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Choose colours based on relative performance goals
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parent
0c3d43026d
commit
03e644e548
@ -4,11 +4,13 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Localisation;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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@ -21,13 +23,16 @@ namespace osu.Game.Graphics.UserInterface
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private Container mainContent = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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public FPSCounter()
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{
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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@ -41,7 +46,6 @@ namespace osu.Game.Graphics.UserInterface
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Colour = colours.Orange2,
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},
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fpsCounter = new FramesPerSecondCounter
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{
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@ -49,7 +53,6 @@ namespace osu.Game.Graphics.UserInterface
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Origin = Anchor.TopRight,
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Y = 11,
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Scale = new Vector2(0.8f),
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Colour = colours.Lime3,
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}
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}
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},
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@ -97,8 +100,27 @@ namespace osu.Game.Graphics.UserInterface
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if (hasSignificantChanges)
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displayTemporarily();
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msCounter.Current.Value = newFrameTime;
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// If the frame time spikes up, make sure it shows immediately on the counter.
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if (msCounter.Current.Value < 20 && newFrameTime > 20)
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msCounter.SetCountWithoutRolling(newFrameTime);
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else
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msCounter.Current.Value = newFrameTime;
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fpsCounter.Current.Value = newFps;
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fpsCounter.Colour = getColour(fpsCounter.DisplayedCount / gameHost.DrawThread.Clock.MaximumUpdateHz);
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double equivalentHz = 1000 / msCounter.DisplayedCount;
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msCounter.Colour = getColour(equivalentHz / gameHost.UpdateThread.Clock.MaximumUpdateHz);
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}
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private ColourInfo getColour(double performanceRatio)
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{
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if (performanceRatio < 0.5f)
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return Interpolation.ValueAt(performanceRatio, colours.Red, colours.Orange2, 0, 0.5, Easing.Out);
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return Interpolation.ValueAt(performanceRatio, colours.Orange2, colours.Lime3, 0.5, 1, Easing.Out);
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}
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public ITooltip GetCustomTooltip() => new FPSCounterTooltip();
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