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Commit Graph

2796 Commits

Author SHA1 Message Date
Dean Herbert
a32149fda1 Convert interface methods to extension methods 2022-08-03 20:07:55 +09:00
Dean Herbert
16ff8d5c38 Use different variable source 2022-08-03 17:47:32 +09:00
Dean Herbert
258ad7c6b9 Tidy up kiai time access 2022-08-02 18:18:40 +09:00
Dean Herbert
cc4cde2c79 Improve IBeatSyncProvider interface and reduce beatmap track dependence 2022-08-02 17:59:18 +09:00
Dean Herbert
34ffc51c51 Avoid clearing chat overlay textbox when pressing "back" key binding
Generally this is expected behaviour for usages of focused text boxes
(ie. to clear search content), but not so much here.

Addresses https://github.com/ppy/osu/discussions/19403#discussioncomment-3230395.
2022-08-02 13:56:03 +09:00
Bartłomiej Dach
298efa5391
Fix broken ShearedButton autosizing logic 2022-08-01 22:04:16 +02:00
Dean Herbert
f44a4c8652 Reorder file content to match expectations 2022-07-28 12:13:47 +09:00
Dean Herbert
f01c397220 Apply nullability 2022-07-28 12:12:46 +09:00
Andrew Hong
f097064eea Adjust to reviews 2022-07-27 21:52:38 -04:00
Andrew Hong
ac39d3a142 "Copied URL" -> "URL copied" 2022-07-27 21:52:28 -04:00
Andrew Hong
2d4655f61e Add Toast Notification to Copy URL 2022-07-27 02:25:40 -04:00
Dean Herbert
c30e8047ab
Merge pull request #19375 from novialriptide/contextmenu-external-beatmap
Add ContextMenu to beatmap external link
2022-07-26 19:06:10 +09:00
Andrew Hong
aaf6ec05bb Remove notification upon copy 2022-07-26 04:19:54 -04:00
Dean Herbert
ef10145d6f Rename MenuCursorContainer and clean up code 2022-07-26 14:11:52 +09:00
Dean Herbert
ee0c67e114 Add ability to make cursor show even during touch input
I completely disagree with this from a UX perspective, but it's come up
so often that I figure we should just let users bone themselves.
2022-07-26 14:08:00 +09:00
Andrew Hong
a8e315abf0 Refactor 2022-07-25 17:16:33 -04:00
Andrew Hong
46c4e78477 Add notification and another menuitem 2022-07-25 16:59:00 -04:00
Andrew Hong
f1534da683 Formatting issues 2022-07-25 04:13:05 -04:00
Andrew Hong
fcf767e28b Add contextmenu to beatmap external link 2022-07-25 04:07:33 -04:00
Dean Herbert
2dd99ef1fd Refactor FPSCounter to not use scheduled tasks
While on the surface this looks harmless (ignoring allocations),
`Scheduler` doesn't clear cancelled tasks until they reach their
execution time. This can cause an increase in time spent processing the
scheduler itself.

I don't think a per-frame updating component should use scheduled tasks
in this way in the first place, so I've just rewritten the logic to
avoid that overhead altogether.
2022-07-25 16:26:48 +09:00
Salman Ahmed
4332e6cae9 Fix OsuSliderBar throwing on negative draw width 2022-07-24 08:34:24 +03:00
Dean Herbert
b9f5074c13 Merge branch 'fps-counter-no-rolling-counter' into fps-counter-cleanup 2022-07-22 02:22:01 +09:00
Dean Herbert
0eeafea500 Increase responsiveness to change slightly 2022-07-21 23:37:32 +09:00
Dean Herbert
c140601c2d Cleanup pass on FPSCounter 2022-07-21 23:02:31 +09:00
Dean Herbert
fc6445caea Rate limit updates for good measure 2022-07-21 22:55:45 +09:00
Dean Herbert
3d2603e0eb Remove unused classes 2022-07-21 22:51:35 +09:00
Dean Herbert
3fad481a96 Avoid using RollingCounter in fps counter
It wasn't made to be updated every frame, and it shows. Inaccurate for
reasons I'm not really interested in investigating, because I don't want
to incur the `Transorm` overhead in the first place for an fps counter.

Was only used originally out of convenience.
2022-07-21 22:50:02 +09:00
Dean Herbert
5db4d9437a Add missing using statement 2022-07-21 21:39:24 +09:00
Dan Balasescu
6fac34c721
Merge pull request #19274 from peppy/fix-fps-counter-fps-inaccuracy
Fix draw FPS being inaccurate due to using `ElapsedFrameTime`
2022-07-21 20:55:14 +09:00
Dean Herbert
4c4939d18d Fix draw FPS being inaccurate due to using ElapsedFrameTime
Had a feeling this would be the case.

Basically, we're calculating on the update thread and checking the last
value of draw thread's `ElapsedFrameTime`. In the case that value is
spiky, a completely incorrect fps can be displayed.

I've left the spike display do use `ElapsedFrameTime`, as
`FramesPerSecond` is too averaged to see spikes.
2022-07-21 19:17:58 +09:00
Dean Herbert
fb728fbed1 Fix FPS counter not being wide enough to show large fps numbers 2022-07-21 18:56:39 +09:00
Dan Balasescu
defadeef47
Merge pull request #19250 from peppy/fps-counter
Add game-side FPS counter
2022-07-21 16:26:38 +09:00
TacoGuyAT
2f16174d3d Changed control points set to private; Cleanup 2022-07-21 07:25:44 +03:00
Dean Herbert
56106e43d2 Avoid div-by-zero 2022-07-21 13:06:43 +09:00
Dean Herbert
311a0a3de0 Always show counter temporarily when aim FPS changes 2022-07-21 12:57:40 +09:00
Dean Herbert
705ff06ea5 Better handle spikes and significant changes 2022-07-21 12:50:39 +09:00
Dean Herbert
285516b111 Fix isDisplayed never actually being set 2022-07-21 12:40:27 +09:00
TacoGuyAT
ed8e065a86 Logo triangles speed and beat sync tweaks 2022-07-21 06:13:45 +03:00
Dean Herbert
728e22fbce Improve tooltip display when running single thread 2022-07-21 12:06:22 +09:00
Dean Herbert
e1a577ea48
Adjust spacing to make things feel more even
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-21 11:59:51 +09:00
Dean Herbert
57ecc3a6df
Remove unnecessary negative spacing from thread names
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-21 11:59:26 +09:00
Dean Herbert
c7313b4198
Fix alignment glitching due to non-matching anchor/origin
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-21 11:58:28 +09:00
Dean Herbert
75453b78c0 Adjust colours and metrics 2022-07-21 00:09:46 +09:00
Dean Herbert
f54aff2ece Add global key binding for FPS toggle 2022-07-21 00:09:46 +09:00
Dean Herbert
0a1744faca Add to game and bind with configuration setting 2022-07-20 23:49:19 +09:00
Dean Herbert
0fb959a565 Stay displayed while hovering 2022-07-20 23:49:19 +09:00
Dean Herbert
03e644e548 Choose colours based on relative performance goals 2022-07-20 23:49:19 +09:00
Dean Herbert
0c3d43026d Add initial structure for fps counter 2022-07-20 23:49:19 +09:00
Dean Herbert
7be5c638e4 Fix floating mouse position not running correctly in single thread mode
Noticed while testing on iOS. Previously, the interpolation was being
done in input handling but using the update thread clock, leading to
incorrect application.
2022-07-20 00:22:45 +09:00
Dean Herbert
32c77ddf71 Avoid triggering SeasonalBackgroundChanged unless actually required 2022-07-08 15:07:30 +09:00