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osu-lazer/osu.Game/Rulesets/UI
Dean Herbert b28689c774 Fix key counters appearing negative on intense beatmaps
When `FrameStabilityContainer` decides it needs multiple updates on the same frame, it ends up with an elapsed time of zero. This was interacting badly with the condition used in `RulesetInputManager` to govern playback direction.

I have changed this to use `Rate` as exposed by the frame stable clock.

- Closes #6198.
2019-10-03 15:01:54 +08:00
..
Scrolling Add comment + test for slider multiplier 2019-09-25 20:12:01 +09:00
DrawableRuleset.cs Fixed typo 2019-09-20 19:58:39 +03:00
FrameStabilityContainer.cs Fix key counters appearing negative on intense beatmaps 2019-10-03 15:01:54 +08:00
GameplayCursorContainer.cs Update VisibilityContainer usage in line with framework 2019-06-11 15:13:58 +09:00
HitObjectContainer.cs Add more brackets 2019-07-18 00:03:04 +09:00
JudgementContainer.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
ModIcon.cs Remove mod icon offset 2019-08-21 22:18:29 +09:00
Playfield.cs Apply more cases/fix some existing ones 2019-05-07 13:23:09 +09:00
PlayfieldAdjustmentContainer.cs Make PlayfieldAdjustmentContainer universal 2019-03-26 13:32:44 +09:00
RulesetInputManager.cs Fix key counters appearing negative on intense beatmaps 2019-10-03 15:01:54 +08:00