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3227 Commits

Author SHA1 Message Date
Bartłomiej Dach
bdeea37a44
Commit active placement when starting drag selection via timeline
This was reported in https://github.com/ppy/osu/pull/28474, albeit the
code changes proposed there did not fix the issue at all.

See 8b6385f7d0e9ac575b1895b8118aeeeac13d6026 for demonstration of the
crash scenario. Basically what is happening there is:

- The starting premise is that there is a spinner placement active.
- At this time, a drag selection is started via the timeline.
- Once the drag selection finds at least one suitable object to select,
  it mutates `SelectedItems`.
- When selection changes for any reason, the `HitObjectComposer`
  decides to switch to the "select" tool, regardless of why
  the selection changed.
- Changing the active tool causes the current placement - if any -
  to be committed, which mutates the beatmap.
- Back at the drag box selection code, this causes a "collection
  modified when enumerating" exception.

The proposed fix here is to eagerly commit active placement - if any -
when drag selection is initiated via the timeline, which avoids this
issue. This also appears to vaguely match stable behaviour and is sort
of consistent with the logic of committing any outstanding changes upon
switching to the selection tool.
2024-06-14 09:32:40 +02:00
Aurelian
9b076a8b03 Moved HitObject adjustment methods to a static helper class 2024-06-12 20:02:15 +02:00
Aurelian
9906ab3449 Fixed double adjustment of hitobject beatlength 2024-06-12 19:25:48 +02:00
Bartłomiej Dach
dd50d6fa6e
Move CountdownOffset out of BeatmapInfo 2024-06-12 14:15:00 +02:00
Bartłomiej Dach
d373f752d6
Move Countdown out of BeatmapInfo 2024-06-12 14:15:00 +02:00
Bartłomiej Dach
7f2a6f6f5a
Move TimelineZoom out of BeatmapInfo 2024-06-12 14:15:00 +02:00
Bartłomiej Dach
6685c5ab74
Move GridSize out of BeatmapInfo 2024-06-12 14:15:00 +02:00
Bartłomiej Dach
3634307d7c
Move DistanceSpacing out of BeatmapInfo 2024-06-12 14:14:58 +02:00
Bartłomiej Dach
c216283bf4
Move SamplesMatchPlaybackRate out of BeatmapInfo 2024-06-12 13:32:23 +02:00
Bartłomiej Dach
f64a0624a5
Move EpilepsyWarning out of BeatmapInfo 2024-06-12 13:28:41 +02:00
Bartłomiej Dach
1ab86ebd24
Move WidescreenStoryboard out of BeatmapInfo 2024-06-12 13:23:53 +02:00
Bartłomiej Dach
a6b7600bf2
Move LetterboxInBreaks out of BeatmapInfo 2024-06-12 13:18:44 +02:00
Bartłomiej Dach
011c2e3651
Move SpecialStyle out of BeatmapInfo 2024-06-12 13:12:30 +02:00
Bartłomiej Dach
0a4560a03e
Move StackLeniency out of BeatmapInfo 2024-06-12 13:04:33 +02:00
Bartłomiej Dach
4339e2dc4a
Move AudioLeadIn out of BeatmapInfo 2024-06-12 13:04:28 +02:00
Bartłomiej Dach
51c598627a
Move out section header component from editor
This sort of thing has been showing up on flyte designs more and more
so I want to start using it more over that rather ugly "overlined" text
that's there on multiplayer screens right now.
2024-06-12 11:43:40 +02:00
Dean Herbert
90481223dd
Merge pull request #28445 from bdach/mania-key-count-change-force-reload
Attempt full editor reload on key count change
2024-06-12 14:42:59 +09:00
Dan Balasescu
39b219bacc
Merge pull request #28441 from bdach/fix-editor-stacking-not-applying-immediately
Fix stack leniency not applying immediately after change
2024-06-12 12:24:28 +09:00
OliBomby
869cd40195 Fixed samples without additions contributing to common addition bank while not having an editable addition bank 2024-06-11 21:31:18 +02:00
OliBomby
12dd60736a remove code already covered by updatePrimaryBankState 2024-06-11 21:20:42 +02:00
Bartłomiej Dach
922837dd3a
Reload scrolling composer on control point changes 2024-06-11 12:01:35 +02:00
Bartłomiej Dach
da53a11d3c
Attempt full editor reload on key count change 2024-06-11 11:31:49 +02:00
Bartłomiej Dach
3afe98612c
Add RestoreState() to IEditorChangeHandler 2024-06-11 11:31:30 +02:00
Bartłomiej Dach
25b2dfa601
Fix stack leniency not applying immediately after change 2024-06-10 14:34:22 +02:00
Bartłomiej Dach
7d5dc750e5
Use slightly lighter shade of pink for alternative colour 2024-06-10 12:04:52 +02:00
Bartłomiej Dach
0efa028e0a
Restructure popover updates to be more centralised 2024-06-10 11:55:51 +02:00
Bartłomiej Dach
1d6b7e9c9b
Refactor further to address code quality complaints 2024-06-10 10:30:30 +02:00
Aurelian
101887d315 Notes aren't adjusted if setting is off 2024-06-09 18:04:27 +02:00
Aurelian
33d0d4c8f2 Fixed certain UI elements not working for HitObject BPM/Offset adjustment 2024-06-09 11:33:07 +02:00
Aurelian
ac0c425e29 Moved setting to the menu bar 2024-06-09 11:27:53 +02:00
Aurelian
559f94aa02 Moved HitObject adjustments to TimingControlPoint 2024-06-07 21:57:12 +02:00
Aurelian
2db55f9379 Change HitObject update call to use established patterns 2024-06-07 08:21:09 +02:00
Bartłomiej Dach
e13e9abda9
Disallow running save-related operations concurrently
Closes https://github.com/ppy/osu/issues/25426.

Different approach to prior ones, this just disables the relevant
actions when something related to save/export is going on. Still ends up
being convoluted because many things you wouldn't expect to touch save
do touch save, so it's not just a concern between export and save
specifically.
2024-06-07 08:13:51 +02:00
OliBomby
e873698221 Add some in-depth xmldoc to GetSamples 2024-06-06 14:57:25 +02:00
OliBomby
fcc8671cbd undo useless change 2024-06-06 14:50:24 +02:00
OliBomby
71ce400359 Fix wasteful recreating of container 2024-06-06 14:48:17 +02:00
Bartłomiej Dach
7a8a37dae6
Use established constants 2024-06-06 13:42:31 +02:00
Bartłomiej Dach
86b13074a0
Merge branch 'master' into edit-nodesample 2024-06-06 13:42:25 +02:00
OliBomby
4f8c167cf9 clean up to match logic in CircularDistanceSnapGrid 2024-06-05 18:56:18 +02:00
Aurelian
3d5a04ac99 HitObject has defaults applied on bpm/offset adjustment 2024-06-05 18:43:17 +02:00
OliBomby
d8994786f6 Merge remote-tracking branch 'upstream/master' into grids-2 2024-06-05 17:18:48 +02:00
Dean Herbert
212be6b9a7
Merge branch 'master' into grids-1 2024-06-05 15:20:04 +09:00
Bartłomiej Dach
ecfcf7a2c0
Add xmldoc mention about performance overhead of PerformOnSelection() 2024-06-04 10:36:30 +02:00
Bartłomiej Dach
f13ca28d5e
Fix performance overhead from ternary state bindable callbacks when selection is changing
Closes https://github.com/ppy/osu/issues/28369.

The reporter of the issue was incorrect; it's not the beat snap grid
that is causing the problem, it's something far stupider than that.

When the current selection changes,
`EditorSelectionHandler.UpdateTernaryStates()` is supposed to update the
state of ternary bindables to reflect the reality of the current
selection. This in turn will fire bindable change callbacks for said
ternary toggles, which heavily use `EditorBeatmap.PerformOnSelection()`.

The thing about that method is that it will attempt to check whether any
changes were actually made to avoid producing empty undo states, *but*
to do this, it must *serialise out the entire beatmap to a stream* and
then *binary equality check that* to determine whether any changes were
actually made:

	7b14c77e43/osu.Game/Screens/Edit/EditorChangeHandler.cs (L65-L69)

As goes without saying, this is very expensive and unnecessary, which
leads to stuff like keeping a selection box active while a taiko beatmap
is playing under it dog slow. So to attempt to mitigate that, add
precondition checks to every single ternary callback of this sort to
avoid this serialisation overhead.

And yes, those precondition checks use linq, and that is *still* faster
than not having them.
2024-06-04 10:32:12 +02:00
Aurelian
09f3fb9eee Compatible IHasDuration hitobjects now scale with BPM changes
Does not apply to hitobjects with IHasRepeats
2024-06-03 23:10:24 +02:00
Aurelian
a940809fbf Addressed some more code maintainability issues 2024-06-03 14:36:53 +02:00
Bartłomiej Dach
4fcb902341
Merge branch 'master' into grids-1 2024-06-03 12:33:51 +02:00
Aurelian
649cfb11fc To satisfy CodeFactor 2024-06-02 16:59:16 +02:00
Aurelian
d02c291168 Removed debugging information 2024-06-02 16:46:51 +02:00
Aurelian
e85869e0b4 Move already placed objects when adjusting offset/BPM 2024-06-02 16:38:58 +02:00