Dean Herbert
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0ab0c52ad5
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Automated pass
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2023-06-24 01:00:03 +09:00 |
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Dean Herbert
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0659c84341
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Rename method to be more in line with project naming
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2022-11-30 14:17:49 +09:00 |
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Jai Sharma
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7dbf379351
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Don't use verbatim string literals
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2022-11-29 18:22:07 +00:00 |
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Jai Sharma
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218c04c174
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Code quality
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2022-11-27 03:23:08 +00:00 |
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Jai Sharma
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6000e14668
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Correctly select issue row
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2022-11-27 03:08:54 +00:00 |
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Jai Sharma
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3c56b9c93a
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Add OnRowSelected event to EditorTable
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2022-11-27 02:47:54 +00:00 |
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Jai Sharma
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b6d7bec240
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Remove #nullable disabled from EditorTable and it's derived classes
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2022-11-27 02:45:56 +00:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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31a447fda0
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
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Dean Herbert
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ef258122d2
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Move GetDifficultyRating helper method to StarDifficulty
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2022-06-23 19:51:58 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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4f2910cdb1
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Merge pull request #18445 from frenzibyte/editor-background-colour
Darken background colour in "setup" and "verify" screens
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2022-05-28 10:56:22 +09:00 |
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Dean Herbert
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93a8092da6
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Increase usable width slightly further
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2022-05-28 10:51:39 +09:00 |
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Salman Ahmed
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d12e4928e6
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Increase editor verify settings width to give more breathing space
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2022-05-28 03:09:04 +03:00 |
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Salman Ahmed
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eec9248cde
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Darken background colour in "setup" and "verify" screens
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2022-05-28 02:10:18 +03:00 |
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Dean Herbert
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c02ec05056
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Remove remaining usage of EditorRoundedScreen
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2022-05-24 18:43:22 +09:00 |
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Dean Herbert
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a346990a8c
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Remove TriangleButton usage in editor
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2022-05-24 18:13:09 +09:00 |
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Bartłomiej Dach
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03e4ec4214
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Merge branch 'master' into realm-integration/score-and-beatmaps
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2022-01-15 14:45:42 +01:00 |
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Susko3
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19467e58c1
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Remove unused params from BDL methods
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2022-01-15 01:06:39 +01:00 |
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Dean Herbert
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3811bd8520
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Fix some null inspections
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2022-01-12 17:00:16 +09:00 |
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Dean Herbert
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b8cd3cdbbc
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Various updates to ruleset and primary key usages to move closer to realm support
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2022-01-12 16:57:13 +09:00 |
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Dean Herbert
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1eed2436e6
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Clean up unused resolved properties
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2021-12-03 18:49:49 +09:00 |
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Dean Herbert
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0eea026afb
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Remove null checks on CreateInstance() calls
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2021-11-24 12:23:09 +09:00 |
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smoogipoo
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e8dea0138c
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Fix one more issue
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2021-09-16 18:34:13 +09:00 |
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Dean Herbert
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67a99c83a3
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Tidy bindable changed code up
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2021-05-14 16:24:52 +09:00 |
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Naxess
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19800f5f7f
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Move IBeatmap arg into context
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2021-05-13 11:24:22 +02:00 |
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Naxess
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b37cb3bdbe
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Change interpreted difficulty from bindable to regular value
There's no reason for why checks would need this to be bindable. A 1-directional binding is more appropriate.
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2021-05-13 09:00:30 +02:00 |
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Naxess
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4eeeaf6a1a
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Keep track of local bound copy
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2021-05-13 07:57:32 +02:00 |
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Naxess
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e7c7786db3
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Merge branch 'master' into beatmap-verifier-context
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2021-05-13 07:40:33 +02:00 |
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Dean Herbert
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b81f86bd4d
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Move DI resolution to inside BDL parameters
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2021-05-13 13:54:06 +09:00 |
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Dean Herbert
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c6648112e5
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Simplify binding flow in InterpretationSection
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2021-05-13 13:51:41 +09:00 |
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Dean Herbert
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cdcbaf4291
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Tidy up specification of SettingsSection
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2021-05-13 13:45:10 +09:00 |
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Naxess
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47948d7b34
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Set default for bindable in object initializer
Fixes the CI failure.
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2021-05-13 06:08:48 +02:00 |
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Naxess
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fb305130de
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Also refresh when interpreted difficulty changes
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2021-05-13 06:00:21 +02:00 |
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Naxess
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ee0a6ba93e
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Use local bound copy in InterpretationSection as well
Else we're relying on the `VerifyScreen`'s bindable instance, and by extension the `VerifyScreen` instance itself.
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2021-05-13 05:59:49 +02:00 |
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Naxess
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e80d8f6922
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Keep track of local bound copy
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2021-05-13 05:46:47 +02:00 |
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Naxess
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04c1585eb2
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Use more consistent lambda discards
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2021-05-13 05:38:45 +02:00 |
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Naxess
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e86834b740
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Use local bound copy for HiddenIssueTypes
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2021-05-13 05:25:20 +02:00 |
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Naxess
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c8d21f2c3f
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Isolate refreshing to IssueList
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2021-05-13 05:25:02 +02:00 |
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Naxess
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fbb76ba598
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Split ShowIssueTypes dict into hidden and configurable lists
This way `VerifyScreen` is decoupled from which options `VisibilitySection` provides.
Bindings are a bit less neat, though.
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2021-05-13 04:50:32 +02:00 |
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Naxess
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dd8423c4c4
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Set interpreted difficulty to correct default
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2021-05-13 04:36:20 +02:00 |
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Naxess
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6806e40ad9
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Remove unnecessary local variable
This now exists in `VerifyScreen`, which we can access from here.
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2021-05-13 04:30:40 +02:00 |
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Naxess
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56bd897666
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Move ShowIssueTypes to VerifyScreen
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2021-05-13 04:29:27 +02:00 |
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Dean Herbert
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d2e0e8ad94
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Reverse direction of binding to allow for better abstract class definitions
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2021-05-12 16:53:58 +09:00 |
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Dean Herbert
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17e3764576
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Rename Settings to have a more localised name
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2021-05-12 16:38:04 +09:00 |
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Naxess
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64d96b06a6
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Add interpreted difficulty info to BeatmapVerifierContext
Enables checks to make use of the difficulty level as shown in the settings UI.
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2021-05-12 02:30:21 +02:00 |
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Naxess
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c13b93e6f1
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Replace IWorkingBeatmap arg with BeatmapVerifierContext in checks
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.
See next commit for example.
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2021-05-12 02:29:18 +02:00 |
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Naxess
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4aeaec6ecc
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Add InterpretationSection and its bindable in IssueList
We'll eventually connect that bindable so that checks can access it.
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2021-05-12 01:32:18 +02:00 |
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Naxess
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ad78aec1ef
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Refresh IssueList on changes in VisibilitySection
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2021-05-12 01:30:45 +02:00 |
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Naxess
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1bb7d412da
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Add IssueList filtering based on those bindables
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2021-05-12 01:29:46 +02:00 |
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