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Commit Graph

3097 Commits

Author SHA1 Message Date
Dean Herbert
5350945340
Update HasFlag usages 2024-07-03 00:19:04 +09:00
Dean Herbert
8f9b2106d6
Merge pull request #28620 from normalid-awa/ui/mod-select-color-improvement
Optimize Text Color For Mod Multiplier Text
2024-06-27 13:56:12 +09:00
normalid
936a8d800d Swap the low and high multiplier color 2024-06-26 21:39:14 +08:00
Dean Herbert
6beae91d53
Ensure carousel panel depth is consistent based on vertical position
I thought this was already being handled, but it turns out that changing
sort mode (and potentially other operations) could break the depth of
display of panels due to pooling and what not.

This ensures consistency and also employs @bdach's suggestion of
reversing the depth above and below the current selection for a better
visual effect.
2024-06-26 21:10:29 +09:00
Dean Herbert
e84daedbea
Reduce length of fade-out when hiding beatmap panels 2024-06-26 12:01:38 +09:00
Dean Herbert
5d4509150b
Adjust beatmap carousel's spacing to remove dead-space
As discussed in https://github.com/ppy/osu/discussions/28599.

I think this feels better overall, and would like to apply the change
before other design changes to the carousel.
2024-06-26 11:56:58 +09:00
Bartłomiej Dach
659505f711
Adjust calls to GetContainingInputManager() 2024-06-18 07:41:19 +02:00
Bartłomiej Dach
8a4ae5d23d
Null-propagate all calls to GetContainingFocusManager() 2024-06-18 07:30:46 +02:00
Salman Ahmed
6201220994
Merge branch 'master' into footer-v2-become-global 2024-06-08 14:13:05 +03:00
Dean Herbert
dd3f4bcdab
Fix code quality and null handling 2024-06-07 00:01:50 +08:00
Xesquim
860afb8123 Creating method in ModUtils to calculate the rate for the song 2024-06-06 10:06:07 -03:00
Bartłomiej Dach
c800bb5339
Merge branch 'master' into lazer-speedkeys 2024-05-24 13:19:26 +02:00
Bartłomiej Dach
b1b207960a
Actually use return value 2024-05-24 13:09:44 +02:00
Bartłomiej Dach
63406b6feb
Rewrite implementation 2024-05-24 13:03:42 +02:00
Dean Herbert
66ceda1d67
Update focus specifications in line with framework changes 2024-05-22 21:32:49 +08:00
Fabian van Oeffelt
0df634574f Improve readability 2024-05-22 13:59:33 +02:00
Dean Herbert
1fdebe94ac
Merge branch 'master' into lazer-speedkeys 2024-05-22 12:05:04 +08:00
Dean Herbert
02a388cba6
Fix enum not being at end (and adjust naming) 2024-05-22 12:03:48 +08:00
Dean Herbert
99d99cede0
Basic cleanup
Before I gave up on attempting to fix the method.
2024-05-22 11:59:34 +08:00
Fabian van Oeffelt
3403789c6f Toast now only shows when speed is actually changed 2024-05-21 16:11:20 +02:00
Fabian van Oeffelt
148afd1201 Change Speedchange behaviour to keep changing while holding key, Add Toast to nofity user what just happend 2024-05-21 14:47:34 +02:00
Fabian van Oeffelt
3fdbd735ce change to single Function,
Nightcore now switches into Daycore, keep Adjustpitch after change
2024-05-18 18:40:51 +02:00
Salman Ahmed
03220598b8 Move screen footer to OsuGame 2024-05-16 07:48:58 +03:00
Salman Ahmed
21f5d891bb Rename and move footer classes to appropriate places 2024-05-16 04:41:16 +03:00
Dean Herbert
5a362be190
Merge branch 'master' into glow 2024-05-12 12:58:57 +08:00
Salman Ahmed
fa6ccc854d Revert behavioural changes on options button 2024-05-12 05:24:45 +03:00
Thomas Mok
5e8f6df799
Add glow to footerV2 buttons 2024-05-12 01:55:18 +01:00
Dean Herbert
69d699a218
Merge branch 'master' into footer-v2-button-animation 2024-05-11 21:41:50 +08:00
Dean Herbert
a988bbd3cb
Tidy up UnrankedBadge implementation 2024-05-11 20:58:51 +08:00
Dean Herbert
ac7598cb68
Move localisation to existing file to avoid silly new class 2024-05-11 20:25:47 +08:00
Salman Ahmed
da096376af Fix DI error in mod tooltip 2024-05-11 09:31:36 +03:00
Salman Ahmed
f64cf5c037 Fix button extending beyond unranked indicator width 2024-05-11 09:29:09 +03:00
Salman Ahmed
09c52f03d8 Fix "options" button behaving weirdly when clicking on it while open 2024-05-10 08:25:16 +03:00
Salman Ahmed
b6d6a8940b Improve animation of new song select footer buttons 2024-05-10 08:24:39 +03:00
Salman Ahmed
0392f7b04c Add tooltip to unranked indicator 2024-05-10 07:37:08 +03:00
Salman Ahmed
f5ab9a7ff8 Make unranked indicator orange to match mod select overlay 2024-05-10 07:12:28 +03:00
Salman Ahmed
e5b2023155 Remove unappealing fade transition between mod display and count text
Fading out the mod display looks quite ugly, since alpha is applied per mod sprite, introducing bad visual on the intersection between mods.
2024-05-10 07:05:36 +03:00
Salman Ahmed
6ddf8f8498 Few cleanups 2024-05-10 06:55:02 +03:00
Salman Ahmed
c1ea9d2c9f Adjust unranked badge height 2024-05-10 06:48:18 +03:00
Salman Ahmed
bff34a1c04 Add localisation and tooltip for mods count text 2024-05-10 06:48:18 +03:00
Salman Ahmed
6b91b4abf4 Add simple implementation for extended mods display in new footer design 2024-05-10 02:20:48 +03:00
Fabian van Oeffelt
4b5ea6bd0b Fix Code Inspection 2024-05-02 19:41:00 +02:00
Fabian van Oeffelt
fa0b6311b0
Merge branch 'master' into osu-lazer-speedkeys 2024-05-02 19:17:15 +02:00
Fabian van Oeffelt
7527ddbc68 Comment, make code more readable, functions are now private 2024-05-02 19:05:43 +02:00
Fabian van Oeffelt
f534c4aada Initial implementation 2024-05-02 18:42:35 +02:00
Dean Herbert
387fcb8781
Add a brief inline comment to make sure we don't undo the fix 2024-04-25 21:31:36 +08:00
Bartłomiej Dach
c1107d2797
Fully refetch working beatmap when entering editor
Closes https://github.com/ppy/osu/issues/21794.

I'm not actually super sure as to what the exact mode of failure is
here, but it's 99% to do with working beatmap cache invalidation. Likely
this can be even considered as another case of
https://github.com/ppy/osu/issues/21357, but because this is a one-liner
"fix," I'm PRing it anyways.

The issue is confusing to understand when working with the swap scenario
given in the issue, but it's a little easier to understand when
performing the following:

1. Have a beatmap set with 2 difficulties. Let's call them "A" and "B".
2. From song select, without ever exiting to main menu, edit "A". Change
   the difficulty name to "AA". Save and exit back to song select; do
   not exit out to main menu.
3. From song select, edit "B". Change the difficulty name to "BB". Save
   and exit back to song select.
4. The difficulty names will be "A" and "BB".

Basically what I *think* is causing this, is the fact that even though
editor invalidates the working beatmap by refetching it afresh on exit,
song select is blissfully unaware of this, and continues working with
its own `BeatmapInfo` instances which have backlinks to
`BeatmapSetInfo`.

When editing the first of the two difficulties and then the second,
the editing of the first one only invalidates the first one rather than
the entire set, and the second difficulty continues to have a stale
reference to the first one via the beatmap set, and as such ends up
overwriting the changes from the first save when passed into the editor
and modified again.
2024-04-25 14:31:13 +02:00
Dan Balasescu
343b3ba0e6
Don't re-filter unless mods may change the filter 2024-04-15 21:07:36 +09:00
Dan Balasescu
d12a2e7df7
Replace schedule with SequenceEqual() 2024-04-01 17:02:02 +09:00
Dan Balasescu
6e746a0fa0
Fix carousel reoder on initial enter 2024-03-28 23:56:46 +09:00