Dean Herbert
042aa787a5
Fix typo.
2017-04-06 13:14:52 +09:00
Dean Herbert
5f79df3697
Fix lifetimes being set too late.
2017-04-06 09:57:11 +09:00
Dean Herbert
3b3455afb3
Fix incorrect ScrollTime calculation.
2017-04-05 16:51:21 +09:00
Dean Herbert
a4cc7fc6af
Remove unused velocity variables.
2017-04-05 16:44:45 +09:00
Dean Herbert
87b8f8ef6e
Fix incorrect relative mapping for CirclePiece's content.
2017-04-05 16:28:37 +09:00
Dean Herbert
57a068c5d1
Fix notes travelling backwards when hit.
...
Also improves the gravity curve.
2017-04-05 15:11:51 +09:00
Dean Herbert
fcea52dd3a
Fix strong drumrolls (again).
2017-04-05 13:53:07 +09:00
Dean Herbert
0e0ab6904d
Distance -> Duration.
2017-04-05 13:52:53 +09:00
Dean Herbert
3f20e2381f
Fix potential tick overflow.
2017-04-05 13:52:22 +09:00
Dean Herbert
abf6dbc307
BarLine : TaikoHitObject.
2017-04-05 11:48:30 +09:00
Dean Herbert
1b2713239a
Rename PreEmpt to ScrollTime and remove VelocityMultiplier for now.
2017-04-05 11:48:19 +09:00
Dean Herbert
a5cb233975
Use more suffixes.
2017-04-05 10:37:49 +09:00
Dean Herbert
028e941ab2
Major rsefinements to taiko drawable classes.
2017-04-05 10:01:40 +09:00
Dean Herbert
20a5648b05
Move CreateCirclePiece to DrawableTaikoHitObject and simplify strong creation.
2017-04-04 20:58:02 +09:00
Dean Herbert
2df360a5e9
Fix clashing namespace.
2017-04-04 12:38:55 +09:00
Dean Herbert
aebd953980
Merge branch 'master' into taiko_barlines
2017-04-03 20:43:15 +09:00
smoogipooo
a32eb66538
Fix missing speed multiplier + split onto multiple lines.
2017-04-03 17:31:08 +09:00
smoogipooo
d7ed392f27
Add a velocity multiplier to taiko hit objects.
...
This will be usable from the editor moving forward also - where every hit object can have its own velocity multiplier on top of the control point one.
2017-04-03 17:19:46 +09:00
smoogipooo
aad8851460
Define TickRate to adjust rate of ticks externally, removing todo.
2017-04-03 15:32:38 +09:00
Dan Balasescu
9ba230aa58
Merge branch 'master' into taiko_barlines
2017-04-03 15:15:29 +09:00
Dean Herbert
c005cf82c1
Merge pull request #587 from smoogipooo/fix_slider_velocities
...
Fix slider velocities
2017-04-03 15:13:37 +09:00
Dean Herbert
c539e514f5
Merge branch 'master' into fix_slider_velocities
2017-04-03 15:08:54 +09:00
smoogipooo
774e15b89d
Set RequiredHits at conversion time to remove HitMultiplier.
2017-04-03 15:02:21 +09:00
smoogipooo
e7b55f9bea
Fix bar line pre empt time calculation.
2017-04-03 14:49:26 +09:00
smoogipooo
759869f551
Merge branch 'fix_slider_velocities' into taiko_barlines
2017-04-03 14:47:40 +09:00
smoogipooo
ebbf381cd6
Fix kiai not working during gameplay.
2017-04-03 14:40:12 +09:00
smoogipooo
6e612bbefc
Reduce complexity of instantiating circle pieces in hits.
2017-04-03 14:39:56 +09:00
smoogipooo
ef992b03bf
Merge remote-tracking branch 'origin/master' into taiko-fixes
2017-04-03 14:34:47 +09:00
smoogipooo
74bd427997
Remove SliderVelocityAt, compute it manually inside hit objects.
2017-04-03 14:12:15 +09:00
smoogipooo
8aa723b6a3
General fixes.
2017-04-03 11:05:15 +09:00
smoogipooo
cd6fdcf029
Rename spinnerRotationRatio -> baseHitMultiplier.
2017-04-03 11:00:59 +09:00
smoogipooo
b027d0d3b4
Changing duration is wrong, add HitMultiplier.
...
I don't know if this is the best way to handle this/if there's a better way, but this seems pretty sane?
This could be expanded on in the future to make swells harder/require more hits with a smaller duration.
2017-04-03 10:28:52 +09:00
smoogipooo
0745098783
Cleanup.
2017-04-03 10:04:13 +09:00
smoogipooo
2510a9fd32
Cleanups.
2017-04-02 02:06:58 +09:00
smoogipooo
b4ed8aeb98
Merge remote-tracking branch 'origin/master' into taiko_barlines
...
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-04-01 23:57:02 +09:00
smoogipooo
efb589cc08
(de)creases for misses.
2017-04-01 16:34:30 +09:00
smoogipooo
b5ef0ae0d8
consecutiveHits -> rollingHits.
2017-04-01 16:32:31 +09:00
Dean Herbert
041e4f921a
Merge remote-tracking branch 'upstream/master' into taiko_drumroll_drawing
2017-04-01 14:53:25 +09:00
Dean Herbert
1110747648
Merge branch 'master' into taiko_replays
2017-03-31 17:10:56 +09:00
Dean Herbert
14fcc197e9
Merge branch 'master' into partial-judgements
2017-03-31 16:53:49 +09:00
Dean Herbert
50c328f1b4
Merge remote-tracking branch 'upstream/master' into partial-judgements
...
# Conflicts:
# osu.Game/osu.Game.csproj
2017-03-31 16:46:40 +09:00
smoogipooo
fb6f27a439
Merge branch 'master' into taiko_replays
2017-03-31 16:11:58 +09:00
Dan Balasescu
9be60e7a25
Merge branch 'master' into accented-interface
2017-03-31 15:08:22 +09:00
smoogipooo
43c306d658
IAccented -> IHasAccentColour.
2017-03-31 15:06:31 +09:00
Dan Balasescu
dbcd2d134b
Merge branch 'master' into taiko_drumroll_drawing
2017-03-31 11:43:58 +09:00
smoogipooo
0e2f725425
Fade the accent colour instead of stepping.
2017-03-31 11:41:06 +09:00
Dean Herbert
bcd7e41bf7
Visual adjustments to DrawableSwell.
2017-03-31 11:20:04 +09:00
Dean Herbert
b48def1627
Align SwellSymbolPiece better for rotation.
2017-03-31 11:19:33 +09:00
smoogipooo
5a8099a591
Merge branch 'accented-interface' into taiko_drumroll_drawing
2017-03-31 11:13:52 +09:00
smoogipooo
b54201cbe3
Appease resharpoo.
2017-03-31 11:09:02 +09:00