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Fix initial hitobject states not being recomputed correctly

This commit is contained in:
smoogipoo 2019-09-24 16:48:39 +09:00
parent 75cceb9e30
commit af0c15a93c

View File

@ -77,6 +77,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
if (!initialStateCache.IsValid)
{
foreach (var cached in hitObjectInitialStateCache.Values)
cached.Invalidate();
switch (direction.Value)
{
case ScrollingDirection.Up: