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mirror of https://github.com/ppy/osu.git synced 2025-03-23 02:17:29 +08:00
Dean Herbert 55a8a3563b Change MultiplayerMatchSubScreen to not immediately leave the room on connection loss
Instead, we can rely on `MultiplayerClient.Room` going `null`.
2022-07-17 21:19:10 +09:00
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2022-06-24 21:26:19 +09:00
2022-06-17 16:37:17 +09:00
2022-06-24 21:26:19 +09:00