Forcefully re-apply DrawableHitObject state transforms on post-load DefaultsApplied
Update framework
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Avoid consuming keystrokes in editor when a modifier key is held down
Rework ternary states to fix context menus not updating after already displayed
Fix changing rim/strong types in taiko editor not applying correctly
Ensure setup screen text boxes commit on losing focus
Add a basic file selector with extension filtering support
Fix hard crash on hitting an out of range key (Q~P)
Add editor object to object snapping
Fix missing HeadlessTest specification in new test
Avoid destroying editor screens when changing between modes
Fix rulesets disposing game-wide texture store
Add ability to toggle editor toggles using keyboard shortcuts (Q~P)
Fix editor not showing sign when time goes negative