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Merge pull request #19375 from novialriptide/contextmenu-external-beatmap
Add ContextMenu to beatmap external link
This commit is contained in:
commit
c30e8047ab
@ -3,11 +3,13 @@
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#nullable disable
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Platform;
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@ -16,7 +18,7 @@ using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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public class ExternalLinkButton : CompositeDrawable, IHasTooltip
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public class ExternalLinkButton : CompositeDrawable, IHasTooltip, IHasContextMenu
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{
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public string Link { get; set; }
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@ -42,6 +44,22 @@ namespace osu.Game.Graphics.UserInterface
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};
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}
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public MenuItem[] ContextMenuItems
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{
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get
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{
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List<MenuItem> items = new List<MenuItem>();
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if (Link != null)
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{
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items.Add(new OsuMenuItem("Open", MenuItemType.Standard, () => host.OpenUrlExternally(Link)));
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items.Add(new OsuMenuItem("Copy URL", MenuItemType.Standard, () => host.GetClipboard()?.SetText(Link)));
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}
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return items.ToArray();
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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@ -9,6 +9,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Game.Graphics.Cursor;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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@ -90,113 +91,118 @@ namespace osu.Game.Overlays.BeatmapSet
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},
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},
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},
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new Container
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new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding
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Child = new Container
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{
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Vertical = BeatmapSetOverlay.Y_PADDING,
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Left = BeatmapSetOverlay.X_PADDING,
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Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH,
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},
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Children = new Drawable[]
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{
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fadeContent = new FillFlowContainer
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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Vertical = BeatmapSetOverlay.Y_PADDING,
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Left = BeatmapSetOverlay.X_PADDING,
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Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH,
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},
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Children = new Drawable[]
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{
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fadeContent = new FillFlowContainer
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{
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new Container
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = Picker = new BeatmapPicker(),
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},
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new FillFlowContainer
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{
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Top = 15 },
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Children = new Drawable[]
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new Container
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{
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title = new OsuSpriteText
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = Picker = new BeatmapPicker(),
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},
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new FillFlowContainer
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{
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Top = 15 },
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Children = new Drawable[]
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{
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Font = OsuFont.GetFont(size: 30, weight: FontWeight.SemiBold, italics: true)
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},
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externalLink = new ExternalLinkButton
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding { Left = 5, Bottom = 4 }, // To better lineup with the font
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},
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explicitContent = new ExplicitContentBeatmapBadge
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{
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Alpha = 0f,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding { Left = 10, Bottom = 4 },
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},
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spotlight = new SpotlightBeatmapBadge
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{
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Alpha = 0f,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding { Left = 10, Bottom = 4 },
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title = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 30, weight: FontWeight.SemiBold, italics: true)
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},
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externalLink = new ExternalLinkButton
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding { Left = 5, Bottom = 4 }, // To better lineup with the font
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},
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explicitContent = new ExplicitContentBeatmapBadge
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{
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Alpha = 0f,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding { Left = 10, Bottom = 4 },
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},
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spotlight = new SpotlightBeatmapBadge
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{
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Alpha = 0f,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding { Left = 10, Bottom = 4 },
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}
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}
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}
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},
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new FillFlowContainer
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{
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Bottom = 20 },
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Children = new Drawable[]
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},
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new FillFlowContainer
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{
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artist = new OsuSpriteText
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Bottom = 20 },
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Children = new Drawable[]
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{
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Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium, italics: true),
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},
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featuredArtist = new FeaturedArtistBeatmapBadge
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{
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Alpha = 0f,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding { Left = 10 }
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artist = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium, italics: true),
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},
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featuredArtist = new FeaturedArtistBeatmapBadge
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{
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Alpha = 0f,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding { Left = 10 }
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}
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}
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = author = new AuthorInfo(),
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},
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beatmapAvailability = new BeatmapAvailability(),
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = buttons_height,
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Margin = new MarginPadding { Top = 10 },
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Children = new Drawable[]
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},
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new Container
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{
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favouriteButton = new FavouriteButton
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = author = new AuthorInfo(),
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},
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beatmapAvailability = new BeatmapAvailability(),
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = buttons_height,
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Margin = new MarginPadding { Top = 10 },
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Children = new Drawable[]
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{
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BeatmapSet = { BindTarget = BeatmapSet }
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},
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downloadButtonsContainer = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = buttons_height + buttons_spacing },
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Spacing = new Vector2(buttons_spacing),
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favouriteButton = new FavouriteButton
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{
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BeatmapSet = { BindTarget = BeatmapSet }
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},
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downloadButtonsContainer = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = buttons_height + buttons_spacing },
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Spacing = new Vector2(buttons_spacing),
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},
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},
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},
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},
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},
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},
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}
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}
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},
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},
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loading = new LoadingSpinner
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{
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