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mirror of https://github.com/ppy/osu.git synced 2024-11-11 13:37:25 +08:00

Refactor FPSCounter to not use scheduled tasks

While on the surface this looks harmless (ignoring allocations),
`Scheduler` doesn't clear cancelled tasks until they reach their
execution time. This can cause an increase in time spent processing the
scheduler itself.

I don't think a per-frame updating component should use scheduled tasks
in this way in the first place, so I've just rewritten the logic to
avoid that overhead altogether.
This commit is contained in:
Dean Herbert 2022-07-25 16:26:47 +09:00
parent fa1bc0fe0e
commit 2dd99ef1fd

View File

@ -11,7 +11,6 @@ using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Configuration;
@ -44,8 +43,6 @@ namespace osu.Game.Graphics.UserInterface
private bool isDisplayed;
private ScheduledDelegate? fadeOutDelegate;
private double aimDrawFPS;
private double aimUpdateFPS;
@ -54,6 +51,11 @@ namespace osu.Game.Graphics.UserInterface
private ThrottledFrameClock updateClock = null!;
private ThrottledFrameClock inputClock = null!;
/// <summary>
/// The last time value where the display was required (due to a significant change or hovering).
/// </summary>
private double lastDisplayRequiredTime;
[Resolved]
private OsuColour colours { get; set; } = null!;
@ -131,13 +133,13 @@ namespace osu.Game.Graphics.UserInterface
{
base.LoadComplete();
displayTemporarily();
requestDisplay();
showFpsDisplay.BindValueChanged(showFps =>
{
State.Value = showFps.NewValue ? Visibility.Visible : Visibility.Hidden;
if (showFps.NewValue)
displayTemporarily();
requestDisplay();
}, true);
State.BindValueChanged(state => showFpsDisplay.Value = state.NewValue == Visibility.Visible);
@ -150,38 +152,17 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnHover(HoverEvent e)
{
background.FadeTo(1, 200);
displayTemporarily();
requestDisplay();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
background.FadeTo(idle_background_alpha, 200);
displayTemporarily();
requestDisplay();
base.OnHoverLost(e);
}
private void displayTemporarily()
{
if (!isDisplayed)
{
mainContent.FadeTo(1, 300, Easing.OutQuint);
isDisplayed = true;
}
fadeOutDelegate?.Cancel();
fadeOutDelegate = null;
if (!IsHovered)
{
fadeOutDelegate = Scheduler.AddDelayed(() =>
{
mainContent.FadeTo(0, 300, Easing.OutQuint);
isDisplayed = false;
}, 2000);
}
}
protected override void Update()
{
base.Update();
@ -221,7 +202,23 @@ namespace osu.Game.Graphics.UserInterface
|| 1000 / displayedFrameTime < aimUpdateFPS * 0.8;
if (hasSignificantChanges)
displayTemporarily();
requestDisplay();
else if (isDisplayed && Time.Current - lastDisplayRequiredTime > 2000)
{
mainContent.FadeTo(0, 300, Easing.OutQuint);
isDisplayed = false;
}
}
private void requestDisplay()
{
lastDisplayRequiredTime = Time.Current;
if (!isDisplayed)
{
mainContent.FadeTo(1, 300, Easing.OutQuint);
isDisplayed = true;
}
}
private void updateFpsDisplay()