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Add failing test case

This commit is contained in:
Salman Ahmed 2022-01-29 23:39:45 +03:00
parent 4132f67629
commit 2b999f9780

View File

@ -2,7 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
@ -12,6 +18,14 @@ namespace osu.Game.Tests.Gameplay
[HeadlessTest]
public class TestSceneMasterGameplayClockContainer : OsuTestScene
{
private OsuConfigManager localConfig;
[BackgroundDependencyLoader]
private void load()
{
Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage));
}
[Test]
public void TestStartThenElapsedTime()
{
@ -54,5 +68,43 @@ namespace osu.Game.Tests.Gameplay
AddAssert("current time < time at reset", () => gcc.GameplayClock.CurrentTime < timeAtReset);
}
[Test]
public void TestSeekPerformsInGameplayTime(
[Values(1.0, 0.5, 2.0)] double clockRate,
[Values(0.0, 200.0, -200.0)] double userOffset,
[Values(false, true)] bool whileStopped)
{
ClockBackedTestWorkingBeatmap working = null;
GameplayClockContainer gcc = null;
AddStep("create container", () =>
{
working = new ClockBackedTestWorkingBeatmap(new OsuRuleset().RulesetInfo, new FramedClock(new ManualClock()), Audio);
working.LoadTrack();
Add(gcc = new MasterGameplayClockContainer(working, 0));
if (whileStopped)
gcc.Stop();
gcc.Reset();
});
AddStep($"set clock rate to {clockRate}", () => working.Track.AddAdjustment(AdjustableProperty.Frequency, new BindableDouble(clockRate)));
AddStep($"set audio offset to {userOffset}", () => localConfig.SetValue(OsuSetting.AudioOffset, userOffset));
AddStep("seek to 2500", () => gcc.Seek(2500));
AddAssert("gameplay clock time = 2500", () => Precision.AlmostEquals(gcc.CurrentTime, 2500, 10f));
AddStep("seek to 10000", () => gcc.Seek(10000));
AddAssert("gameplay clock time = 10000", () => Precision.AlmostEquals(gcc.CurrentTime, 10000, 10f));
}
protected override void Dispose(bool isDisposing)
{
localConfig?.Dispose();
base.Dispose(isDisposing);
}
}
}