
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/// The lenience for the second key press.
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@ -23,7 +23,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
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private bool firstKeyHeld;
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private Key firstHitKey;
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protected DrawableStrongHit(Hit hit)
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protected DrawableHitStrong(Hit hit)
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: base(hit)
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{
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}
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@ -8,11 +8,11 @@ using OpenTK.Input;
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namespace osu.Game.Modes.Taiko.Objects.Drawables
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{
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public class DrawableStrongRimHit : DrawableStrongHit
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public class DrawableRimHitStrong : DrawableHitStrong
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{
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protected override Key[] HitKeys { get; } = { Key.D, Key.K };
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public DrawableStrongRimHit(Hit hit)
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public DrawableRimHitStrong(Hit hit)
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: base(hit)
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{
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MainPiece.Add(new RimHitSymbolPiece());
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@ -79,7 +79,7 @@ namespace osu.Game.Modes.Taiko.UI
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barLine.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.Difficulty);
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taikoPlayfield.AddBarLine(isMajor ? new DrawableMajorBarLine(barLine) : new DrawableBarLine(barLine));
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taikoPlayfield.AddBarLine(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
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currentBeat++;
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}
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@ -118,7 +118,7 @@ namespace osu.Game.Modes.Taiko.UI
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if (centreHit != null)
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{
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if (h.IsStrong)
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return new DrawableStrongCentreHit(centreHit);
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return new DrawableCentreHitStrong(centreHit);
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return new DrawableCentreHit(centreHit);
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}
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@ -126,7 +126,7 @@ namespace osu.Game.Modes.Taiko.UI
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if (rimHit != null)
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{
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if (h.IsStrong)
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return new DrawableStrongRimHit(rimHit);
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return new DrawableRimHitStrong(rimHit);
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return new DrawableRimHit(rimHit);
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}
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@ -55,14 +55,14 @@
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<Compile Include="Judgements\TaikoHitResult.cs" />
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<Compile Include="Objects\BarLine.cs" />
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<Compile Include="Objects\Drawables\DrawableBarLine.cs" />
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<Compile Include="Objects\Drawables\DrawableMajorBarLine.cs" />
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<Compile Include="Objects\Drawables\DrawableBarLineMajor.cs" />
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<Compile Include="Objects\CentreHit.cs" />
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<Compile Include="Objects\Drawables\DrawableRimHit.cs" />
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<Compile Include="Objects\Drawables\DrawableStrongRimHit.cs" />
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<Compile Include="Objects\Drawables\DrawableRimHitStrong.cs" />
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<Compile Include="Objects\Drawables\DrawableCentreHit.cs" />
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<Compile Include="Objects\Drawables\DrawableHit.cs" />
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<Compile Include="Objects\Drawables\DrawableStrongCentreHit.cs" />
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<Compile Include="Objects\Drawables\DrawableStrongHit.cs" />
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<Compile Include="Objects\Drawables\DrawableCentreHitStrong.cs" />
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<Compile Include="Objects\Drawables\DrawableHitStrong.cs" />
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<Compile Include="Objects\Drawables\Pieces\ElongatedCirclePiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\CentreHitSymbolPiece.cs" />
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<Compile Include="Objects\Drawables\DrawableDrumRoll.cs" />
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