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Commit Graph

731 Commits

Author SHA1 Message Date
Dean Herbert
af56cd0126 Fix merge breakage 2022-08-24 16:52:36 +09:00
Dean Herbert
5079e0d83d Merge branch 'master' into no-gameplay-clock-gameplay-offset 2022-08-24 16:52:10 +09:00
Dean Herbert
7f9246637a Simplify MultiSpectatorScreen hierarchy construction 2022-08-24 16:08:48 +09:00
Dean Herbert
7c1fc4814e Remove unused CreateMasterGameplayClockContainer method 2022-08-24 16:03:38 +09:00
Dean Herbert
871365bbb0 Inline ReadyToStart action binding for added safety 2022-08-24 16:03:38 +09:00
Dean Herbert
6c50f618a3 Don't use bindable flow for masterState 2022-08-24 16:03:38 +09:00
Dean Herbert
683d49c608 Move MasterClockState handling in to SpectatorSyncManager 2022-08-24 16:03:38 +09:00
Dean Herbert
d33d705684 Make WaitingOnFrames non-bindable 2022-08-24 16:03:38 +09:00
Dean Herbert
d05d8aeb22 Simplify interface implementations 2022-08-24 16:03:38 +09:00
Dean Herbert
2f5be6efca Tidy up ProcessFrame and privatise const 2022-08-24 16:03:38 +09:00
Dean Herbert
b564c34dbc Don't process master clock (is a noop) 2022-08-24 16:03:38 +09:00
Dean Herbert
b4eede61fb Use readonly instead of get-only 2022-08-24 15:28:18 +09:00
Dean Herbert
0b271fe4b3 Fix incorrect IsRunning value 2022-08-24 15:27:31 +09:00
Dean Herbert
b6254a1f25 Remove unnecessary casting 2022-08-24 15:23:31 +09:00
Dean Herbert
a86fc6f248 Change running state of SpectatorPlayerClock using IsRunning 2022-08-24 15:17:56 +09:00
Dean Herbert
0c9a4ec13c Don't expose MasterClock in SpectatorClockSyncManager 2022-08-24 15:13:08 +09:00
Dean Herbert
995e6664b6 Rename spectator clock sync classes 2022-08-24 15:13:08 +09:00
Dean Herbert
31f657fe01 Remove ISpectatorPlayerClock interface
Too many levels of redirection.

One interface with one implementation is not useful, IMO.
2022-08-24 15:12:57 +09:00
Dean Herbert
882dd93942 Remove ISyncManager interface
Too many levels of redirection.

One interface with one implementation is not useful, IMO.
2022-08-24 15:12:57 +09:00
Dean Herbert
22963ab951 Fix multiplayer spectator getting stuck 2022-08-24 15:12:57 +09:00
Dean Herbert
ec31f37ff7 Accept MasterGameplayClockContainer rather than generic clock 2022-08-24 14:51:14 +09:00
Dean Herbert
85fbe7abca Fix multiplayer spectator getting stuck 2022-08-24 13:11:53 +09:00
Dean Herbert
ec61a94dc9 Merge branch 'master' into no-gameplay-clock-gameplay-offset 2022-08-23 17:36:06 +09:00
Dean Herbert
553897f2f0 Remove AddClock method to CreateManagedClock 2022-08-23 13:52:43 +09:00
Dean Herbert
1191b6c080 Remove unused Source_Set implementation on ISpectatorPlayerClock 2022-08-23 13:44:41 +09:00
Dan Balasescu
c59298f0ce Enable NRT 2022-08-22 21:55:04 +09:00
Dan Balasescu
5d3d8681d4 Invert creation of clocks in multi spectator 2022-08-22 19:14:06 +09:00
Dean Herbert
af2e82d7d5 Move operation of setting GameplayClockContainer.StartTime to Reset call 2022-08-22 14:11:06 +09:00
Dean Herbert
0e228791c0 Remove unnecessary Reset call in MultiSpectatorScreen 2022-08-19 01:39:01 +09:00
Dean Herbert
6d78218142 Update usages of GameplayClockContainer.GameplayClock to access properties directly 2022-08-15 18:08:49 +09:00
Dean Herbert
224f3eaa84 Make GameplayClockContainer non-abstract and use in MultiSpectatorPlayer 2022-08-15 18:08:49 +09:00
Salman Ahmed
84ef24c341 Fix multi-spectator potentially getting stuck for passed players 2022-08-06 05:41:26 +03:00
Adam Baker
cecf654a7b
Update osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-19 18:58:59 -05:00
Salman Ahmed
ae6aab2555
Merge branch 'master' into edit-map-carousel 2022-07-20 02:43:47 +03:00
Adam Baker
4164f260b3 Fix code quality errors 2022-07-19 08:12:12 -05:00
Adam Baker
5008a73774 Make add item button open to the last beatmap in queue 2022-07-19 02:04:19 -05:00
Dan Balasescu
c07f78409e
Merge pull request #19189 from peppy/peform-actions-after-reconnect
Fix creating multiplayer game during server migration not joining new room correctly
2022-07-19 14:46:29 +09:00
Adam Baker
59018ab5ba Fix multiplayer queue edit button opening to the wrong beatmap 2022-07-18 23:21:16 -05:00
Salman Ahmed
2befcfedbb
Merge branch 'master' into fix-multiplayer-participant-panel-null-ruleset 2022-07-18 12:24:47 +03:00
Dean Herbert
a036632c8b Fix potential crash when attempting to create mod display using null ruleset 2022-07-18 15:30:21 +09:00
Dean Herbert
21bf7ee448 Turn on nullability in ParticipantPanel 2022-07-18 15:27:55 +09:00
Salman Ahmed
100c53f9ef Country -> CountryCode 2022-07-18 08:40:34 +03:00
Dean Herbert
55a8a3563b Change MultiplayerMatchSubScreen to not immediately leave the room on connection loss
Instead, we can rely on `MultiplayerClient.Room` going `null`.
2022-07-17 21:19:10 +09:00
Salman Ahmed
e62049f4a9 Update various usages of Country inline with new enum 2022-07-16 05:04:24 +03:00
Salman Ahmed
102d0415f1 Merge branch 'master' into drawable-playlist-item-collection 2022-07-14 00:10:49 +03:00
Dean Herbert
0434c10914 Use global WorkingBeatmap in PlayerArea for the time being 2022-07-11 02:57:44 +09:00
Salman Ahmed
67fa15f231 Remove no longer required context menu container in ParticipantsList 2022-07-08 01:42:55 +03:00
Salman Ahmed
7b08501eaf Cover online-play room screens with context menu containers 2022-07-08 01:42:11 +03:00
Dean Herbert
e213c1a4ef Rename enum to explicitly mention it is a filter 2022-07-01 17:27:03 +09:00
Dean Herbert
9911c6cbf0
Merge branch 'master' into locked-room-filter 2022-07-01 17:17:01 +09:00