IScrollingInfo
HitObjectComposer
VisualisationMethod
new
OverlappingScrollAlgorithm
TimeAt
#nullable disable
IDrawableScrollingRuleset
Regressed when attempting to share implementation of binary search.
Was using a very local algorithm which I cannot guarantee is correct. I'd rather it just use the one used everywhere else.
Clamp `LifetimeStart` of `HitObject`s to their judgement windows
LifetimeStart
HitObject
var
BaseDifficulty
Beatmap<T>
IPositionalSnapProvider
This allows fetching the correct `DifficultyControlPoint` from the hitobject. Nothing more.
TimeAtPosition
PositionAtTime
The natural anchor is the end of the scrolling direction (e.g. Bottom for Down scrolling).
- Fix wrong position is set for DHOs for down/right scrolling direction.
flipPositionIfRequired
scrollLength
Direction
int
The property is named `scrollingAxis` to distinguish from `direction`, which is of `ScrollingDirection` type (unfortunate name crash).
ScrollingHitObjectContainer
OnAdd
OnRemove
HitObjectContainer
Instead, override `AddDrawable`/`RemoveDrawable`.
HitObjectContainer.Clear
It just call `Remove` for all entries.
# Conflicts: # osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs