Xexxar
be2f9603c9
merged slider updates
2021-10-21 19:29:06 +00:00
Xexxar
e3a0e4749e
removed excess acute anglebuff and buffed sliders to comp
2021-10-21 19:28:06 +00:00
Xexxar
fd991296fa
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-10-21 17:22:09 +00:00
Xexxar
613a548583
Merge branch 'aim-refactor-base' into aim-refactor-slider
2021-10-21 17:21:52 +00:00
Xexxar
d6aa2fe6e4
identified case with spinner where / 0 could theoretically be possible
2021-10-21 17:21:34 +00:00
Xexxar
a23330c49b
removed comment
2021-10-21 17:21:03 +00:00
Xexxar
81e817f881
updated to latest version of velchange
2021-10-21 17:07:56 +00:00
Xexxar
4fe007aa2e
new slider travel dist algorithm
2021-10-21 16:08:35 +00:00
Xexxar
bef6e100fa
Merge branch 'aim-refactor-base' into aim-refactor-slider
2021-10-21 16:01:38 +00:00
Xexxar
cb605f9156
removed ppCalc changes and sliderabuseChecks
2021-10-21 16:00:57 +00:00
Xexxar
c074304ec3
updated to latest version of base
2021-10-17 04:48:57 +00:00
Xexxar
4edf559408
adjusted constant to 1.5 from 2.0 for acute
2021-10-13 16:45:58 +00:00
Xexxar
cde4b0b17c
forgot to add double delcaration, remember to test
2021-10-13 16:25:16 +00:00
Xexxar
0b794728ea
updated to latest version with slider calc
2021-10-13 16:17:49 +00:00
Xexxar
200149c9d7
updated to newly refactored aim
2021-10-13 15:41:24 +00:00
Xexxar
56daac73f2
merged ppy/master
2021-10-10 17:12:49 +00:00
emu1337
d17beb9bbe
improved overall balance
2021-10-06 01:39:01 +02:00
emu1337
3cb816b6cd
fixed some nerfs not carrying to the next iteration
2021-10-05 21:19:00 +02:00
Xexxar
bc3ae4c4f8
changed function names to be consistent
2021-10-03 17:36:34 +00:00
Xexxar
6d134b2a83
resolved code cleanliness issues
2021-10-03 17:32:03 +00:00
Xexxar
ba2c44a2f4
reworked strain to fix issue with overlapping hitwindo
2021-10-03 17:31:56 +00:00
Xexxar
d14eed88fd
final clean up before PR
2021-09-29 19:14:54 +00:00
Xexxar
c4430182dd
used new slider bonus alg to not overbuff slider jumps
2021-09-26 21:32:36 +00:00
Xexxar
81921bee11
updated rhythmbonus to be OD sensitive
2021-09-26 19:46:24 +00:00
Xexxar
b7444ee9eb
replaced original velocity alg
2021-09-25 04:20:35 +00:00
Xexxar
ffa0fac5eb
refactored to clean up issues with streams
2021-09-25 04:08:05 +00:00
Xexxar
2508171d41
nerfed rhythm further to attempt to balance
2021-09-25 03:52:05 +00:00
Xexxar
9802f4fc90
added wide angle buff to velchange
2021-09-25 03:37:19 +00:00
Xexxar
010078778e
velocity buff isolation + small refactor
2021-09-25 03:27:07 +00:00
Xexxar
8c6a035369
added slider calc bonus
2021-09-25 03:04:22 +00:00
Xexxar
587cf09d2a
base change of aim refactor, isolated
2021-09-25 03:02:33 +00:00
Xexxar
0129762104
merged in strainTime change and augmented rhythm calc
2021-09-25 02:52:10 +00:00
smoogipoo
e3b6c15a73
Merge branch 'master' into speedpp
2021-09-21 18:41:27 +09:00
Xexxar
cdd813926b
nerf to high bpm rhythm changes, nerf to 1/3->1/4
2021-09-17 00:27:42 +00:00
smoogipoo
7976442aec
Fix CI issues
2021-09-16 14:20:42 +09:00
apollo-dw
2637c063a9
forgot a deltatime
2021-09-15 15:40:26 +01:00
apollo-dw
463b92fcca
remove unused strings
2021-09-15 12:41:29 +01:00
apollo-dw
cf63a45f32
swap speedwindowratio in cap so values are correct
2021-09-15 12:36:15 +01:00
apollo-dw
2fe0681310
elaborate comment
2021-09-15 12:03:47 +01:00
apollo-dw
7f6722e43f
throw math.max(N, 1) into straintime
2021-09-15 11:24:48 +01:00
apollo-dw
4017598af0
simplify algebra down
2021-09-15 11:15:05 +01:00
apollo-dw
3a16ec277a
refactor speed window ratios
2021-09-15 11:12:36 +01:00
apollo-dw
a0bd73c356
refactor hit window calc
2021-09-15 10:52:50 +01:00
apollo-dw
49658b6f82
set greatWindow to readonly
2021-09-15 10:29:30 +01:00
apollo-dw
6d254fba0a
digestify speed return
2021-09-15 10:27:18 +01:00
apollo-dw
8796e45f63
prevent 2B objects from dividing by zero
2021-09-14 15:22:03 +01:00
MBmasher
453d63cd5c
Merge branch 'fl-skill' of https://github.com/mbmasher/osu into fl-skill
2021-09-14 10:23:41 +10:00
MBmasher
178a3d1132
Remove redundant check
2021-09-14 10:23:11 +10:00
apollo-dw
e9f7258f2b
adjust hitwindow nerf to be harsher
2021-09-13 14:50:40 +01:00
Xexxar
44163dc9ec
updated to use deltaTime not stainTime for more accuracy
2021-09-12 18:14:05 +00:00
Xexxar
b05963cc50
update to fix review issues
2021-09-12 16:08:17 +00:00
smoogipoo
aafbc3e0e4
Merge branch 'master' into fl-skill
2021-09-10 16:39:39 +09:00
apollo-dw
3fce3f620f
use OsuHitWindows, amend comment
2021-09-04 16:56:15 +01:00
apollo-dw
8654a0af05
remove unnecessary min & renamed variable so its more descriptive
2021-09-03 03:01:25 +01:00
apollo-dw
bf87a4b2d3
interpolate the doubletap cheese nerf instead
2021-09-03 02:39:21 +01:00
apollo-dw
0beef9c1e7
made double cheese detection stricter
2021-09-03 02:20:22 +01:00
apollo-dw
57a2ba9aa8
remove "straintime"
2021-09-02 18:29:55 +01:00
apollo-dw
0d60076f34
fix doubletap cheese detect (base on hitwindow)
2021-09-02 17:14:23 +01:00
apollo-dw
d9cc497801
refactoring
2021-09-02 17:02:23 +01:00
apollo-dw
3e98c71ece
cap deltatime to hitwindow sorta
2021-09-02 16:48:34 +01:00
apollo-dw
711baa12ba
emu's doubletap cheese nerf
2021-09-02 16:31:31 +01:00
mrowswares
a190038c33
remove writelines
2021-08-29 20:16:13 +01:00
mrowswares
1ca0223c71
remove straintime & speed skill caps, implement basic doubletap cheese detection
2021-08-29 17:19:26 +01:00
MBmasher
c91feb2968
Fix multiplying instead of dividing by scalingFactor
2021-08-25 11:18:21 +10:00
MBmasher
7188a3268f
Apply a nerf to stacks for Flashlight skill
2021-08-24 14:01:54 +10:00
Xexxar
0402f85eb0
left residual code from testing prevprevdeltas
2021-08-21 17:29:17 +00:00
Xexxar
536aef6f2f
merged latest from origin
2021-08-21 17:25:06 +00:00
Xexxar
270f497af8
penalized 1/1->1/2->1/4 rhythm transitions
2021-08-21 17:23:17 +00:00
Bartłomiej Dach
812c85f3de
Clean up code style issues
2021-08-21 17:26:05 +02:00
Xexxar
a46ae855aa
implemented object count limitation for rhythm build up
2021-08-20 15:40:34 +00:00
Xexxar
d36eb269b4
fixed code quality issues
2021-08-19 20:11:18 +00:00
Xexxar
b44e6f634d
noticed a bug with double applying historicaldecay
2021-08-19 15:05:39 +00:00
Xexxar
0effc8f5d8
refactored speed skill, implemented better acc pp
2021-08-19 14:12:03 +00:00
Xexxar
b9ba4c1d97
finalized change for PR
2021-08-17 19:25:49 +00:00
Xexxar
ac1ed00f3e
added initial balance of rhythm complexity to tap
2021-08-17 14:39:43 +00:00
Xexxar
471ae9664e
cleaned up jank
2021-08-17 13:47:45 +00:00
Xexxar
c99a96a8c8
initial rhythm calc testing
2021-08-17 13:39:18 +00:00
Xexxar
9b21016eed
accidently renamed osuStrainSkill, fixed
2021-08-16 22:46:56 +00:00
Xexxar
5561e4852e
removed stuff
2021-08-16 22:23:40 +00:00
Xexxar
176b3e7533
changed decay system to allow for customizing the currentStrain
2021-08-16 22:14:29 +00:00
Xexxar
7d46b3f9c5
initial testing and debugging
2021-08-16 16:06:50 +00:00
Xexxar
19cdd5c323
recoded and added rhythm complexity calculator (untested)
2021-08-16 15:25:35 +00:00
emu1337
df6e4664e0
changed history length in speed
2021-08-16 16:42:07 +02:00
emu1337
29a22bd11f
added rhythm multiplier for strain sections
2021-08-15 20:48:00 +02:00
MBmasher
1cadcb43d9
Apply nerf to Flashlight skill on high star maps
2021-08-11 15:54:30 +10:00
MBmasher
b1d25346a2
Move HistoryLength override from OsuStrainSkill to Flashlight
2021-08-11 13:30:40 +10:00
MBmasher
f4ceb17064
Cleanup of code
2021-08-10 16:06:20 +10:00
MBmasher
6b1a4a53d4
Cleanup of code
2021-08-09 08:31:28 +10:00
MBmasher
acdd08c966
Add Flashlight skill
2021-08-08 23:56:03 +10:00
emu1337
8c4e60e5cc
xmldoc and refactoring
2021-06-17 21:41:06 +02:00
emu1337
2665a873f8
fixed an error with extremely short maps
2021-06-16 19:55:19 +02:00
emu1337
41662a1643
refactored for clarity
2021-06-16 19:54:22 +02:00
emu1337
18fe05b7b5
diffspikes balance
2021-06-16 15:13:46 +02:00
emu1337
be68950c30
refactoring
2021-06-16 03:34:46 +02:00
emu1337
e987a511ba
diffspike & wide angle balance
2021-06-14 19:22:35 +02:00
emu1337
fea7b029aa
refactored diffspike nerf
2021-06-14 19:18:49 +02:00
emu1337
4c949d9829
reduced diffspike nerf
2021-06-13 21:20:08 +02:00
emu1337
3309ab2be3
balance changes
2021-06-13 15:18:35 +02:00
Samuel Cattini-Schultz
85d2b1232a
Refactor to abstract out strain logic into StrainSkill class
...
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
66643a97b0
Add a list of mods to Skill class
...
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00