WitherFlower
b58576f31b
Add slash and dot as valid separators in dates.
2024-10-08 14:13:27 +02:00
WitherFlower
2369e98cfc
Implement ranked and submitted date filtering
2024-10-08 13:56:55 +02:00
Dean Herbert
682023e130
Merge branch 'master' into grids-4
2024-10-08 16:26:42 +09:00
Dean Herbert
b658d9a681
Merge pull request #30073 from peppy/updates-outside-of-gameplay-only-2
...
Avoid updates (and update notifications) from appearing in more gameplay cases
2024-10-08 15:17:09 +09:00
OliBomby
d7526be243
Merge remote-tracking branch 'upstream/master' into grids-4
2024-10-07 11:56:35 +02:00
Dan Balasescu
8dece70097
Merge branch 'master' into updates-outside-of-gameplay-only-2
2024-10-07 17:41:42 +09:00
Dean Herbert
11fc811e2f
Fix delete dialogs having generic "Caution" header text
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Regressed in https://github.com/ppy/osu/pull/28363 .
2024-10-07 16:46:53 +09:00
Dean Herbert
75f15ccaba
Maybe fix compilation? Fuck knows if this is correct.
2024-10-07 16:04:24 +09:00
Dean Herbert
1ab02b93b3
Merge branch 'master' into grids-4
2024-10-07 15:42:23 +09:00
Dean Herbert
5c826be652
Merge pull request #29860 from bdach/fix-nudging
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Only allow seek to next/previous object via keybinding if there is no selection
2024-10-07 15:36:19 +09:00
Dan Balasescu
944f8f5f67
Merge pull request #30078 from CloneWith/update/progresshover
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Add progress tooltip for ArgonSongProgressBar
2024-10-07 15:20:50 +09:00
Dean Herbert
6e4eed657c
Fix weird mouse position handling and don't return true
to event
2024-10-07 14:32:31 +09:00
Dean Herbert
b5cc45bdda
Simplify format code (and adjust formatting slightly)
2024-10-07 14:26:42 +09:00
OliBomby
ae8abc7f35
fix readybutton and favouritebutton
2024-10-05 21:46:00 +02:00
OliBomby
ad734b1a13
Revert "Use new keyword instead of overriding TooltipText to remove setter"
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This reverts commit 80dffa905a
.
2024-10-05 15:10:36 +02:00
CloneWith
d7ba4ce7f2
Refactor progress tooltip updating method
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* Rewrite calculating logic
* Remove useless variables
2024-10-04 23:30:50 +08:00
Bartłomiej Dach
7816c41b94
Only transfer difficulty slider values on commit
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Closes https://github.com/ppy/osu/issues/30112 .
2024-10-04 14:08:46 +02:00
Dean Herbert
4fc0aae486
Merge pull request #30108 from bdach/default-combo-colours-in-editor
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Initialise colours section with default combo colours if none present
2024-10-04 18:57:25 +09:00
Bartłomiej Dach
61103cc712
Remove redundant initialiser
2024-10-04 11:18:09 +02:00
Bartłomiej Dach
7cd724f342
Move setup screen background preview to appropriate form control
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See
https://discord.com/channels/188630481301012481/188630652340404224/1291361342971707463 .
2024-10-04 11:09:14 +02:00
CloneWith
fd5655455a
Adjust tooltip text format
2024-10-04 16:56:16 +08:00
CloneWith
2d7fdaf892
Override OnMouseMove for cursor position fetching
2024-10-04 16:42:48 +08:00
Bartłomiej Dach
6e5a38c6c8
Initialise colours section with default combo colours if none present
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Closes https://github.com/ppy/osu/issues/30100 .
2024-10-04 10:01:24 +02:00
Bartłomiej Dach
1bab2236fe
Ensure columns collapse into one correctly if no space
2024-10-03 15:01:23 +02:00
Bartłomiej Dach
99eb26b7d5
Redo the layout of sections based on discord feedback
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See
https://discord.com/channels/188630481301012481/188630652340404224/1291358770064130140
and everything after.
2024-10-03 13:53:21 +02:00
Bartłomiej Dach
b15608343b
Replace setup screen controls with new "form" controls
2024-10-03 11:49:03 +02:00
OliBomby
80dffa905a
Use new keyword instead of overriding TooltipText to remove setter
2024-10-03 11:13:49 +02:00
Dean Herbert
24d6ea5444
Change failed states to be considered as NotPlaying
2024-10-03 17:11:41 +09:00
OliBomby
f8397cccc7
Merge remote-tracking branch 'upstream/master' into grids-4
2024-10-01 15:43:54 +02:00
OliBomby
9fa2849b14
Fixed tooltip inheritors of RoundedButton
2024-10-01 15:34:12 +02:00
CloneWith
5dd28d5352
Fix extra newline
2024-10-01 21:08:31 +08:00
CloneWith
5af05f1cc9
Use play length for timestamp calculation
2024-10-01 20:53:15 +08:00
CloneWith
4f16ecdf1b
Add progress tooltip for ArgonSongProgressBar
2024-10-01 20:22:46 +08:00
OliBomby
154a3eebc6
Reset the sample bank states to auto when selection is cleared
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this matches behaviour in stable
2024-10-01 13:22:20 +02:00
OliBomby
1960a0d44d
Add tooltip to explain why addition banks dont work when no additions exist
2024-10-01 13:07:25 +02:00
Dean Herbert
8773c34fdd
Rename enum to non-plural now that it won't conflict
2024-10-01 19:55:46 +09:00
Dean Herbert
8dba4cf760
Passing means NotPlaying
2024-10-01 19:55:31 +09:00
Dean Herbert
54e68005ef
Merge pull request #29691 from bdach/hotkeys-in-context-menus
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Add hotkey hints to editor menus
2024-10-01 19:29:05 +09:00
Dean Herbert
3d54f4a5ab
Make states better defined
2024-10-01 17:53:58 +09:00
Dean Herbert
ad3007eaad
Adjust ILocalUserPlayInfo
to expose whether gameplay is in a paused/break state
2024-10-01 17:53:46 +09:00
OliBomby
0a78eb9628
Implement auto additions editor-only
2024-10-01 16:40:48 +09:00
Dean Herbert
1b4215576d
Merge branch 'master' into additions
2024-10-01 16:38:56 +09:00
Dean Herbert
87ab953935
Merge pull request #30062 from bdach/distance-snap-weirdness
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Fix various distance snap grid weirdness around unsnapped objects
2024-10-01 16:16:22 +09:00
Dean Herbert
590f27e0a0
Merge branch 'master' into hotkeys-in-context-menus
2024-10-01 15:50:19 +09:00
Bartłomiej Dach
11fc1f9a1c
Fix distance snap grid using wrong colour when reference object is unsnapped
2024-09-30 13:36:51 +02:00
Bartłomiej Dach
75fc57c34b
Fix distance spacing grid displaying incorrectly for unsnapped objects with duration
2024-09-30 13:36:16 +02:00
Bartłomiej Dach
5e5bb49cd8
Fix rate change hotkeys sometimes losing track of adjust pitch setting
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Fixes https://osu.ppy.sh/community/forums/topics/1983327 .
The cause of the bug is a bit convoluted, and stems from the fact that
the mod select overlay controls all of the game-global mod instances if
present. `ModSpeedHotkeyHandler` would store the last spotted instance
of a rate adjust mod - which in this case is a problem, because on
deselection of a mod, the mod select overlay resets its settings to
defaults:
a258059d43/osu.Game/Overlays/Mods/ModSelectOverlay.cs (L424-L425)
A way to defend against this is a clone, but this reveals another issue,
in that the existing code was *relying* on the reference to the mod
remaining the same in any other case, to read the latest valid settings
of the mod. This basically only mattered in the edge case wherein Double
Time would swap places with Half Time and vice versa (think [0.95,1.05]
range). Therefore, track mod settings too explicitly to ensure that the
stored clone is as up-to-date as possible.
2024-09-30 08:47:02 +02:00
Dean Herbert
a258059d43
Merge pull request #29918 from bdach/control-drag
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Add to existing selection when dragging with control pressed
2024-09-30 14:00:36 +09:00
Dean Herbert
c46d787f1e
Merge pull request #29949 from minetoblend/feature/scale-around-center
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Support scaling around center when scaling with select box
2024-09-28 21:37:39 +09:00
Bartłomiej Dach
d607331755
Fix control-drag selection expansion deselecting object if control is released over one of the blueprints
2024-09-27 12:15:08 +02:00
Bartłomiej Dach
b45fedc356
Merge branch 'master' into control-drag
2024-09-27 11:39:50 +02:00
Bartłomiej Dach
a00ed8dd77
Merge pull request #29914 from peppy/fix-judgement-counter-sync
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Fix judgement counter not showing correct counts when spectating user mid-play
2024-09-27 10:57:26 +02:00
Bartłomiej Dach
33593280d8
Merge pull request #29938 from OliBomby/selection-center
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Use minimum enclosing circle as selection centre for scale and rotate
2024-09-27 10:46:32 +02:00
Bartłomiej Dach
766d2d2ad2
Merge pull request #29950 from minetoblend/feature/freeze-select-box-buttons
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Freeze select box buttons position on press
2024-09-27 10:13:06 +02:00
Dan Balasescu
73a9b03401
Merge pull request #30018 from peppy/add-missing-shader-preload
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Update shader preloader with missing shader usages
2024-09-27 16:58:15 +09:00
Dean Herbert
1dd6082aa9
Rename method to be more appropriate
2024-09-27 16:56:22 +09:00
Dean Herbert
19a96bcc50
Merge pull request #29967 from bdach/storyboard-full-dim
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Continue displaying storyboard even if fully dimmed in specific circumstances
2024-09-27 16:33:58 +09:00
Bartłomiej Dach
fa90b43233
Merge branch 'master' into selection-center
2024-09-27 09:30:36 +02:00
Dean Herbert
5be63ee304
Reorganise with ruleset shader separated out
2024-09-27 16:19:24 +09:00
Dean Herbert
4205a21c0c
Add one more shader usage
2024-09-27 16:11:24 +09:00
Dean Herbert
b2983e2562
Update shader preloader with missing shader usages
2024-09-27 14:21:20 +09:00
Dean Herbert
5efdc6cdd7
Merge pull request #29936 from u4vh3/skinning-colour-customisation
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Add colour customisation to layout editor
2024-09-27 14:20:58 +09:00
OliBomby
b179e086c6
Merge remote-tracking branch 'upstream/master' into grids-4
2024-09-26 14:59:52 +02:00
Bartłomiej Dach
f16f419928
Merge pull request #29983 from bdach/directory-selector-redesign
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Redesign directory & file selector
2024-09-26 14:14:22 +02:00
OliBomby
e3b4483872
Refactor PlacementBlueprint to not be hitobject specific
2024-09-24 20:31:00 +02:00
Bartłomiej Dach
20e7ade3b0
Fix statistics update not being shown on results screen if it arrives too fast
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As reported in
https://discord.com/channels/188630481301012481/1097318920991559880/1288160137286258799 .
2024-09-24 17:52:19 +02:00
Marvin Schürz
99a80b399c
Animate SelectionBox buttons on unfreeze
2024-09-24 16:42:37 +02:00
Bartłomiej Dach
9f4e48dde7
Actually use bindables rather than stick things in Update()
2024-09-24 15:15:28 +02:00
Bartłomiej Dach
7f8b64bb6d
Redesign directory & file selector (and update usages accordingly)
2024-09-24 14:54:48 +02:00
Dean Herbert
b7d8cb2371
Merge pull request #29968 from bdach/cache-for-spectate-screen
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Use cache for beatmap lookups on spectate screen
2024-09-24 20:59:33 +09:00
Bartłomiej Dach
4f57a67ea4
Merge branch 'master' into skinning-colour-customisation
2024-09-24 13:02:22 +02:00
Bartłomiej Dach
4c2ebdb2db
Simplify accent colour assignment in argon wedge piece
2024-09-24 12:53:54 +02:00
Marvin Schürz
b54b4063be
Rename parameter
2024-09-24 12:40:28 +02:00
OliBomby
0f0f490598
Don't snap to global grid while placing grid
2024-09-23 17:24:09 +02:00
OliBomby
1a81e12192
Refactor PlacementBlueprint to not be hitobject specific
2024-09-23 16:33:36 +02:00
Bartłomiej Dach
4b349ba387
Use cache for beatmap lookups on spectate screen
...
@peppy noticed recently that attempting to spectate just a few users was
very likely to end up in requests very quickly being rejected with code
429 ("Too Many Requests").
I'm somewhat certain that the reason for that is that a significant
number of players is wont to retry a lot in quick succession. That means
that spectator server is going to note a lot of gameplay start and end
messages in quick succession, too. And as it turns out, every gameplay
start would end up triggering a new beatmap set fetch request:
ccf1acce56/osu.Game/Screens/Spectate/SpectatorScreen.cs (L131-L134)
ccf1acce56/osu.Game/Screens/Play/SoloSpectatorScreen.cs (L168-L172)
ccf1acce56/osu.Game/Screens/Play/SoloSpectatorScreen.cs (L243-L256)
To attempt to curtail that, use the beatmap cache instead, which should
prevent these unnecessary requests from firing in the first place,
therefore reducing the chance of the client getting throttled.
This technically means that a different endpoint is used to fetch the
data (`GET /beatmaps/?ids[]=` rather than `GET
/beatmapsets/lookup?beatmap_id={id}`), but docs claim that both should
return the same data, and it looks to work fine in practice.
2024-09-23 12:15:19 +02:00
OliBomby
a9ebfbe431
Assert default origin not null in rotation handle
2024-09-23 11:37:42 +02:00
Bartłomiej Dach
0f758ca25f
Continue displaying storyboard even if fully dimmed in specific circumstances
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Closes https://github.com/ppy/osu/issues/9315 .
Closes https://github.com/ppy/osu/issues/29867 .
Notably, this does nothing about
https://github.com/ppy/osu/issues/25075 , but I'm not sure what to do
with that one in the first place.
2024-09-23 11:19:31 +02:00
OliBomby
92b5650ff8
fix outdated comment
2024-09-23 10:56:03 +02:00
Bartłomiej Dach
881c9dfbba
Fix score being cloned in async method causing random errors (again)
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Compare: https://github.com/ppy/osu/pull/24548 .
I don't have a reproduction scenario (judging from the stack trace
of the crash it's likely to be nigh-impossible to concoct a reliable
one), but there is some circumstantial evidence that this might help,
namely that that previous fix above worked, and the pathway that's
failing here is similarly async to the one that pull fixed. So I'm just
gonna start with that and hope that it does the job.
2024-09-23 09:51:02 +02:00
Marvin Schürz
1095f35025
Only store position instead of entire draw quad
2024-09-21 15:25:37 +02:00
Marvin Schürz
0077ba72ec
Freeze select box buttons in place as long as they are hovered
2024-09-21 14:59:47 +02:00
Marvin Schürz
2dbbbe270d
Scale around center when pressing alt while dragging selection box scale handle
2024-09-21 13:37:41 +02:00
Daniel Cios
ec575e9de4
Rename Colour to AccentColour
2024-09-20 16:38:26 +02:00
OliBomby
ee00624751
use minimum enclosing circle selection centre in rotation
2024-09-20 01:07:47 +02:00
Daniel Cios
94c2f522ff
Fix spacing
2024-09-19 17:31:33 +02:00
Daniel Cios
e81e356d59
Add colour customisation to skin components
2024-09-19 17:27:25 +02:00
Dean Herbert
d5c2484109
Always transfer updated counts once
2024-09-19 19:23:14 +09:00
Dean Herbert
cd61aecad1
Merge pull request #29925 from nekupaw/skip-overlay-beat-synced-animation
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Implement beat-synchronized animation in skip overlay
2024-09-19 18:53:45 +09:00
Dean Herbert
9376ba3262
Merge pull request #26311 from OliBomby/grids-3
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Make editor flip, rotate, and scale tools revolve around the grid center
2024-09-19 18:45:39 +09:00
Dean Herbert
188a430418
Merge branch 'master' into grids-3
2024-09-19 18:21:05 +09:00
Dean Herbert
fd45644d0f
Fix skin layout editor PlayerAvatar
applying corner radius weirdly after scale
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Closes #29919 .
I've also made this handle resizing better, so now you can have
non-square avatar displays.
2024-09-19 16:55:04 +09:00
Bartłomiej Dach
fdd94aa845
Remove pointless max
...
The clamp should already ensure this.
2024-09-19 09:43:50 +02:00
Neku
d0519238a3
Implement beat-synchronized animation in skip overlay
2024-09-19 09:43:45 +02:00
Bartłomiej Dach
f6195c5515
Add to existing selection when dragging with control pressed
...
Closes https://github.com/ppy/osu/issues/29023 .
2024-09-18 15:18:13 +02:00
Dean Herbert
ac507a3ba5
Remove unused parameter in applyActiveCriteria
2024-09-18 17:22:09 +09:00
Dean Herbert
743d509241
Also ensure filter is applied when returning to song select
2024-09-18 17:22:08 +09:00
Dean Herbert
c192a6a1d5
Fix song select crashes due to attempting to clear selection after load has already begun
2024-09-18 16:12:34 +09:00
Dean Herbert
8f49876fe7
Re-sync judgement counter display after replay frame reset
2024-09-18 15:28:11 +09:00
Dean Herbert
c46e9cbce3
Tidy up JudgementCounter
classes
2024-09-18 15:28:10 +09:00