Bartłomiej Dach
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7cdf63c654
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Remove unused FindProvider() methods
No longer needed since 39f99bf785 .
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2022-02-01 21:53:21 +01:00 |
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Dean Herbert
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15479ae046
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Add test coverage of no header doing nothing
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2022-02-01 16:55:28 +09:00 |
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Dan Balasescu
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4fb565e15f
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Reset ScoreProcessor from statistics replay frames
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2022-01-31 21:32:56 +09:00 |
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Dean Herbert
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25cbe5a0de
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Remove acronym shortening of GameplayClockContainer
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2022-01-31 15:23:31 +09:00 |
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Salman Ahmed
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2b999f9780
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Add failing test case
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2022-01-31 01:40:07 +03:00 |
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Dean Herbert
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6eb2c28e41
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Rename RealmContextFactory to RealmAccess
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2022-01-24 20:38:07 +09:00 |
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Bartłomiej Dach
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2b4c2f7ff3
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Add failing test for storyboard sample playback with beatmap hitsounds off
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2021-12-26 14:25:05 +01:00 |
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Bartłomiej Dach
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1040590844
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Add cancellation support to game-side IResourceStore s
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2021-12-23 10:33:17 +01:00 |
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Dean Herbert
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f9a2db5ec6
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Add accessibility to realm factory via IStorageResourceProvider
We might need to rename this class..
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2021-12-14 14:19:49 +09:00 |
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Dean Herbert
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f6a3709060
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Store default skins to database
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2021-11-29 18:28:25 +09:00 |
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Dean Herbert
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93482414d6
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Remove SkinConfiguration subclasses and allow configuration parsing for all skin types
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2021-10-22 14:42:23 +09:00 |
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Dean Herbert
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b339c149d8
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Copy BaseDifficulty to Beatmap<T> and move all write operations across
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2021-10-06 15:10:45 +09:00 |
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Bartłomiej Dach
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6108451449
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Retrieve separated skin instance from working beatmap for editing
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2021-08-15 21:18:09 +02:00 |
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ekrctb
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53b9852034
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Add test case for DHO state change before load complete
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2021-08-06 19:59:02 +09:00 |
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Salman Ahmed
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523c154f15
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Add ComboIndexWithOffsetsBindable and bind similar to ComboIndexBindable
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2021-07-22 16:40:33 +03:00 |
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Dean Herbert
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399c3b0be8
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Rename property, reword xmldoc and improve readability of update code
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2021-07-21 17:32:56 +09:00 |
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Salman Ahmed
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9d92b795fa
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Revert making ComboOffset s legacy and define BeatmapSkinComboIndex instead
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2021-07-20 14:15:43 +03:00 |
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Salman Ahmed
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554652b033
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Merge branch 'refactor-combo-colour-retrieval' into legacy-beatmap-combo-offset
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2021-07-20 10:11:52 +03:00 |
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Salman Ahmed
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1af230c48c
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Merge branch 'master' into refactor-combo-colour-retrieval
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2021-07-20 10:08:25 +03:00 |
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ekrctb
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55859938b1
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Use object initializer syntax for hit object application in tests
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2021-06-16 16:07:22 +09:00 |
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Dan Balasescu
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c065f761c7
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Merge branch 'master' into legacy-skin-default-fallback
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2021-06-02 19:08:52 +09:00 |
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Dan Balasescu
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ac83450791
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Merge pull request #13256 from ekrctb/update-lifetime-2
Update DHO lifetime on entry lifetime change
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2021-06-02 11:07:54 +09:00 |
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ekrctb
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0f381f7758
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Fix wrong code
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2021-06-01 14:38:02 +09:00 |
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ekrctb
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977d44df87
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Add test catching lifetime change while KeepAlive is true
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2021-06-01 14:28:23 +09:00 |
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Dean Herbert
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3ff9f9c89d
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Make FindProvider non-default
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2021-05-31 21:29:47 +09:00 |
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Dean Herbert
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ebfc24a499
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Rename conflicting resources
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2021-05-31 19:14:49 +09:00 |
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Dean Herbert
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b16d10bd95
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Provide game-wide resources via IStorageResourceProvider
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2021-05-31 18:57:47 +09:00 |
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ekrctb
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b7afea37c4
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Test drawable lifetime change on entry lifetime change
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2021-05-31 14:45:29 +09:00 |
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ekrctb
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265dfe5416
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Add test case of DHO setting LifetimeStart in OnApply
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2021-05-28 21:51:48 +09:00 |
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ekrctb
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68c5f4813e
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Add test of lifetime update on DefaultsApplied
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2021-05-28 21:35:26 +09:00 |
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ekrctb
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3018a41ab5
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Remove redundant string interpolation
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2021-05-20 16:00:49 +09:00 |
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ekrctb
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abf96db545
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Add regression test for the pattern of using DHO proxy in LifetimeManagementContainer
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2021-05-20 15:27:08 +09:00 |
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Salman Ahmed
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cd6d070b4a
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Consider "combo offsets" as legacy logic and separate from combo information
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2021-05-05 07:43:08 +03:00 |
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Salman Ahmed
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78794935b4
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Handle combo colour lookups in other skins
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2021-05-05 07:15:11 +03:00 |
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ekrctb
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39bccc5048
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Revert "Adopt HitObjectContainer change in a test"
This reverts commit f55aa016
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2021-05-04 16:45:24 +09:00 |
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ekrctb
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5aa522b1c2
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Completely delegate DHO lifetime to Entry lifetime
A downside is lifetime update is not caught by LifetimeManagementContainer if used.
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2021-04-29 14:38:01 +09:00 |
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ekrctb
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f55aa016be
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Adopt HitObjectContainer change in a test
Non-pooled objects are attached as children only while alive
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2021-04-29 14:38:01 +09:00 |
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ekrctb
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003553aba3
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Add test of HitObjectLifetimeEntry.KeepAlive behavior
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2021-04-27 18:10:44 +09:00 |
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ekrctb
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7980d16b4c
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Add failing test showing the issue of DHO lifetime
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2021-04-27 14:26:12 +09:00 |
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smoogipoo
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f144661c31
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Fix storyboard sample test scene
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2021-04-20 18:26:30 +09:00 |
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smoogipoo
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5da18c51a4
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Fix compile error
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2021-04-20 17:27:37 +09:00 |
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smoogipoo
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80473a356e
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Merge branch 'fix-pre-seek-sample-lifetime' into gcc-abstraction
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2021-04-20 17:27:01 +09:00 |
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smoogipoo
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281c2041b2
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Add failing test
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2021-04-20 16:51:00 +09:00 |
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smoogipoo
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88ded95e75
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Ensure clock is set in GCC.Start()
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2021-04-20 13:56:13 +09:00 |
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smoogipoo
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44e13a91ad
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Rename test scene to match class
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2021-04-16 20:51:42 +09:00 |
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smoogipoo
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1aa36818df
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Abstractify GameplayClockContainer
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2021-04-14 17:47:11 +09:00 |
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Bartłomiej Dach
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aec859b4d1
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Merge branch 'master' into fix-unsafe-skinnable-sample-play
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2021-03-18 19:51:46 +01:00 |
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Ronnie Moir
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f6d3cd6413
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Change SamplePlaybackWithRateMods to use rate calulated from the sample
Replace hardcoded numbers
|
2021-02-23 21:25:59 +00:00 |
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Ronnie Moir
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dbde47fe94
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Fix test failure
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2021-02-23 19:43:04 +00:00 |
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Dean Herbert
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00574a5288
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Use ISample everywhere in Skin GetSample lookup path
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2021-02-18 18:32:28 +09:00 |
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