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osu-lazer/osu.Game/Rulesets/UI/Scrolling
Dean Herbert d4e5a612ea Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
..
Algorithms Improve performance of sequential scrolling algorithm 2020-06-30 21:41:27 +09:00
DrawableScrollingRuleset.cs Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time 2021-09-03 17:11:12 +09:00
IScrollingInfo.cs Adjust namespaces 2019-02-21 19:05:52 +09:00
ScrollingDirection.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
ScrollingHitObjectContainer.cs Use natural anchor for TimeAtPosition and PositionAtTime 2021-06-15 13:15:20 +09:00
ScrollingPlayfield.cs Use new OnAdd and OnRemove to invalidate DHO 2020-11-27 13:36:40 +09:00