Conflicts: osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs osu.Game.Modes.Catch/UI/CatchHitRenderer.cs osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs osu.Game.Modes.Mania/osu.Game.Modes.Mania.csproj osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs osu.Game.Modes.Osu/Objects/Drawables/DrawableSpinner.cs osu.Game.Modes.Osu/UI/OsuHitRenderer.cs osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs osu.Game/Modes/UI/HitRenderer.cs osu.Game/osu.Game.csproj
- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing. - Removed SliderTicksLayer abstraction for now.
Slider & other hit object improvements.
# Conflicts: # osu-framework # osu.Game/GameModes/OsuGameMode.cs # osu.Game/GameModes/Play/Player.cs # osu.Game/OsuGame.cs # osu.Game/Overlays/MusicController.cs # osu.Game/Overlays/Options/EditorSection.cs # osu.Game/Overlays/Options/Input/MouseOptions.cs # osu.Game/Overlays/Options/Online/InGameChatOptions.cs # osu.Game/Overlays/Options/SkinSection.cs
- Allow basic clicking of hitobjects. - Break non-osu! game modes temporarily. - Fix some issues with RollingCounters. - Add the ability to increment counters.