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Merge pull request #10499 from peppy/beatmap-carousel-refactor-less-alloc-overhead

Reduce alloc overhead of DrawableCarouselBeatmapSet using new function-based ctor
This commit is contained in:
Dan Balasescu
2020-10-20 14:57:20 +09:00
committed by GitHub
Unverified
@@ -77,11 +77,11 @@ namespace osu.Game.Screens.Select.Carousel
Header.Children = new Drawable[]
{
background = new DelayedLoadWrapper(new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
background = new DelayedLoadWrapper(() => new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
{
RelativeSizeAxes = Axes.Both,
}, 300),
mainFlow = new DelayedLoadWrapper(new SetPanelContent((CarouselBeatmapSet)Item), 100),
mainFlow = new DelayedLoadWrapper(() => new SetPanelContent((CarouselBeatmapSet)Item), 100),
};
background.DelayedLoadComplete += fadeContentIn;