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Add visual demonstration of streaming that runs a bit faster than other tests
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@ -14,11 +14,13 @@ using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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using osuTK;
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@ -70,6 +72,10 @@ namespace osu.Game.Rulesets.Osu.Tests
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Origin = Anchor.CentreLeft,
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Depth = float.MinValue,
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X = 100,
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},
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new OsuCursorContainer
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{
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Depth = float.MinValue,
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}
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},
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}
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@ -79,6 +85,40 @@ namespace osu.Game.Rulesets.Osu.Tests
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});
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}
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[Test]
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public void TestStreamInputVisual()
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{
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addHitCircleAt(TouchSource.Touch1);
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addHitCircleAt(TouchSource.Touch2);
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beginTouch(TouchSource.Touch1);
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beginTouch(TouchSource.Touch2);
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endTouch(TouchSource.Touch1);
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int i = 0;
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AddRepeatStep("Alternate", () =>
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{
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TouchSource down = i % 2 == 0 ? TouchSource.Touch3 : TouchSource.Touch4;
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TouchSource up = i % 2 == 0 ? TouchSource.Touch4 : TouchSource.Touch3;
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// sometimes the user will end the previous touch before touching again, sometimes not.
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if (RNG.NextBool())
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{
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InputManager.BeginTouch(new Touch(down, getSanePositionForSource(down)));
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InputManager.EndTouch(new Touch(up, getSanePositionForSource(up)));
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}
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else
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{
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InputManager.EndTouch(new Touch(up, getSanePositionForSource(up)));
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InputManager.BeginTouch(new Touch(down, getSanePositionForSource(down)));
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}
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i++;
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}, 100);
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}
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[Test]
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public void TestSimpleInput()
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{
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