Shivam
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c24a29d1ac
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Update flag scale of drawablematchteam
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2020-10-23 14:23:08 +02:00 |
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Shivam
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25145cdb62
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Merge branch 'master' into flag-fit
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2020-10-23 14:11:47 +02:00 |
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Shivam
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ae9e60560b
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Fixed gameplay flags being bigger and changed values to make more sense
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2020-10-23 14:11:29 +02:00 |
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Dean Herbert
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89797d7a57
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Merge pull request #9786 from Wieku/storyboard-skin-sprites
Allow storyboard elements to load textures from skins
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2020-10-23 17:16:55 +09:00 |
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Dean Herbert
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4f746792fb
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Fix regression causing storyboard sprites to have incorrect origin support
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2020-10-23 15:46:24 +09:00 |
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Dean Herbert
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8232bf1957
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Merge pull request #10576 from Game4all/song-select-wedge-dynamic-star-rating
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2020-10-23 15:39:02 +09:00 |
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Dean Herbert
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1b84402b96
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Centralise and share logic for storyboard frame lookup method
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2020-10-23 15:34:00 +09:00 |
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Dean Herbert
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9404096a28
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Update tests to match new constructor
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2020-10-23 15:06:00 +09:00 |
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Dean Herbert
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9141f48b04
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Remove beatmap-based ctor to promote single flow
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2020-10-23 14:57:27 +09:00 |
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Dan Balasescu
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27c69f6526
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Merge pull request #10579 from peppy/api-access-state-changed-bindable
Remove IOnlineComponent and change existing components to use bindable flow
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2020-10-22 15:36:32 +09:00 |
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Dean Herbert
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c6db832efa
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Add xmldoc notes about thread safety of api bindables
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2020-10-22 14:56:20 +09:00 |
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Dean Herbert
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5a00a05a95
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Add missing schedule call
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2020-10-22 14:49:48 +09:00 |
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Dean Herbert
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da573c7487
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Remove unused usings
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2020-10-22 14:44:10 +09:00 |
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Dean Herbert
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3fe6f77444
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Fix cases of multiple bdl methods
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2020-10-22 14:30:49 +09:00 |
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Dean Herbert
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303975ccb1
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Remove unnecessary permitNulls
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2020-10-22 14:27:49 +09:00 |
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Dean Herbert
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9753dab93b
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Remove IOnlineComponent and change existing components to use bindable flow
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2020-10-22 14:19:12 +09:00 |
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Dan Balasescu
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e664d04be2
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Merge pull request #10573 from peppy/fix-loading-layer-blocking-touch
Fix ISourcedFromTouch events being blocked by LoadingLayer
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2020-10-22 13:23:53 +09:00 |
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Lucas A
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cf69eacae9
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Make StarRatingDisplay dynamic.
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2020-10-21 19:05:14 +02:00 |
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Lucas A
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670775cecb
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Make beatmap wedge difficulty indicator color update dynamically.
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2020-10-21 18:57:48 +02:00 |
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Bartłomiej Dach
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58c9e57a68
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Fix comment
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2020-10-21 17:17:23 +02:00 |
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Dean Herbert
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22112e4303
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Fix ISourcedFromTouch events being blocked by LoadingLayer
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2020-10-21 23:11:51 +09:00 |
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Bartłomiej Dach
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e2552d4c36
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Merge branch 'master' into storyboard-skin-sprites
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2020-10-20 23:01:54 +02:00 |
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Bartłomiej Dach
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8c14c9e1c4
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Add basic test coverage
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2020-10-20 23:01:25 +02:00 |
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Bartłomiej Dach
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58a54c5b6c
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Utilise UseSkinSprites value in storyboard sprite logic
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2020-10-20 23:01:25 +02:00 |
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Bartłomiej Dach
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cdd56ece87
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Read UseSkinSprites when decoding storyboards
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2020-10-20 22:49:56 +02:00 |
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Bartłomiej Dach
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e54836a63e
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Use SkinnableSprite to avoid unnecessary reloads
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2020-10-20 22:49:56 +02:00 |
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Dean Herbert
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8273715bde
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Merge pull request #9484 from FlashyReese/visible-playfield-boundary
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2020-10-20 19:43:41 +09:00 |
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Dan Balasescu
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bc4b14a21e
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Merge pull request #9636 from gagahpangeran/epilepsy-warning
Add epilepsy warning
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2020-10-20 18:15:53 +09:00 |
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Dan Balasescu
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bd4e0e1a60
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Merge branch 'master' into epilepsy-warning
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2020-10-20 17:43:37 +09:00 |
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Dan Balasescu
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ca8492b3bb
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Merge pull request #9643 from peppy/hide-hud-during-break-time
Add more display modes for HUD overlay (hide during gameplay / hide during break)
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2020-10-20 16:11:12 +09:00 |
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Dan Balasescu
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5fe38533e2
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Merge branch 'master' into hide-hud-during-break-time
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2020-10-20 15:39:35 +09:00 |
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Dean Herbert
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55d08fad5c
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Remove unused field
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2020-10-20 15:18:15 +09:00 |
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Dean Herbert
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411ae38605
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Remove unused using
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2020-10-20 15:06:31 +09:00 |
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Dean Herbert
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7a68636f71
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Adjust fade sequence and durations to feel better
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2020-10-20 15:03:33 +09:00 |
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Dean Herbert
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4e57751ca1
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Fix background dim application to avoid overdraw, transition smoother
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2020-10-20 15:03:12 +09:00 |
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Dan Balasescu
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1fe987d4b3
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Merge pull request #10497 from peppy/beatmap-carousel-less-diffcalc-stutter
Disable difficulty calculation for set-level difficulty icons
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2020-10-20 14:57:34 +09:00 |
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Dan Balasescu
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05db7538c8
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Merge pull request #10499 from peppy/beatmap-carousel-refactor-less-alloc-overhead
Reduce alloc overhead of DrawableCarouselBeatmapSet using new function-based ctor
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2020-10-20 14:57:20 +09:00 |
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Dan Balasescu
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976f96b51d
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Merge branch 'master' into beatmap-carousel-refactor-less-alloc-overhead
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2020-10-20 14:26:23 +09:00 |
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Dan Balasescu
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13060b8575
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Merge branch 'master' into beatmap-carousel-less-diffcalc-stutter
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2020-10-20 14:26:16 +09:00 |
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Dan Balasescu
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f35611b452
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Merge pull request #10494 from peppy/beatmap-carousel-refactor
Add beatmap set level pooling to beatmap carousel
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2020-10-20 14:25:56 +09:00 |
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Dean Herbert
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4f8a755518
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Add "hide during gameplay" mode
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2020-10-20 14:20:44 +09:00 |
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Dean Herbert
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024009e174
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Change default to "always visible"
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2020-10-20 14:19:15 +09:00 |
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Dean Herbert
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80b1f816c7
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Merge branch 'master' into hide-hud-during-break-time
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2020-10-20 14:19:04 +09:00 |
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Dean Herbert
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f9ca47ca86
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Add test coverage
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2020-10-20 13:59:07 +09:00 |
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Dean Herbert
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267b399f9f
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Add some simple border styles
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2020-10-20 13:59:03 +09:00 |
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Dean Herbert
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1097172fd5
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Merge pull request #10563 from Joehuu/fix-autoplay/replay-settings-going-off-screen
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2020-10-20 13:22:15 +09:00 |
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Dean Herbert
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c57fecd1fc
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Update comment to make it clear this is a hack
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2020-10-20 12:43:57 +09:00 |
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Bartłomiej Dach
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fd4bab85cf
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Merge branch 'master' into epilepsy-warning
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2020-10-20 01:06:46 +02:00 |
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Bartłomiej Dach
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05251c646e
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Fade volume back up on pop out
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2020-10-20 01:06:20 +02:00 |
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Bartłomiej Dach
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1fc22bdbff
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Only show warning once on given map
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2020-10-20 00:59:36 +02:00 |
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