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mirror of https://github.com/ppy/osu.git synced 2024-11-11 12:57:36 +08:00
osu-lazer/osu.Game/Graphics
Dean Herbert 3fad481a96 Avoid using RollingCounter in fps counter
It wasn't made to be updated every frame, and it shows. Inaccurate for
reasons I'm not really interested in investigating, because I don't want
to incur the `Transorm` overhead in the first place for an fps counter.

Was only used originally out of convenience.
2022-07-21 22:50:02 +09:00
..
Backgrounds Avoid triggering SeasonalBackgroundChanged unless actually required 2022-07-08 15:07:30 +09:00
Containers Changed control points set to private; Cleanup 2022-07-21 07:25:44 +03:00
Cursor Fix floating mouse position not running correctly in single thread mode 2022-07-20 00:22:45 +09:00
OpenGL/Vertices Automated #nullable processing 2022-06-17 16:37:17 +09:00
Sprites Automated #nullable processing 2022-06-17 16:37:17 +09:00
UserInterface Avoid using RollingCounter in fps counter 2022-07-21 22:50:02 +09:00
UserInterfaceV2 Automated #nullable processing 2022-06-17 16:37:17 +09:00
DateTooltip.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableDate.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ErrorTextFlowContainer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IHasAccentColour.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
InputBlockingContainer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
OsuColour.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
OsuFont.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
OsuIcon.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ParticleExplosion.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ParticleSpewer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ScreenshotManager.cs Throw on Wait failure in a few remaining cases 2022-06-23 15:28:21 +09:00