This website requires JavaScript.
Explore
Help
Sign In
h1or4dme8
/
osu-lazer
Watch
1
Star
0
Fork
0
You've already forked osu-lazer
mirror of
https://github.com/ppy/osu.git
synced
2026-05-27 13:30:27 +08:00
Code
Issues
Releases
Wiki
Activity
25,711
Commits
4
Branches
799
Tags
9a1df491cd8cbc2fffaed509acee006e403f2e7e
Commit Graph
69 Commits
Merge pull request
#7644
from peppy/standardise-zoom-levels
Standardise editor timeline zoom across maps of all lengths
Dan Balasescu
·
2020-01-29 16:04:25 +09:00
63501c188a
Merge branch 'master' into standardise-zoom-levels
Dan Balasescu
·
2020-01-29 15:32:57 +09:00
0d6fd0a54a
Merge branch 'master' into fix-beat-snap
Dan Balasescu
·
2020-01-29 15:32:27 +09:00
65ac412ff8
Standardise editor timeline zoom across maps of all lengths
Dean Herbert
·
2020-01-28 13:03:06 +09:00
4bb33046ca
Fix beat snap implementation being incorrect
Dean Herbert
·
2020-01-28 12:48:24 +09:00
58654f28b6
Use centre origin/anchors
Dean Herbert
·
2020-01-27 18:09:54 +09:00
d5fda053f4
Rename class to TimelineTickDisplay
Dean Herbert
·
2020-01-27 18:08:01 +09:00
493390b750
Add timeline beat display
Dean Herbert
·
2020-01-27 17:38:50 +09:00
084fa2f04a
Adjust zoom defaults for timeline to be more useful
Dean Herbert
·
2020-01-27 17:34:40 +09:00
e24c4ab901
General refactoring
smoogipoo
·
2020-01-24 17:50:36 +09:00
811ddb02a4
Add comment about custom SelectionHandler
Dean Herbert
·
2020-01-23 16:23:42 +09:00
5646f7777e
Move timeline blueprint to own class
Dean Herbert
·
2020-01-23 16:22:43 +09:00
5cadbb1ffb
Remove useless container
Dean Herbert
·
2020-01-23 16:20:42 +09:00
9d90799447
Merge branch 'i-beat-snapping' into timeline-maybe
Dean Herbert
·
2020-01-23 15:45:33 +09:00
289be7a17b
Move beat snapping to its own interface
Dean Herbert
·
2020-01-23 14:30:25 +09:00
56c044c44a
Add support for dragging outside visible extents
Dean Herbert
·
2020-01-23 14:30:25 +09:00
cb09c2e144
Rename TimelineHitObjectDisplay to TimelineBlueprintContainer
Dean Herbert
·
2020-01-23 14:30:25 +09:00
477e1b7d27
Add beat snapping to timeline movement
Dean Herbert
·
2020-01-23 14:30:25 +09:00
9d2a46df89
Allow basic timeline selection temporal movement
Dean Herbert
·
2020-01-23 14:30:25 +09:00
53bdf72592
Make dragbox stateful to fix blueprint movement
Dean Herbert
·
2020-01-23 14:30:25 +09:00
cb6e7425ae
Follow start time and duration changes
Dean Herbert
·
2020-01-23 14:30:08 +09:00
f0d810fe20
Rename nested classes to be more appropriate
Dean Herbert
·
2020-01-23 14:30:08 +09:00
63cef8b8b7
Fix drag not updating until mouse is moved while scrolling timeline
Dean Herbert
·
2020-01-23 14:30:07 +09:00
89d90fdfa0
Fix selections while scrolling timeline
Dean Herbert
·
2020-01-23 14:27:21 +09:00
a8ec4907c4
Clean up nested class implementations
Dean Herbert
·
2020-01-23 14:27:20 +09:00
c4395b1cea
Colour extension bars of long objects
Dean Herbert
·
2020-01-23 14:26:33 +09:00
482409e776
Implement custom drag box and allow drag seeking once again
Dean Herbert
·
2020-01-23 14:26:33 +09:00
a6775d1bd3
Move circle size to a constant
Dean Herbert
·
2020-01-21 22:24:04 +09:00
83fa4a9bb3
Mark readonly
Dean Herbert
·
2020-01-21 20:54:50 +09:00
a963d652bc
Disable y offset for now
Dean Herbert
·
2020-01-21 19:51:44 +09:00
1ce78afa98
Implement IDistanceSnapProvider in timeline for now
Dean Herbert
·
2020-01-21 18:00:36 +09:00
6187b2e77c
Handle selection events in timeline
Dean Herbert
·
2020-01-21 17:37:35 +09:00
353b74b04a
Add non-hiding selection state
Dean Herbert
·
2020-01-21 14:21:00 +09:00
8f16c1cb04
Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
Dean Herbert
·
2020-01-21 12:47:14 +09:00
bd96cf94a6
Apply input method signature refactorings
smoogipoo
·
2020-01-20 18:17:21 +09:00
bfb056c612
Merge remote-tracking branch 'upstream/master' into decouple-blueprint-container
Dean Herbert
·
2020-01-20 17:08:59 +09:00
25aff5d96e
Apply remaining changes required to restore previous functionality
Dean Herbert
·
2020-01-15 19:09:49 +09:00
d57f55f053
Update MathUtils namespace usages
smoogipoo
·
2020-01-09 13:43:44 +09:00
91735ff367
wip: Move more functionality into ComposeBlueprintContainer
Dean Herbert
·
2020-01-02 19:09:37 +09:00
d8d12cbbdd
Move EditorBeatmap construction/conversion to Editor
smoogipoo
·
2019-12-30 14:51:14 +09:00
8c378dc625
Remove extra checkboxes for now
Dean Herbert
·
2019-12-06 12:22:44 +09:00
9248fbe881
Update test scene
Dean Herbert
·
2019-12-06 11:27:24 +09:00
28400aa865
Move thickness to a constant
Dean Herbert
·
2019-12-06 10:48:18 +09:00
12a9843835
Fix warnings
Dean Herbert
·
2019-12-05 23:31:21 +09:00
e76f8bdd64
Make work in editor
Dean Herbert
·
2019-12-05 20:12:25 +09:00
d8620a70fb
Add basic hitobject display to timeline
Dean Herbert
·
2019-12-05 19:31:40 +09:00
e225b0032a
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
Berkan Diler
·
2019-11-20 13:37:47 +01:00
6cab517b2d
Merge remote-tracking branch 'upstream/master' into update-scrollcontainer
Dean Herbert
·
2019-06-14 23:25:17 +09:00
1b75fbed9a
Update ScrollContainer usages in line with framework changes
Dean Herbert
·
2019-06-14 15:55:32 +09:00
bc574520bf
Fix IconButtons not being scaled correctly
Dean Herbert
·
2019-06-14 13:40:32 +09:00
15b9b53d35
First
Previous
1
2
Next
Last