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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer
Dean Herbert 55a8a3563b Change MultiplayerMatchSubScreen to not immediately leave the room on connection loss
Instead, we can rely on `MultiplayerClient.Room` going `null`.
2022-07-17 21:19:10 +09:00
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Match Update parameter discards 2022-06-24 21:26:19 +09:00
Participants Remove no longer required context menu container in ParticipantsList 2022-07-08 01:42:55 +03:00
Spectate Use global WorkingBeatmap in PlayerArea for the time being 2022-07-11 02:57:44 +09:00
CreateMultiplayerMatchButton.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
GameplayChatDisplay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
GameplayMatchScoreDisplay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
Multiplayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MultiplayerLoungeSubScreen.cs Rename enum to explicitly mention it is a filter 2022-07-01 17:27:03 +09:00
MultiplayerMatchSongSelect.cs Add logging for various cases of SongSelect.FinaliseSelection being aborted 2022-06-27 20:10:17 +09:00
MultiplayerMatchSubScreen.cs Change MultiplayerMatchSubScreen to not immediately leave the room on connection loss 2022-07-17 21:19:10 +09:00
MultiplayerPlayer.cs Update parameter discards 2022-06-24 21:26:19 +09:00
MultiplayerPlayerLoader.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MultiplayerResultsScreen.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MultiplayerRoomComposite.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MultiplayerRoomManager.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MultiplayerRoomSounds.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MultiplayerTeamResultsScreen.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00