DrabWeb
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ed3ed8251f
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Made styling PauseButtons public, Resume/Retry/Quit buttons changed to subclasses
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2017-01-30 08:04:39 -04:00 |
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DrabWeb
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dcb02eff65
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Cleared out PauseProgressGraph
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2017-01-30 07:19:14 -04:00 |
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DrabWeb
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ad33ae9431
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Removed unnecessary change
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2017-01-30 06:24:44 -04:00 |
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DrabWeb
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015832f242
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Changed PauseOverlay to layout with FlowContainers and not positioning, made the retry counter in PauseOverlay have the number bolded, made it so if the player presses escape before the clock is started in Player then Exit is called instead of Pause
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2017-01-30 06:14:28 -04:00 |
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DrabWeb
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62282076c7
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Changes on PauseButton to match design closer
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2017-01-30 05:04:57 -04:00 |
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DrabWeb
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f8cbc35f8e
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Small cleanups
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2017-01-30 04:43:06 -04:00 |
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DrabWeb
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d70cbd37dd
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Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player
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2017-01-30 04:08:14 -04:00 |
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DrabWeb
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28967cf77a
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Renamed Player.isPaused to IsPaused, did a small patch suggested for how the player can click through the pause menu onto the Playfield(only partially works, upstream changes need to be made for full functionality), made Retry default to Resume until retrying is implemented, minor cleanups
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2017-01-29 05:04:48 -04:00 |
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DrabWeb
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c75b234b1a
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Adjusted the fade time of the pause overlay, put a fill behind the colour of PauseButton to fix an issue where the background gray is visible when the pause overlay is fading out
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2017-01-28 21:50:06 -04:00 |
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DrabWeb
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d0a22bfdd4
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Added PauseOverlay.SetRetries for updating the retry indicator
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2017-01-28 20:56:23 -04:00 |
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DrabWeb
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d4216eb539
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Made resume not call until double the time of the fade animation
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2017-01-28 20:45:10 -04:00 |
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DrabWeb
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6b57456681
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Removed depth setting from PauseOverlay, removed shadow offset on PauseButton color(why was that even there?), fixed the triangles on PauseButton not masking to the sheared container, made PauseButton call it's action on MouseUp instead of MouseDown to match stable
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2017-01-28 20:30:37 -04:00 |
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DrabWeb
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582599a8de
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Made PauseButton more visually responsive, added force option to Player.Pause, added very basic implementation of the progress bar
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2017-01-28 16:55:42 -04:00 |
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DrabWeb
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feba3f35ba
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Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place
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2017-01-27 15:28:39 -04:00 |
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DrabWeb
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601a5ed39c
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Reverted Player to upstream
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2017-01-27 14:29:51 -04:00 |
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DrabWeb
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490feac030
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Working on design
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2017-01-27 14:18:57 -04:00 |
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DrabWeb
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e115120543
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Renamed pauseDisableTime to pauseCooldown
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2017-01-27 08:13:39 -04:00 |
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DrabWeb
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8c6d9bdf2e
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Added commas to the end of UI creation to match how the rest of the project does, moved PauseButton audio loading to PauseOverlay, much more reliable(still using placeholder assets), made it so the player can't spam pause, cools down to one second
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2017-01-27 08:03:32 -04:00 |
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DrabWeb
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3ed88ea043
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Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed
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2017-01-27 07:11:22 -04:00 |
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DrabWeb
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81de5a2097
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Made the pause overlay be at -1 depth so it renders on top of everything(used to allow circles to draw on top)
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2017-01-27 06:36:43 -04:00 |
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DrabWeb
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f35974021a
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Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing
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2017-01-27 06:19:52 -04:00 |
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DrabWeb
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dedd6a4bcf
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Small cleanups
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2017-01-27 05:39:15 -04:00 |
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DrabWeb
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fe265c01cb
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Added current work on pause overlay
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2017-01-27 05:24:49 -04:00 |
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Dean Herbert
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f3e9da609e
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Merge pull request #295 from peppy/songselect-footer
Initial implementation of song select footer area.
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2017-01-27 16:13:43 +09:00 |
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Dean Herbert
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8987a09741
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Merge pull request #293 from peppy/general-fixes
Fix some nullrefs when running visualtests with no maps loaded.
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2017-01-27 16:12:46 +09:00 |
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Dean Herbert
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629605c6b4
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Make HasFailed's set private.
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2017-01-27 00:41:34 +09:00 |
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Dean Herbert
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4efedd942d
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Use null propagation.
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2017-01-27 00:41:34 +09:00 |
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Dean Herbert
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f07b9591cd
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Add null check when popping backgrounds from the mode stack.
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2017-01-27 00:41:34 +09:00 |
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Dean Herbert
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139cac5e57
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Add fail dialog and flow.
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2017-01-27 00:41:34 +09:00 |
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Dean Herbert
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c3699c1395
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Remove unused prevCount variable.
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2017-01-27 00:39:00 +09:00 |
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Dean Herbert
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c01863dfa2
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Add min/max constraints to HealthDisplay.
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2017-01-27 00:39:00 +09:00 |
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Dean Herbert
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cd149f04fc
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Use bindable for HealthDisplay.
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2017-01-27 00:38:21 +09:00 |
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Dean Herbert
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8c7bb4990c
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Add support for failing.
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2017-01-27 00:38:21 +09:00 |
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Dean Herbert
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70271fee35
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Move PlayerInputManager to own file.
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2017-01-27 00:38:21 +09:00 |
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Dean Herbert
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4a7b3cf391
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Initial implementation of song select footer area.
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2017-01-27 00:36:12 +09:00 |
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Dean Herbert
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a2501cc81d
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Fix TestCaseHitObjects not working at all due to state being set before load is complete.
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2017-01-27 00:16:02 +09:00 |
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Dean Herbert
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7ee6a50404
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Fix checkbox design regressions.
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2017-01-27 00:16:02 +09:00 |
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Dean Herbert
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162e183b36
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Fix some nullrefs when running visualtests with no maps loaded.
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2017-01-27 00:16:02 +09:00 |
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Dean Herbert
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25da8a53dc
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Fix incorrect configuration retrievals.
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2017-01-26 23:08:39 +09:00 |
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Dean Herbert
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1853bbdda8
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Move window/volume configuration to framework level.
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2017-01-25 18:44:51 +09:00 |
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Dean Herbert
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23938a810b
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Merge pull request #292 from peppy/general-fixes
Reset the beatmap database when it can't be read, rather than hard failing.
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2017-01-23 21:43:52 +09:00 |
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Dean Herbert
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3a27178bb1
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Merge pull request #289 from UselessToucan/JudgementsCapacity
Specify ScoreProcessor.Judgements.Capacity
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2017-01-23 21:40:00 +09:00 |
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Dean Herbert
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373d2a0f35
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Merge branch 'master' into general-fixes
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2017-01-23 21:39:05 +09:00 |
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Dean Herbert
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56fe69852d
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Change beatmap database reset logic to only run a maximum of once.
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2017-01-23 18:13:06 +09:00 |
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Dean Herbert
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ef8347fe53
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Reset the beatmap database when it can't be read, rather than hard failing.
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2017-01-23 13:02:03 +09:00 |
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Dean Herbert
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ae464fcace
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Move Intro logic to OnEntering in line with framework changes.
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2017-01-20 16:30:24 +08:00 |
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TocoToucan
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badc8def9a
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hitObjectsNumber -> hitObjectCount
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2017-01-18 18:51:38 +03:00 |
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Dean Herbert
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2025e8ef71
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Merge pull request #288 from peppy/hpdisplay
Simple HP display implementation.
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2017-01-18 11:18:45 +08:00 |
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Dean Herbert
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cd8c9393f3
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HP -> Health
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2017-01-18 11:08:16 +08:00 |
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TocoToucan
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259c0964fd
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Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations
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2017-01-16 23:14:35 +03:00 |
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