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osu-lazer/osu.Game/Rulesets/Objects/Legacy
Dean Herbert 4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
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Catch Make many internal classes and methods public 2017-11-21 12:06:16 +09:00
Mania Make many internal classes and methods public 2017-11-21 12:06:16 +09:00
Osu Make many internal classes and methods public 2017-11-21 12:06:16 +09:00
Taiko Make many internal classes and methods public 2017-11-21 12:06:16 +09:00
ConvertHitObjectParser.cs More generic catching for broken hitobject strings 2017-08-10 01:50:20 -05:00
ConvertHitObjectType.cs Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects. 2017-04-22 21:33:11 +09:00
ConvertSlider.cs Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147 2017-08-21 11:58:54 +09:00