HitSampleInfo.Bank
Fix fade in delay for first slider end circle being incorrect when snaking disabled
Remove SampleControlPoint and DifficultyControlPoint from HitObject
cursor-ripple
KeyCounter
HUD
I love JetBrains Rider.
Fix hit circle late-miss fading differences compared to stable
As for the second suggestion in https://github.com/ppy/osu/pull/22654#discussion_r1109047998, I went with the first one as only one Trigger actually uses this argument for rewinding.
Makes it better to understand their purpose
(Un)lit
(Un)light
Trigger
InputTrigger
TestSceneInstantResume
This allows for different layouts of display. Idk, maybe someone would want to mix both variants? (don't do this please). This commit is mostly prep for further changes.
BannedApiAnalysers
Add very basic kiai flash to argon hit circles
Add empty space tap-streaming support for osu! ruleset on touchscreen devices