Dean Herbert
aeb62825cd
Move out requireMoreUpdateLoops for better consistency
2019-10-04 13:42:06 +08:00
Dean Herbert
ddef7fa3ba
Repair behavioural change
2019-10-04 13:32:47 +08:00
Dean Herbert
b28689c774
Fix key counters appearing negative on intense beatmaps
...
When `FrameStabilityContainer` decides it needs multiple updates on the same frame, it ends up with an elapsed time of zero. This was interacting badly with the condition used in `RulesetInputManager` to govern playback direction.
I have changed this to use `Rate` as exposed by the frame stable clock.
- Closes #6198 .
2019-10-03 15:01:54 +08:00
smoogipoo
244627ff10
Add comment + test for slider multiplier
2019-09-25 20:12:01 +09:00
smoogipoo
4abe0473b9
Fix relative beat length not considering slider multiplier
2019-09-24 16:49:42 +09:00
smoogipoo
af0c15a93c
Fix initial hitobject states not being recomputed correctly
2019-09-24 16:48:39 +09:00
Vperus
ac8fe6045f
Fixed typo
...
Changed CreateReourceStore() to CreateResourceStore()
2019-09-20 19:58:39 +03:00
Dean Herbert
0cdf125c1e
Handle key counter rewinding in a better way
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Use ElapsedFrameTime rather than storing state data
2019-09-12 15:42:14 +09:00
Dean Herbert
bf6f803e69
Nest temporary class
2019-09-06 12:12:27 +09:00
Dean Herbert
7d1f5310d2
Don't implement anything
2019-09-06 12:03:29 +09:00
Dean Herbert
50985d1b1d
Fix disposal logic
2019-09-06 10:43:19 +09:00
Dean Herbert
60c2d113b8
Fix typo
2019-09-05 23:07:03 +09:00
Dean Herbert
0a6c42972c
Add back missing sample fallback to default skin
2019-09-05 23:01:35 +09:00
Dean Herbert
6197c7fd31
Add automatic resource mapping for rulesets to their own dll
2019-09-04 20:29:28 +09:00
Dean Herbert
4cad55cee6
Move hit windows lookup to DrawableRuleset
2019-09-03 13:05:03 +09:00
smoogipoo
d74e1b9b64
Remove from dictionary on Remove()
2019-09-02 15:06:43 +09:00
smoogipoo
8f8d35bd15
Delay initial hitobject state computation
2019-09-02 15:06:34 +09:00
Dean Herbert
7ca51d3866
Fix resume overlay being drawn below cursor
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Closes #5905 .
2019-09-02 11:20:55 +09:00
smoogipoo
6ab2b20c70
Add an interface for working beatmaps
2019-08-29 19:38:44 +09:00
Dean Herbert
f6ad95018a
Centralise default beat length specification
2019-08-28 20:22:16 +09:00
Dean Herbert
6aab7168d4
Merge branch 'master' into relative-beat-lengths
2019-08-27 10:59:52 +09:00
Dean Herbert
07380af877
Merge branch 'master' into scrolling-lifetime-safety
2019-08-26 19:07:05 +09:00
Dean Herbert
0422c19c2f
Group lifetime setters together
2019-08-26 19:06:23 +09:00
Dean Herbert
dffb2d6474
Merge branch 'master' into relative-beat-lengths
2019-08-26 18:59:50 +09:00
smoogipoo
fb1cd9e5e7
Add a sane default lifetime end for scrolling hitobjects
2019-08-26 16:47:23 +09:00
smoogipoo
6596d7fc46
Add nullref safety to FrameStablePlayback boolean
2019-08-26 16:33:24 +09:00
smoogipoo
1cfe2b7de8
Fix timing points beyond the end time potentially becoming dominant
2019-08-26 16:31:34 +09:00
smoogipoo
d99c60adc7
Provide a way to scale beat lengths relative to each other
2019-08-26 12:51:13 +09:00
Dean Herbert
acc07c1d65
Remove mod icon offset
2019-08-21 22:18:29 +09:00
Dean Herbert
152df9f3d5
Remove accidental blank line
2019-08-16 20:23:09 +09:00
Dean Herbert
d11b896148
Move FrameStablePlayback handling to early return
2019-08-16 20:21:00 +09:00
Dean Herbert
58d2268b9e
Combine conditionals that provide the same behaviour
2019-08-16 19:52:35 +09:00
smoogipoo
8c67f58e2d
Disable frame-stable playback in the editor
2019-08-15 18:25:31 +09:00
Dean Herbert
90b1fe81f3
Update cached usage in line with framework changes
2019-08-09 19:12:29 +09:00
Andrei Zavatski
1d42f0959a
ModIcon improvements
2019-08-07 08:46:27 +03:00
smoogipoo
bc80fa11bb
Mode IApplicableToBeatmap application to WorkingBeatmap
2019-08-01 12:41:46 +09:00
smoogipoo
8a64ab0384
Remove generics from IApplicableToBeatmap
2019-08-01 12:39:32 +09:00
Dean Herbert
f1423b8cb5
Add more brackets
2019-07-18 00:03:04 +09:00
smoogipoo
a9286fee07
Recycle slider paths when the parenting slider dies
2019-07-17 16:20:27 +09:00
Dean Herbert
609a82bc94
Update VisibilityContainer usage in line with framework
2019-06-11 15:13:58 +09:00
Dean Herbert
9c214c3f0e
Add animation on failing
2019-06-04 16:13:16 +09:00
smoogipoo
3fe61c4a7e
Trim whitespace
2019-05-10 18:48:39 +09:00
Dan Balasescu
425154c264
Merge branch 'master' into progress-bar-show-seek
2019-05-10 18:24:15 +09:00
smoogipoo
ad4b4f3422
Use nullable cancellation tokens
2019-05-10 17:42:45 +09:00
Dean Herbert
a44296a6db
Merge branch 'master' into progress-bar-show-seek
2019-05-10 17:27:49 +09:00
Dean Herbert
21ab628f41
Merge branch 'master' into player-load-cancellations
2019-05-10 16:58:36 +09:00
smoogipoo
d25d39b315
Add cancellation to storyboard/hitobject loading
2019-05-10 16:31:09 +09:00
Dean Herbert
9248e6290c
Use FrameStabilityClock to denote current position on song progress
2019-05-09 18:09:26 +09:00
Dean Herbert
3bcfc86b9c
Allow custom MaxCatchUpFrames to be specified
...
Also adjusts the default to allow for smoother seeking.
2019-05-09 16:39:03 +09:00
Dean Herbert
66594b7a1b
Pass GameplayStartTime to FrameStabilityContainer to allow bypassing prior to start
2019-05-09 16:39:03 +09:00