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f55aa016be
Non-pooled objects are attached as children only while alive |
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TestSceneDrainingHealthProcessor.cs | ||
TestSceneDrawableHitObject.cs | ||
TestSceneHitObjectAccentColour.cs | ||
TestSceneHitObjectContainer.cs | ||
TestSceneHitObjectSamples.cs | ||
TestSceneMasterGameplayClockContainer.cs | ||
TestSceneScoreProcessor.cs | ||
TestSceneStoryboardSamples.cs |