smoogipoo
ce77473910
Simplify usage of ConvertHitObjectParser
2018-08-15 10:24:56 +09:00
Dean Herbert
da8fc0ee5d
ToLower -> ToLowerInvariant
2018-07-25 07:37:05 +02:00
Dean Herbert
d561f54282
Merge branch 'master' into per-object-css
2018-07-23 03:01:17 +09:00
smoogipoo
c087a73f40
Implement per-hitobject custom sample banks
2018-07-20 15:12:44 +09:00
David V
9eb69a1e76
Restructure + corrects converting to support all systems
2018-07-19 17:47:55 +02:00
David V
4e72794101
Converts float to int.
2018-07-19 15:55:38 +02:00
Dean Herbert
dbc538abbe
Use Enum.HasFlag
...
With .NET core 2.0+ this is as efficient as the ugly code we've been using.
2018-07-16 16:18:46 +09:00
smoogipoo
7f832e34c0
Reorder sample bank property setters
2018-07-02 14:29:18 +09:00
smoogipoo
73fac2115a
Implement hitobject sample files
2018-07-02 14:20:35 +09:00
smoogipoo
80501de4b9
Add legacy slider offsets
2018-06-27 12:09:21 +09:00
smoogipoo
f67d263596
Move ruleset-specific hitwindows to post-converted hitobjects
2018-05-17 13:35:15 +09:00
smoogipoo
bfad101d17
Standardise naming
2018-05-11 15:42:34 +09:00
smoogipoo
8563291796
Add convert mania HitWindows
2018-05-11 15:32:00 +09:00
smoogipoo
c052ee71c1
Add convert osu HitWindows
2018-05-11 15:31:36 +09:00
smoogipoo
9c65d347ba
Add convert taiko HitWindows
2018-05-11 15:31:12 +09:00
Adonais Romero González
06c6f55995
Apply offset to end times on legacy converter
2018-04-30 00:43:32 -07:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
217dd2ecdc
Initial push for better decoders
2018-03-09 21:24:15 +09:00
smoogipoo
8a15d4e677
Fix linear perfect-curves not being cased to CurveType.Linear
...
Fixes #2151 .
2018-03-02 18:21:40 +09:00
Dean Herbert
5b4fef0180
Add bare minimum sanity checking of beatmap input values to make broken maps load
...
Resolves ppy/osu#1988 .
2018-02-28 18:12:24 +09:00
smoogipoo
8c90abe0dc
Make slider control points relative to start position
2018-02-23 20:59:27 +09:00
smoogipoo
d37844c068
Clean up off-by-one offsets from repeat-related properties
2018-01-23 13:37:25 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
d288d8a51f
Remove SampleInfoList
2017-12-25 15:40:01 +09:00
smoogipoo
6a29f6020a
Make HitObjects construct nested hit objects
2017-12-22 21:42:54 +09:00
Aergwyn
db50ad794e
CI adjustments
...
- removing unnecessary `using`s
- name Fields/Methods according to rules
- removing unnecessary initializations
2017-12-01 17:58:11 +01:00
Aergwyn
806c0e3b26
restructured OsuLegacyDecoder into LegacyDecoder
...
Beatmap works, Storyboard not...
2017-12-01 17:43:33 +01:00
Dean Herbert
2610cadd3c
CI fixes
2017-11-21 12:11:29 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
smoogipooo
6a7b410bc3
Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
2017-08-21 11:58:54 +09:00
MillhioreF
e42c279229
More generic catching for broken hitobject strings
2017-08-10 01:50:20 -05:00
MillhioreF
c16dbc05aa
Add new error for malformed (too many variables) hit objects during import
2017-08-09 23:41:22 -05:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
smoogipooo
c137ee822c
Give velocity a sane default value.
2017-05-29 12:19:51 +09:00
smoogipooo
231b1ae610
We don't need a curve.
2017-05-29 12:19:38 +09:00
smoogipooo
6101fe98e1
Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state.
2017-05-29 12:10:29 +09:00
smoogipooo
9565bb9572
Fix hold notes - remove glow for now.
...
# Conflicts:
# osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
# osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
2017-05-17 13:09:49 +09:00
smoogipooo
17466a662c
Add hold note conversion.
2017-05-17 13:09:07 +09:00
smoogipooo
28f7e0cdba
Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
2017-04-26 14:12:21 +09:00
Dean Herbert
a475f1f237
Remove redundant qualifier.
2017-04-24 14:16:51 +09:00
smoogipooo
2af9bf1423
Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects.
2017-04-22 21:33:11 +09:00
smoogipooo
ec04ceaece
Fix off-by-one on repeatCount.
2017-04-22 20:53:55 +09:00
smoogipooo
1bb0b96ddc
Make IHasCurve not depend on a SliderCurve object.
2017-04-22 20:43:20 +09:00
smoogipooo
5cdbb226f8
Remove CurvedHitObject to make RepeatSamples not tied to curve.
2017-04-21 20:40:11 +09:00
smoogipooo
b8f9a2be6e
Whoops fix xmldoc.
2017-04-21 20:40:05 +09:00
smoogipooo
748f13501a
Remove HeadSamples and TailSamples, combine into RepeatSamples.
2017-04-21 20:04:40 +09:00
smoogipooo
382e656e9f
CI fixes.
2017-04-21 19:51:23 +09:00
Dan Balasescu
6c8bd4dfe4
More trimming.
2017-04-21 19:41:46 +09:00
smoogipooo
47f9b2d55b
Trim whitespace.
2017-04-21 19:38:04 +09:00
smoogipooo
b8c10aa595
Improve xmldoc.
2017-04-21 19:37:16 +09:00
smoogipooo
cae4c7c6e5
Combine construction and assignment.
2017-04-21 19:12:16 +09:00
smoogipooo
a999c42d8a
Split slider samples into head + tail + repeats + body (the original HitObject.Samples).
2017-04-21 18:49:49 +09:00
smoogipooo
a7afde02bf
Oops, apparently normal hit sound should always be added.
2017-04-21 16:27:35 +09:00
smoogipooo
b4a4597366
Transform legacy HitObjectParsers to give repeat slider sounds, instead of all sounds.
2017-04-21 16:18:11 +09:00
smoogipooo
83f1f9d7e5
Add ability to parse per-repeat sounds.
2017-04-21 14:38:46 +09:00
smoogipooo
bd7341c5a1
Restructure reading normal/add/volume members into class to make code a bit more readable/usable.
2017-04-21 14:36:28 +09:00
smoogipooo
ac9f0ccb48
Fix hit normals always being played, regardless of sound type.
2017-04-21 13:59:55 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00