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Merge pull request #19375 from novialriptide/contextmenu-external-beatmap

Add ContextMenu to beatmap external link
This commit is contained in:
Dean Herbert 2022-07-26 19:06:10 +09:00 committed by GitHub
commit c30e8047ab
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2 changed files with 113 additions and 89 deletions

View File

@ -3,11 +3,13 @@
#nullable disable
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Platform;
@ -16,7 +18,7 @@ using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public class ExternalLinkButton : CompositeDrawable, IHasTooltip
public class ExternalLinkButton : CompositeDrawable, IHasTooltip, IHasContextMenu
{
public string Link { get; set; }
@ -42,6 +44,22 @@ namespace osu.Game.Graphics.UserInterface
};
}
public MenuItem[] ContextMenuItems
{
get
{
List<MenuItem> items = new List<MenuItem>();
if (Link != null)
{
items.Add(new OsuMenuItem("Open", MenuItemType.Standard, () => host.OpenUrlExternally(Link)));
items.Add(new OsuMenuItem("Copy URL", MenuItemType.Standard, () => host.GetClipboard()?.SetText(Link)));
}
return items.ToArray();
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{

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@ -9,6 +9,7 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Game.Graphics.Cursor;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
@ -90,113 +91,118 @@ namespace osu.Game.Overlays.BeatmapSet
},
},
},
new Container
new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
Child = new Container
{
Vertical = BeatmapSetOverlay.Y_PADDING,
Left = BeatmapSetOverlay.X_PADDING,
Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH,
},
Children = new Drawable[]
{
fadeContent = new FillFlowContainer
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
Vertical = BeatmapSetOverlay.Y_PADDING,
Left = BeatmapSetOverlay.X_PADDING,
Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH,
},
Children = new Drawable[]
{
fadeContent = new FillFlowContainer
{
new Container
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = Picker = new BeatmapPicker(),
},
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 15 },
Children = new Drawable[]
new Container
{
title = new OsuSpriteText
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = Picker = new BeatmapPicker(),
},
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 15 },
Children = new Drawable[]
{
Font = OsuFont.GetFont(size: 30, weight: FontWeight.SemiBold, italics: true)
},
externalLink = new ExternalLinkButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Left = 5, Bottom = 4 }, // To better lineup with the font
},
explicitContent = new ExplicitContentBeatmapBadge
{
Alpha = 0f,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Left = 10, Bottom = 4 },
},
spotlight = new SpotlightBeatmapBadge
{
Alpha = 0f,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Left = 10, Bottom = 4 },
title = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 30, weight: FontWeight.SemiBold, italics: true)
},
externalLink = new ExternalLinkButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Left = 5, Bottom = 4 }, // To better lineup with the font
},
explicitContent = new ExplicitContentBeatmapBadge
{
Alpha = 0f,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Left = 10, Bottom = 4 },
},
spotlight = new SpotlightBeatmapBadge
{
Alpha = 0f,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Left = 10, Bottom = 4 },
}
}
}
},
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Bottom = 20 },
Children = new Drawable[]
},
new FillFlowContainer
{
artist = new OsuSpriteText
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Bottom = 20 },
Children = new Drawable[]
{
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium, italics: true),
},
featuredArtist = new FeaturedArtistBeatmapBadge
{
Alpha = 0f,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Left = 10 }
artist = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium, italics: true),
},
featuredArtist = new FeaturedArtistBeatmapBadge
{
Alpha = 0f,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Left = 10 }
}
}
}
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = author = new AuthorInfo(),
},
beatmapAvailability = new BeatmapAvailability(),
new Container
{
RelativeSizeAxes = Axes.X,
Height = buttons_height,
Margin = new MarginPadding { Top = 10 },
Children = new Drawable[]
},
new Container
{
favouriteButton = new FavouriteButton
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = author = new AuthorInfo(),
},
beatmapAvailability = new BeatmapAvailability(),
new Container
{
RelativeSizeAxes = Axes.X,
Height = buttons_height,
Margin = new MarginPadding { Top = 10 },
Children = new Drawable[]
{
BeatmapSet = { BindTarget = BeatmapSet }
},
downloadButtonsContainer = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = buttons_height + buttons_spacing },
Spacing = new Vector2(buttons_spacing),
favouriteButton = new FavouriteButton
{
BeatmapSet = { BindTarget = BeatmapSet }
},
downloadButtonsContainer = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = buttons_height + buttons_spacing },
Spacing = new Vector2(buttons_spacing),
},
},
},
},
},
},
}
}
},
},
loading = new LoadingSpinner
{