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When `FrameStabilityContainer` decides it needs multiple updates on the same frame, it ends up with an elapsed time of zero. This was interacting badly with the condition used in `RulesetInputManager` to govern playback direction. I have changed this to use `Rate` as exposed by the frame stable clock. - Closes #6198. |
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.. | ||
Configuration | ||
Difficulty | ||
Edit | ||
Judgements | ||
Mods | ||
Objects | ||
Replays | ||
Scoring | ||
Timing | ||
UI | ||
Ruleset.cs | ||
RulesetConfigCache.cs | ||
RulesetInfo.cs | ||
RulesetSelector.cs | ||
RulesetStore.cs |