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mirror of https://github.com/ppy/osu.git synced 2024-11-15 20:37:26 +08:00
Commit Graph

65 Commits

Author SHA1 Message Date
Bartłomiej Dach
5f63950598
Add missing disposal 2024-11-01 11:26:59 +01:00
Dan Balasescu
def499e7cb
Merge branch 'master' into bat-mods 2024-10-18 18:58:45 +09:00
Dan Balasescu
e27aa0c761
Return empty strings rather than erroring
Preventing malicious actors from permanently destroying games via skins.
2024-10-18 17:18:01 +09:00
Dan Balasescu
2de5e3392e
Only add as many values as are replaced 2024-10-18 17:16:42 +09:00
Bartłomiej Dach
8804769da1
Use better exception messaging 2024-10-18 08:51:01 +02:00
Bartłomiej Dach
b455b9ad09
Discard unused argument 2024-10-18 08:39:23 +02:00
Dan Balasescu
b40c31af3a
Store difficulty to reduce flickering
The computation usually finishes in a few milliseconds anyway.
2024-10-17 20:37:37 +09:00
Dan Balasescu
f9a9ceb41c
Also bind to mod setting changes 2024-10-17 17:57:49 +09:00
Dan Balasescu
9ea15a3961
Show bpm and length inclusive of mods 2024-10-17 17:57:49 +09:00
Dan Balasescu
400142545d
Show difficulty values inclusive of mods 2024-10-17 17:57:49 +09:00
Dan Balasescu
1e2c1323ff
Show star difficulty attribute inclusive of mods 2024-10-17 17:57:49 +09:00
Dan Balasescu
102f55a213
Refactor BeatmapAttributeText to compute values on the fly 2024-10-17 16:10:06 +09:00
Bartłomiej Dach
9f4e48dde7
Actually use bindables rather than stick things in Update() 2024-09-24 15:15:28 +02:00
Daniel Cios
73b6744a97 Rename FontColour to TextColour 2024-09-20 16:50:17 +02:00
Daniel Cios
ec575e9de4 Rename Colour to AccentColour 2024-09-20 16:38:26 +02:00
Daniel Cios
e81e356d59 Add colour customisation to skin components 2024-09-19 17:27:25 +02:00
Bartłomiej Dach
a23d25e0a1
Fix BeatmapAttributeText breaking due to enum serialisation woes 2024-05-03 14:27:34 +02:00
Dean Herbert
16fdd4e08d
Add ability to show beatmap source using skin editor's beatmap attribute text
As per https://github.com/ppy/osu/discussions/27955.
2024-04-24 09:01:31 +08:00
Dean Herbert
5239fee947
Allow use of skin username/flag/avatar components outside of gameplay 2023-11-23 17:15:03 +09:00
Dean Herbert
2264e1e249
Change default value and range of BoxElement's corner radius to match other usages 2023-11-15 10:45:01 +09:00
Dean Herbert
74fb1b5f81
Rename property to match expctations 2023-11-15 10:40:59 +09:00
Joseph Madamba
535282ba7d Use existing localisation for corner radius in BoxElement 2023-11-14 14:13:20 -08:00
Dean Herbert
60df2722ab
Rename RoundedLine to BoxElement and make more generically useful 2023-11-10 16:20:05 +09:00
Dean Herbert
99d9db5b76
Use a better default size for line 2023-11-10 15:53:05 +09:00
Dean Herbert
f31c1c9c79
Rename and move skinnable line component to a more commomn place 2023-11-10 15:53:05 +09:00
Dean Herbert
e2b07628fb
Add player name skin component
3 minute implementation.

Addresses https://github.com/ppy/osu/discussions/25340.
2023-11-06 15:24:16 +09:00
Dean Herbert
f2e56bbb65
Fix publicly-settable bindables 2023-10-06 16:51:24 +09:00
Dean Herbert
37a5dde859 Fix BeatmapAttributeText not supporting unicode artist/title 2023-05-02 13:47:49 +09:00
Dean Herbert
d159d6b970 Rename ISkinnableDrawable to ISerialisableDrawable 2023-02-15 18:37:41 +09:00
Dean Herbert
92306b9123 Combine localisations for abstract skinnable components into a single file
Generally we don't want localisation files with only one to two
translations. It makes it harder for translators to handle in crowdin (a
lot of file changes for small results).

So for cases like this I believe we should be grouping translations
where it makes sense.

I've left individual components in their own files as I can see
potential for more settings to be added in the future. Plus it gives a
bit of extra context.
2023-02-03 16:02:18 +09:00
Dean Herbert
cf8cfe0d2c Move skin component localisations to namespaces 2023-02-03 15:34:57 +09:00
Dean Herbert
32207dc9dd Merge branch 'master' into locale/skin-editor-components 2023-02-03 15:24:00 +09:00
tsrk
0fb6a63709
refactor: change namespacing to allow osu-localisation-analyzer to process all strings 2023-02-02 00:46:14 +00:00
tsrk
8645e705fd
feat: add localisation for Skin editor components 2023-02-01 23:48:05 +00:00
Dean Herbert
4352c56c3e Apply NRT to all simple auxiliary skin classes 2023-01-26 17:53:04 +09:00
Dean Herbert
d63719a602 Move and rename the base component class 2023-01-26 16:04:56 +09:00
Dean Herbert
48885d40cc
Merge branch 'master' into skin-fonts 2023-01-26 15:52:54 +09:00
Berkan Diler
c7ca4bbba5 Use generic Enum methods 2022-12-26 20:36:39 +01:00
ansel
b240d15731 Fix numeric font 2022-12-03 23:38:50 +03:00
ansel
8174f6be64 Get rid of dublicated enum 2022-12-03 23:32:17 +03:00
ansel
b41f30c868 Allow changing font of text elements 2022-12-03 22:44:54 +03:00
Bartłomiej Dach
212d78865a
Add a few more missing partial specs 2022-11-26 16:30:52 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
C0D3 M4513R
4b44f31b5e
Use LocaliseableStings in BeatmapAttributeText 2022-11-23 21:02:43 +01:00
Dean Herbert
774f70e380 Simplify class structure 2022-11-23 16:56:40 +09:00
Dean Herbert
0749a7bb07 Simplify attribute assignment 2022-11-23 16:53:36 +09:00
Dean Herbert
0f034606fd Use LocalisableDescription from BeatmapOnlineStatus enum instead of locally defined 2022-11-23 16:49:51 +09:00
Dean Herbert
a8af83e62a Move label initialisation out of ctor 2022-11-23 16:49:39 +09:00
Dean Herbert
27473262af Rename attributes in enum to match better with user expectations 2022-11-23 16:45:46 +09:00
Dean Herbert
b89689a34a Rename class and reword settings text/tooltips to avoid clashing with other naming 2022-11-23 16:31:50 +09:00