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Commit Graph

102 Commits

Author SHA1 Message Date
Bartłomiej Dach
d7997cc93c
Implement taiko relax mod 2024-06-13 15:06:40 +02:00
Bartłomiej Dach
fb80d76b4a
Apply further changes to remove remaining weirdness 2024-02-05 13:37:38 +01:00
Bartłomiej Dach
efe6bb25b1
Refactor result application around again to remove requirement for fields
Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-02-05 13:21:01 +01:00
Chandler Stowell
93bd3ce5ae update DrawableHitCircle.ApplyResult to pass this to its callback 2024-01-25 11:25:41 -05:00
Chandler Stowell
d2775680e6 use stack to pass action state when applying hit results
this removes closure allocations
2024-01-24 13:13:45 -05:00
Bartłomiej Dach
7e98d319d8
Use update-invariant way of checking for second press on same frame
Fixes the same issue that 970ea50269 did,
but with no `AlwaysPresent` usage.
2023-07-25 20:07:03 +02:00
Dean Herbert
a9587fd1aa Move strong hit handling to DrumSamplePlayer and separte trigger sources 2023-07-05 18:44:27 +09:00
Dean Herbert
e87cf6d256 Move all remaining osu!taiko sample playback logic out of DrawableHitObjects 2023-06-30 15:21:34 +09:00
Dean Herbert
34d1890f1c Change snapping to only apply to classic mod 2023-02-09 18:22:14 +09:00
OpenSauce
df1355ea4b Taiko hit objects now snap to hit target 2023-02-08 10:59:08 +00:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
606d42c679
Merge pull request #21184 from peppy/skinnable-things-cleanup
Skinnable class naming pass
2022-11-10 12:52:08 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
aa7d0e2c96 Remove triangles skin specific implementation from base DrawableHit 2022-11-08 15:22:00 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Dean Herbert
6471ce902d Run RecreatePieces using AddOnce to avoid multiple unnecessary calls 2021-05-21 16:45:28 +09:00
Dean Herbert
7bc8a4bb5f Apply same logic changes to IsStrong status 2021-05-21 16:15:27 +09:00
Dean Herbert
a5ca736e37 Fix RecreatePieces being called more than once 2021-05-21 16:10:48 +09:00
Dean Herbert
40c8378d81 Fix type-to-sample mapping being applied too late 2021-05-21 14:37:22 +09:00
Bartłomiej Dach
370f56eadb Make strong hit DHOs public for pool registration 2020-12-20 18:02:34 +01:00
Bartłomiej Dach
ae6dedacaf Implement nested strong hit application 2020-12-20 16:26:39 +01:00
Bartłomiej Dach
e32b1c34ca Implement hit application 2020-12-20 16:26:16 +01:00
Bartłomiej Dach
512549b4ea Rename DrawableTaikoStrong{-> able}HitObject 2020-12-14 21:47:31 +01:00
Bartłomiej Dach
091b08b507 Scope drawable nested hits more closely to models 2020-12-13 14:38:16 +01:00
Bartłomiej Dach
4d444df6b3 Rename DHO CreateStrong{-> Nested}Hit 2020-12-13 13:08:32 +01:00
Bartłomiej Dach
b1635ecd16 Reflect can-be-strong split in DHO structure 2020-12-13 13:08:30 +01:00
Bartłomiej Dach
1ddc896b76 Rename Strong{-> Nested}HitObject 2020-12-13 12:34:14 +01:00
ekrctb
c70b13ecc2 Adjust namespace 2020-12-07 12:30:25 +09:00
smoogipoo
5760e1c1fc Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
Dean Herbert
a3dc1d5730 Update existing implementations 2020-11-04 17:14:23 +09:00
Bartłomiej Dach
1f0620ffd4 Replace assignment references to HitResult.Miss with Judgement.MinResult 2020-10-02 23:31:24 +02:00
smoogipoo
c45b5690cf Use new hit results in taiko 2020-09-29 16:33:38 +09:00
Dean Herbert
33fad27ec2 Avoid API change to DrawableHitObject 2020-09-24 13:28:29 +09:00
Dean Herbert
156edf24c2 Change properties to methods and improve naming 2020-09-24 13:22:31 +09:00
Dean Herbert
9a0e5ac154 Handle type/strength changes from samples changes 2020-09-23 18:09:40 +09:00
Dean Herbert
8f3eb9a422 Fix taiko sample selection not updating when changing strong/rim type 2020-09-23 17:59:11 +09:00
Dean Herbert
4e9631b546 Support HitType bindable changes 2020-05-29 16:45:47 +09:00
Dean Herbert
db4e3047dd Add test for final sample output 2020-05-19 23:28:13 +09:00
Dean Herbert
013683c23b Fix taiko rim markers incorrectly playing as whistle samples 2020-05-19 00:17:13 +09:00
Dean Herbert
77041bdbb5 Move implementation to DrawableHit to avoid "breaking" legacy encoding 2020-05-11 16:29:50 +09:00
Dean Herbert
b4d790c076 Fix taiko sample mapping for strong hits 2020-05-11 12:53:54 +09:00
Dean Herbert
b9f28c8373 Combine hit types and remove old drumroll hits using a more efficient method 2020-04-27 16:13:28 +09:00
Dean Herbert
58bf288595 Remove DrawableHit's custom sizing logic
Turns out this was unnecessary and never actually being used.
2020-04-23 12:17:52 +09:00
Dean Herbert
eb165840cb Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety 2020-04-15 18:03:23 +09:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
Dean Herbert
f21e47d6d2 Move expire to DrawableHitObject 2019-09-12 19:29:08 +09:00
Dean Herbert
f925e781a9 Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00