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Fix clashing namespace.

This commit is contained in:
Dean Herbert 2017-04-04 12:38:55 +09:00
parent 353cf2a026
commit 2df360a5e9
No known key found for this signature in database
GPG Key ID: 46D71BF4958ABB49
23 changed files with 82 additions and 82 deletions

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@ -6,7 +6,7 @@ using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
namespace osu.Desktop.VisualTests.Tests
{

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@ -8,7 +8,7 @@ using osu.Framework.Testing;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.Taiko.Objects.Drawable;
using osu.Game.Modes.Taiko.Objects.Drawables;
using osu.Game.Modes.Taiko.UI;
namespace osu.Desktop.VisualTests.Tests

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@ -6,7 +6,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using OpenTK;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
/// <summary>
/// A line that scrolls alongside hit objects in the playfield and visualises control points.

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
using OpenTK.Input;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public class DrawableCentreHit : DrawableHit
{

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@ -1,18 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using System.Linq;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public class DrawableDrumRoll : DrawableTaikoHitObject
{

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@ -1,17 +1,17 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Modes.Taiko.Judgements;
using System;
using osu.Game.Modes.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Sprites;
using OpenTK.Input;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public class DrawableDrumRollTick : DrawableTaikoHitObject
{

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@ -1,16 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using System;
using System.Linq;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
using OpenTK.Input;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public abstract class DrawableHit : DrawableTaikoHitObject
{
@ -19,7 +19,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
/// </summary>
protected abstract Key[] HitKeys { get; }
protected override Container<Framework.Graphics.Drawable> Content => bodyContainer;
protected override Container<Drawable> Content => bodyContainer;
protected readonly CirclePiece Circle;

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@ -6,7 +6,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using OpenTK;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public class DrawableMajorBarLine : DrawableBarLine
{

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@ -3,10 +3,10 @@
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
using OpenTK.Input;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public class DrawableRimHit : DrawableHit
{

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
using OpenTK.Input;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public class DrawableStrongCentreHit : DrawableStrongHit
{

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@ -2,9 +2,9 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public class DrawableStrongDrumRoll : DrawableDrumRoll
{

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@ -1,14 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using System;
using System.Linq;
using osu.Framework.Input;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using OpenTK.Input;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public abstract class DrawableStrongHit : DrawableHit
{

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@ -3,10 +3,10 @@
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
using OpenTK.Input;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public class DrawableStrongRimHit : DrawableStrongHit
{

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@ -1,9 +1,8 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -12,11 +11,12 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using System;
using System.Linq;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public class DrawableSwell : DrawableTaikoHitObject
{
@ -56,11 +56,11 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
{
this.swell = swell;
Children = new Framework.Graphics.Drawable[]
Children = new Drawable[]
{
bodyContainer = new Container
{
Children = new Framework.Graphics.Drawable[]
Children = new Drawable[]
{
expandingRing = new CircularContainer
{
@ -89,7 +89,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
Masking = true,
BorderThickness = target_ring_thick_border,
BlendingMode = BlendingMode.Additive,
Children = new Framework.Graphics.Drawable[]
Children = new Drawable[]
{
new Box
{

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@ -1,14 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using System.Collections.Generic;
using osu.Framework.Input;
using OpenTK.Input;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public abstract class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject, TaikoJudgement>
{

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using OpenTK;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
{
/// <summary>
/// The symbol used for centre hit pieces.

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@ -1,16 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using OpenTK.Graphics;
using System;
using osu.Game.Graphics;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
{
/// <summary>
/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
@ -63,7 +63,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
set { throw new InvalidOperationException($"{nameof(CirclePiece)} must always use CentreLeft origin."); }
}
protected override Container<Framework.Graphics.Drawable> Content => SymbolContainer;
protected override Container<Drawable> Content => SymbolContainer;
protected readonly Container SymbolContainer;
private readonly Container background;
@ -81,7 +81,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Children = new Framework.Graphics.Drawable[]
Children = new Drawable[]
{
background = new CircularContainer
{
@ -90,7 +90,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Framework.Graphics.Drawable[]
Children = new Drawable[]
{
new Box
{

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@ -1,13 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
{
/// <summary>
/// The symbol used for rim hit pieces.

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@ -3,7 +3,7 @@
using OpenTK;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
{
/// <summary>
/// A type of circle piece which is drawn at a higher scale to represent a "strong" piece.

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@ -1,10 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
using osu.Framework.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
{
/// <summary>
/// The symbol used for swell pieces.

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@ -13,7 +13,7 @@ using osu.Game.Modes.Scoring;
using osu.Game.Modes.Taiko.Beatmaps;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.Taiko.Objects.Drawable;
using osu.Game.Modes.Taiko.Objects.Drawables;
using osu.Game.Modes.Taiko.Scoring;
using osu.Game.Modes.UI;
using osu.Game.Modes.Taiko.Replays;

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@ -14,8 +14,8 @@ using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Primitives;
using osu.Game.Modes.Taiko.Objects.Drawable;
using System.Linq;
using osu.Game.Modes.Taiko.Objects.Drawables;
namespace osu.Game.Modes.Taiko.UI
{

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@ -54,25 +54,25 @@
<Compile Include="Judgements\TaikoJudgement.cs" />
<Compile Include="Judgements\TaikoHitResult.cs" />
<Compile Include="Objects\BarLine.cs" />
<Compile Include="Objects\Drawable\DrawableBarLine.cs" />
<Compile Include="Objects\Drawable\DrawableMajorBarLine.cs" />
<Compile Include="Objects\Drawables\DrawableBarLine.cs" />
<Compile Include="Objects\Drawables\DrawableMajorBarLine.cs" />
<Compile Include="Objects\CentreHit.cs" />
<Compile Include="Objects\Drawable\DrawableRimHit.cs" />
<Compile Include="Objects\Drawable\DrawableStrongRimHit.cs" />
<Compile Include="Objects\Drawable\DrawableCentreHit.cs" />
<Compile Include="Objects\Drawable\DrawableHit.cs" />
<Compile Include="Objects\Drawable\DrawableStrongDrumRoll.cs" />
<Compile Include="Objects\Drawable\DrawableStrongCentreHit.cs" />
<Compile Include="Objects\Drawable\DrawableStrongHit.cs" />
<Compile Include="Objects\Drawable\Pieces\CentreHitSymbolPiece.cs" />
<Compile Include="Objects\Drawable\DrawableDrumRoll.cs" />
<Compile Include="Objects\Drawable\DrawableDrumRollTick.cs" />
<Compile Include="Objects\Drawable\DrawableSwell.cs" />
<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
<Compile Include="Objects\Drawable\Pieces\RimHitSymbolPiece.cs" />
<Compile Include="Objects\Drawable\Pieces\StrongCirclePiece.cs" />
<Compile Include="Objects\Drawable\Pieces\CirclePiece.cs" />
<Compile Include="Objects\Drawable\Pieces\SwellSymbolPiece.cs" />
<Compile Include="Objects\Drawables\DrawableRimHit.cs" />
<Compile Include="Objects\Drawables\DrawableStrongRimHit.cs" />
<Compile Include="Objects\Drawables\DrawableCentreHit.cs" />
<Compile Include="Objects\Drawables\DrawableHit.cs" />
<Compile Include="Objects\Drawables\DrawableStrongDrumRoll.cs" />
<Compile Include="Objects\Drawables\DrawableStrongCentreHit.cs" />
<Compile Include="Objects\Drawables\DrawableStrongHit.cs" />
<Compile Include="Objects\Drawables\Pieces\CentreHitSymbolPiece.cs" />
<Compile Include="Objects\Drawables\DrawableDrumRoll.cs" />
<Compile Include="Objects\Drawables\DrawableDrumRollTick.cs" />
<Compile Include="Objects\Drawables\DrawableSwell.cs" />
<Compile Include="Objects\Drawables\DrawableTaikoHitObject.cs" />
<Compile Include="Objects\Drawables\Pieces\RimHitSymbolPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\StrongCirclePiece.cs" />
<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
<Compile Include="Objects\Drawables\Pieces\SwellSymbolPiece.cs" />
<Compile Include="Objects\DrumRoll.cs" />
<Compile Include="Objects\DrumRollTick.cs" />
<Compile Include="Objects\Hit.cs" />