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Add to game and bind with configuration setting
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@ -3,6 +3,7 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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@ -13,6 +14,7 @@ using osu.Framework.Localisation;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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@ -29,6 +31,8 @@ namespace osu.Game.Graphics.UserInterface
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private const float idle_background_alpha = 0.4f;
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private Bindable<bool> showFpsDisplay = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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@ -38,7 +42,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuConfigManager config)
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{
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InternalChildren = new Drawable[]
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{
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@ -78,12 +82,21 @@ namespace osu.Game.Graphics.UserInterface
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}
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},
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};
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showFpsDisplay = config.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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displayTemporarily();
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showFpsDisplay.BindValueChanged(showFps =>
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{
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this.FadeTo(showFps.NewValue ? 1 : 0, 100);
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displayTemporarily();
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}, true);
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}
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protected override bool OnHover(HoverEvent e)
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@ -814,6 +814,13 @@ namespace osu.Game
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ScreenStack.ScreenPushed += screenPushed;
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ScreenStack.ScreenExited += screenExited;
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loadComponentSingleFile(new FPSCounter
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Margin = new MarginPadding(10),
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}, topMostOverlayContent.Add);
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if (!args?.Any(a => a == @"--no-version-overlay") ?? true)
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loadComponentSingleFile(versionManager = new VersionManager { Depth = int.MinValue }, ScreenContainer.Add);
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@ -17,7 +17,6 @@ using osu.Framework.Development;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Performance;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.Input.Handlers;
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@ -192,8 +191,6 @@ namespace osu.Game
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private DependencyContainer dependencies;
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private Bindable<bool> fpsDisplayVisible;
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private readonly BindableNumber<double> globalTrackVolumeAdjust = new BindableNumber<double>(global_track_volume_adjust);
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/// <summary>
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@ -404,19 +401,6 @@ namespace osu.Game
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AddFont(Resources, @"Fonts/Venera/Venera-Black");
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// TODO: This is temporary until we reimplement the local FPS display.
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// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
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fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
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fpsDisplayVisible.ValueChanged += visible => { FrameStatistics.Value = visible.NewValue ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; };
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fpsDisplayVisible.TriggerChange();
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FrameStatistics.ValueChanged += e => fpsDisplayVisible.Value = e.NewValue != FrameStatisticsMode.None;
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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