Bartłomiej Dach
c9b7aaf442
Fix formatting
2024-05-17 11:50:23 +02:00
Bartłomiej Dach
a4f8ed2a0e
Add button to access daily challenge playlist from main menu
2024-05-17 11:15:52 +02:00
Salman Ahmed
820cfbcb00
Remove unused using directives
2024-05-16 07:47:57 +03:00
Salman Ahmed
310b4d90cc
Move SHEAR
constant to OsuGame
and revert back to 0.2x (i.e. master)
...
Discussed in [discord](https://discord.com/channels/188630481301012481/188630652340404224/1240490608934653984 ).
2024-05-16 07:28:02 +03:00
Salman Ahmed
9265290acf
Change shear factor everywhere to 0.15x
2024-05-16 05:33:01 +03:00
Salman Ahmed
7fce4cc494
Make ScreenFooterButtonMods
share shear factor with base class
2024-05-16 05:30:28 +03:00
Salman Ahmed
9446f45acf
Fix shear factor of ScreenFooterButton
s not matching anything else
...
When shear factors differ between components that are close to each other (`BackButtonV2` and `ScreenFooterButton` in this case), they look completely ugly.
2024-05-16 05:30:28 +03:00
Salman Ahmed
7e8d5a5b0a
Add new footer back button
2024-05-16 05:30:28 +03:00
Salman Ahmed
21f5d891bb
Rename and move footer classes to appropriate places
2024-05-16 04:41:16 +03:00
OliBomby
c4ac6d20a0
fix code quality
2024-05-15 23:40:51 +02:00
OliBomby
8df5f22b4e
Merge remote-tracking branch 'upstream/master' into scaling
2024-05-15 23:05:19 +02:00
Dean Herbert
cff865b556
Continue loading even when osu! logo is being dragged at loading screen
...
Closes https://github.com/ppy/osu/issues/28130 .
2024-05-14 23:54:07 +08:00
Bartłomiej Dach
ee9144c3bd
Apply NRT to results statistics displays
2024-05-14 15:21:12 +02:00
Bartłomiej Dach
414f023817
Apply NRT to RankText
2024-05-14 15:21:05 +02:00
Bartłomiej Dach
b937b94bd2
Apply NRT to RankBadge
2024-05-14 15:20:56 +02:00
Bartłomiej Dach
ced1c79490
Apply NRT to AccuracyCircle
2024-05-14 15:20:47 +02:00
Bartłomiej Dach
e7721b073c
Apply NRT to ContractedPanelTopContent
2024-05-14 15:20:36 +02:00
Bartłomiej Dach
8e16b57d09
Apply NRT to SimpleStatisticTable
2024-05-14 15:20:26 +02:00
Bartłomiej Dach
237ae8b46a
Apply NRT to SimpleStatisticsItem
2024-05-14 15:20:17 +02:00
Bartłomiej Dach
2f2257f6ce
Apply NRT to PerformanceBreakdownChart
2024-05-14 15:20:07 +02:00
Bartłomiej Dach
77a7f475ee
Apply NRT to ScorePanel
2024-05-14 15:19:58 +02:00
Bartłomiej Dach
10a8e84046
Apply NRT to StatisticsPanel
2024-05-14 15:19:46 +02:00
Bartłomiej Dach
cb49147d1e
Apply NRT to ScorePanelList
2024-05-14 15:19:43 +02:00
Dean Herbert
5a362be190
Merge branch 'master' into glow
2024-05-12 12:58:57 +08:00
Salman Ahmed
fa6ccc854d
Revert behavioural changes on options button
2024-05-12 05:24:45 +03:00
Thomas Mok
5e8f6df799
Add glow to footerV2 buttons
2024-05-12 01:55:18 +01:00
Dean Herbert
69d699a218
Merge branch 'master' into footer-v2-button-animation
2024-05-11 21:41:50 +08:00
Dean Herbert
6cfe1356cd
Merge pull request #28141 from frenzibyte/footer-v2-mods-display
...
Add mod display and unranked indicator to new song select footer
2024-05-11 21:41:25 +08:00
Dean Herbert
a988bbd3cb
Tidy up UnrankedBadge
implementation
2024-05-11 20:58:51 +08:00
Dean Herbert
ac7598cb68
Move localisation to existing file to avoid silly new class
2024-05-11 20:25:47 +08:00
Salman Ahmed
da096376af
Fix DI error in mod tooltip
2024-05-11 09:31:36 +03:00
Salman Ahmed
f64cf5c037
Fix button extending beyond unranked indicator width
2024-05-11 09:29:09 +03:00
Salman Ahmed
09c52f03d8
Fix "options" button behaving weirdly when clicking on it while open
2024-05-10 08:25:16 +03:00
Salman Ahmed
b6d6a8940b
Improve animation of new song select footer buttons
2024-05-10 08:24:39 +03:00
Salman Ahmed
0392f7b04c
Add tooltip to unranked indicator
2024-05-10 07:37:08 +03:00
Salman Ahmed
f5ab9a7ff8
Make unranked indicator orange to match mod select overlay
2024-05-10 07:12:28 +03:00
Salman Ahmed
e5b2023155
Remove unappealing fade transition between mod display and count text
...
Fading out the mod display looks quite ugly, since alpha is applied per mod sprite, introducing bad visual on the intersection between mods.
2024-05-10 07:05:36 +03:00
Salman Ahmed
6ddf8f8498
Few cleanups
2024-05-10 06:55:02 +03:00
Salman Ahmed
c1ea9d2c9f
Adjust unranked badge height
2024-05-10 06:48:18 +03:00
Salman Ahmed
bff34a1c04
Add localisation and tooltip for mods count text
2024-05-10 06:48:18 +03:00
Salman Ahmed
49692e168e
Fix ModDisplay
expanding on load with "always contracted/expanded" modes
...
This is especially visible when reloading `SongSelectFooterV2` while multiple mods are already selected. The mods will appear expanded then contract.
2024-05-10 06:48:18 +03:00
Salman Ahmed
6b91b4abf4
Add simple implementation for extended mods display in new footer design
2024-05-10 02:20:48 +03:00
Dan Balasescu
3b8b56cbcb
Apply required changes after framework masking updates
2024-05-09 20:18:53 +09:00
Dean Herbert
0ddd3cbdc5
Randomise which menu content is shown on arriving at the menu
2024-05-07 17:02:25 +08:00
Joseph Madamba
1665c5e0e1
Use existing AutomaticallyDownloadMissingBeatmaps
localisation on solo spectator screen
2024-05-05 14:41:48 -07:00
Bartłomiej Dach
221b4cd599
Remove unused cache
2024-05-03 11:37:09 +02:00
Dean Herbert
42e49067e5
Move Room.Status
updates to a common location
2024-05-03 17:10:59 +08:00
Fabian van Oeffelt
4b5ea6bd0b
Fix Code Inspection
2024-05-02 19:41:00 +02:00
Fabian van Oeffelt
fa0b6311b0
Merge branch 'master' into osu-lazer-speedkeys
2024-05-02 19:17:15 +02:00
Fabian van Oeffelt
7527ddbc68
Comment, make code more readable, functions are now private
2024-05-02 19:05:43 +02:00
Fabian van Oeffelt
f534c4aada
Initial implementation
2024-05-02 18:42:35 +02:00
Dean Herbert
f9ef689492
Don't hide playfield layer with HUD
2024-05-02 15:36:40 +08:00
Salman Ahmed
16bae4f004
Update naming of enum fields in StartMode
2024-05-01 17:22:42 +03:00
Bartłomiej Dach
fe9e6168fe
Merge pull request #28050 from peppy/delay-resume-visibility
...
Tweak resume overlay to allow better visibility of hit objects underneath
2024-05-01 15:49:31 +02:00
Bartłomiej Dach
72b59c01f7
Merge branch 'master' into preserve-storyboard
2024-05-01 15:21:45 +02:00
Dean Herbert
b8209b92f6
Add delay before delayed resume starts
...
It was previously a bit sudden after dismissing the pause screen. Now
there's a short delay before the actual countdown begins.
2024-05-01 20:30:48 +08:00
Dean Herbert
87e814e201
Fix incorrect xmldoc and adjust colour provider to match Player
2024-05-01 20:30:36 +08:00
Dean Herbert
67c0d7590a
Decrease alpha of delayed resume overlay as count approaches zero
...
Allows better visibility of playfield underneath it.
2024-05-01 20:29:28 +08:00
Dean Herbert
ff108416d8
Fix incorrect background being loaded due to async race
...
If the API login (and thus user set) completed between `load` and
`LoadComplete`, the re-fetch on user change would not yet be hooked up,
causing an incorrect default background to be used instead.
Of note, moving this out of async load doesn't really affect load
performance as the bulk of the load operation is already scheduled and
`LoadComponentAsync`ed anyway
2024-05-01 00:05:14 +08:00
Dean Herbert
fd3f4a9e7b
Preserve storyboard events when saving a beatmap in the editor
...
Until we have full encoding support for storyboards, this stop-gap
measure ensures that storyboards don't just disappear from existence.
2024-04-30 00:01:56 +08:00
Dean Herbert
fb2d28f7e0
Fix audio being paused in a spectator session when all players finish playing
2024-04-26 15:30:26 +08:00
Dean Herbert
21d6556865
Remove managed clocks from SpectatorSyncManager
on gameplay completion / abort
2024-04-26 15:29:59 +08:00
Dean Herbert
e0e790fa94
Fix a couple of xmldoc typos
2024-04-26 15:28:52 +08:00
Dan Balasescu
459f97891d
Merge pull request #27994 from bdach/timing-distribution-graph-only-basic
...
Do not show non-basic results in timing distribution graph
2024-04-26 01:36:16 +09:00
Dan Balasescu
52addc775e
Merge pull request #27965 from bdach/generic-math
...
Apply generic math-related changes
2024-04-26 01:33:54 +09:00
Dean Herbert
5ccc745235
Merge pull request #27997 from bdach/refetch-when-entering-editor
...
Fully refetch working beatmap when entering editor
2024-04-25 22:20:33 +08:00
Dean Herbert
387fcb8781
Add a brief inline comment to make sure we don't undo the fix
2024-04-25 21:31:36 +08:00
Dean Herbert
6a8a6fa79d
Merge pull request #27996 from bdach/delete-dirty-difficulty-droken
...
Fix deleting modified difficulty via editor leaving user in broken state
2024-04-25 21:20:09 +08:00
Bartłomiej Dach
c1107d2797
Fully refetch working beatmap when entering editor
...
Closes https://github.com/ppy/osu/issues/21794 .
I'm not actually super sure as to what the exact mode of failure is
here, but it's 99% to do with working beatmap cache invalidation. Likely
this can be even considered as another case of
https://github.com/ppy/osu/issues/21357 , but because this is a one-liner
"fix," I'm PRing it anyways.
The issue is confusing to understand when working with the swap scenario
given in the issue, but it's a little easier to understand when
performing the following:
1. Have a beatmap set with 2 difficulties. Let's call them "A" and "B".
2. From song select, without ever exiting to main menu, edit "A". Change
the difficulty name to "AA". Save and exit back to song select; do
not exit out to main menu.
3. From song select, edit "B". Change the difficulty name to "BB". Save
and exit back to song select.
4. The difficulty names will be "A" and "BB".
Basically what I *think* is causing this, is the fact that even though
editor invalidates the working beatmap by refetching it afresh on exit,
song select is blissfully unaware of this, and continues working with
its own `BeatmapInfo` instances which have backlinks to
`BeatmapSetInfo`.
When editing the first of the two difficulties and then the second,
the editing of the first one only invalidates the first one rather than
the entire set, and the second difficulty continues to have a stale
reference to the first one via the beatmap set, and as such ends up
overwriting the changes from the first save when passed into the editor
and modified again.
2024-04-25 14:31:13 +02:00
Bartłomiej Dach
19d006d818
Fix deleting modified difficulty via editor leaving user in broken state
...
Closes https://github.com/ppy/osu/issues/22783 .
If the difficulty being edited has unsaved changes, the editor exit flow
would prompt for save *after* the deletion method has run. This is
undesirable from a UX standpoint, and also leaves the user in a broken
state.
Thus, just fake an update of the last saved hash of the beatmap to fool
the editor into thinking that it's not dirty, so that the exit flow will
not show a save dialog.
2024-04-25 12:55:34 +02:00
Bartłomiej Dach
b250a924b1
Do not show non-basic results in timing distribution graph
...
Closes https://github.com/ppy/osu/issues/24274 .
Bit of an ad-hoc resolution but maybe fine? This basically proposes to
bypass the problem described in the issue by just not showing tick hits
at all on the distribution graph.
2024-04-25 11:20:07 +02:00
Bartłomiej Dach
da953b34a7
Apply nullability annotations to ResultsScreen
& inheritors
2024-04-25 10:58:28 +02:00
Joseph Madamba
4f7c9f2970
Remove unused using
2024-04-24 01:00:03 -07:00
Joseph Madamba
f97c519451
Add chevron to distinguish all menus with submenus
2024-04-24 00:19:10 -07:00
Dean Herbert
221af74f95
Merge branch 'master' into generic-math
2024-04-23 22:21:31 +08:00
Dean Herbert
436203a8c1
Add a chevron to distinguish editor menus with submenus
2024-04-23 21:37:01 +08:00
Dean Herbert
804b1b0d88
Fix settings colour scheme wrong when viewing gameplay from skin editor button
...
Closes https://github.com/ppy/osu/issues/27949 .
2024-04-23 20:54:48 +08:00
Bartłomiej Dach
12acdeebf1
Merge pull request #27866 from Joehuu/fix-online-score-export
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Fix replay export not working correctly from online leaderboards
2024-04-23 09:08:04 +02:00
Joseph Madamba
49154c0e23
Fix code quality
2024-04-22 11:23:38 -07:00
Bartłomiej Dach
09b0f3005e
Apply generic math-related changes
2024-04-22 10:15:56 +02:00
Dan Balasescu
89a4a6878f
Merge pull request #27922 from peppy/quick-exit-from-results
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Add ability to quick exit from results screen
2024-04-22 16:01:13 +09:00
Andrei Zavatski
1d3fd65d86
Adjust execution order
2024-04-22 07:02:49 +03:00
Andrei Zavatski
722fa228ce
Don't consider editor table content for input
2024-04-21 17:40:35 +03:00
Dean Herbert
4cffc39dff
Don't require hold for quick exit at results screen
2024-04-20 04:53:31 +08:00
Dean Herbert
f92833b588
Add ability to quick exit from results screen
2024-04-18 12:02:49 +08:00
Salman Ahmed
9e69268676
Change editor screen selection logic to use SelectItem
for sound feedback
2024-04-17 11:20:17 +03:00
Salman Ahmed
2a3ae6bce1
Update all TabItem
implementations to play select sample on OnActivatedByUser
2024-04-17 11:20:17 +03:00
Joseph Madamba
514e316b49
Make getDatabasedScoreInfo()
private and move to GetScore()
and Export()
2024-04-15 20:48:51 -07:00
Dan Balasescu
343b3ba0e6
Don't re-filter unless mods may change the filter
2024-04-15 21:07:36 +09:00
Bartłomiej Dach
7c4c8ee75c
Fix stable scores showing with faded out pp display due to classic mod presence
2024-04-15 11:53:05 +02:00
Joseph Madamba
ed8b596325
Fix replay export not working correctly from online leaderboards
2024-04-14 16:22:58 -07:00
Joseph Madamba
f282152f99
Enable NRT to ScoreManager
2024-04-14 15:53:29 -07:00
Loreos7
5a8b8908dd
fix missing underscore
2024-04-13 14:53:51 +03:00
Dean Herbert
9521c1e3e4
Update hit error metre to use new icons
...
- [ ] Depends on https://github.com/ppy/osu-resources/pull/317 .
2024-04-04 14:31:40 +08:00
Dean Herbert
2e1d63a1c2
Merge pull request #27783 from 64ArthurAraujo/add-invalid-beatmap-hash-custom-message
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Add custom message in the case of a `invalid beatmap_hash`
2024-04-04 10:47:22 +08:00
Arthur Araujo
9e92ebaa43
Make message more general
...
Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com>
2024-04-03 19:15:22 -03:00
Arthur Araujo
8e00368f7c
Add custom message in the case of a invalid beatmap_hash
2024-04-03 11:30:14 -03:00
Bartłomiej Dach
9d54f1a092
Fix some maps requiring multiple intro skips that weren't there on stable
...
Closes https://github.com/ppy/osu/issues/25633 .
The reason why that particular beatmap did not have a double skip
on stable is here:
e53980dd76/osu
!/GameModes/Play/Player.cs#L1761-L1770
The particular place of interest is the `leadInTime < 10000` check.
If `leadInTime < 10000`, then `leadIn == leadInTime`, and it turns out
that `AudioEngine.Time` will always be more than or equal to `leadIn`,
because it's also the gameplay start time:
e53980dd76/osu
!/GameModes/Play/Player.cs#L2765
This essentially means that if the `leadInTime` is less than 10000,
that particular check is just dead. So a double skip can only occur
if the gameplay starts at time -10000 or earlier due to the storyboard.
2024-04-03 16:12:20 +02:00
Bartłomiej Dach
cb82fb0487
Merge branch 'master' into mania-key-count-mod-query
2024-04-03 09:29:32 +02:00
Dean Herbert
aa7b357063
Merge pull request #27768 from 64ArthurAraujo/editor-fix-sliders-same-start-time-merge
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Fix merging sliders with the same `StartTime` causing a Unhandled Exception
2024-04-03 01:45:55 +08:00