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osu-lazer/osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs
2016-11-29 20:50:12 +01:00

69 lines
1.9 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using OpenTK;
using osu.Framework.Allocation;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.Objects.Drawables;
using osu.Framework.Graphics.Containers;
using osu.Game.Modes;
namespace osu.Desktop.VisualTests.Tests
{
class TestCaseHitObjects : TestCase
{
public override string Name => @"Hit Objects";
public TestCaseHitObjects()
{
var swClock = new StopwatchClock(true) { Rate = 1 };
Clock = new FramedClock(swClock);
}
public override void Reset()
{
base.Reset();
Clock.ProcessFrame();
Container approachContainer = new Container { Depth = float.MinValue, };
Add(approachContainer);
const int count = 10;
for (int i = 0; i < count; i++)
{
var h = new HitCircle
{
StartTime = Clock.CurrentTime + 1000 + i * 80,
Position = new Vector2((i - count / 2) * 14),
};
DrawableHitCircle d = new DrawableHitCircle(h)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Depth = i,
State = ArmedState.Hit,
};
approachContainer.Add(d.ApproachCircle.CreateProxy());
Add(d);
}
}
protected override void Update()
{
base.Update();
Clock.ProcessFrame();
}
}
}