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Merge branch 'fps-counter-no-rolling-counter' into fps-counter-cleanup

This commit is contained in:
Dean Herbert 2022-07-22 02:22:01 +09:00
commit b9f5074c13

View File

@ -198,13 +198,13 @@ namespace osu.Game.Graphics.UserInterface
// note that we use an elapsed time here of 1 intentionally.
// this weights all updates equally. if we passed in the elapsed time, longer frames would be weighted incorrectly lower.
displayedFrameTime = Interpolation.DampContinuously(displayedFrameTime, updateClock.ElapsedFrameTime, hasUpdateSpike ? 0 : 200, 1);
displayedFrameTime = Interpolation.DampContinuously(displayedFrameTime, updateClock.ElapsedFrameTime, hasUpdateSpike ? 0 : 100, 1);
if (hasDrawSpike)
// show spike time using raw elapsed value, to account for `FramesPerSecond` being so averaged spike frames don't show.
displayedFpsCount = 1000 / drawClock.ElapsedFrameTime;
else
displayedFpsCount = Interpolation.DampContinuously(displayedFpsCount, drawClock.FramesPerSecond, 200, Time.Elapsed);
displayedFpsCount = Interpolation.DampContinuously(displayedFpsCount, drawClock.FramesPerSecond, 100, Time.Elapsed);
if (Time.Current - lastUpdate > min_time_between_updates)
{