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b28689c774
When `FrameStabilityContainer` decides it needs multiple updates on the same frame, it ends up with an elapsed time of zero. This was interacting badly with the condition used in `RulesetInputManager` to govern playback direction. I have changed this to use `Rate` as exposed by the frame stable clock. - Closes #6198. |
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.. | ||
Scrolling | ||
DrawableRuleset.cs | ||
FrameStabilityContainer.cs | ||
GameplayCursorContainer.cs | ||
HitObjectContainer.cs | ||
JudgementContainer.cs | ||
ModIcon.cs | ||
Playfield.cs | ||
PlayfieldAdjustmentContainer.cs | ||
RulesetInputManager.cs |