Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Bartłomiej Dach
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c6adbdd46f
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Fix drum rolls nested objects not applying min result on kill
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2022-01-16 17:53:37 +01:00 |
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smoogipoo
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f9d5abff8a
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
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Bartłomiej Dach
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370f56eadb
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Make strong hit DHOs public for pool registration
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2020-12-20 18:02:34 +01:00 |
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Bartłomiej Dach
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0c5333bd58
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Adjust top-level hitobjects to support nested pooling
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2020-12-20 17:57:19 +01:00 |
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Bartłomiej Dach
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ae6dedacaf
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Implement nested strong hit application
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2020-12-20 16:26:39 +01:00 |
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Bartłomiej Dach
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8b6bc09b8f
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Implement drum roll application
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2020-12-20 16:26:16 +01:00 |
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Bartłomiej Dach
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512549b4ea
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Rename DrawableTaikoStrong{-> able}HitObject
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2020-12-14 21:47:31 +01:00 |
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Bartłomiej Dach
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091b08b507
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Scope drawable nested hits more closely to models
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2020-12-13 14:38:16 +01:00 |
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Bartłomiej Dach
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4d444df6b3
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Rename DHO CreateStrong{-> Nested}Hit
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2020-12-13 13:08:32 +01:00 |
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Bartłomiej Dach
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b1635ecd16
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Reflect can-be-strong split in DHO structure
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2020-12-13 13:08:30 +01:00 |
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Bartłomiej Dach
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1ddc896b76
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Rename Strong{-> Nested}HitObject
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2020-12-13 12:34:14 +01:00 |
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ekrctb
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c70b13ecc2
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Adjust namespace
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2020-12-07 12:30:25 +09:00 |
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Dean Herbert
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a3dc1d5730
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Update existing implementations
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2020-11-04 17:14:23 +09:00 |
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Bartłomiej Dach
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1f0620ffd4
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Replace assignment references to HitResult.Miss with Judgement.MinResult
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2020-10-02 23:31:24 +02:00 |
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Bartłomiej Dach
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2b1ef16f89
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Replace comparison references to HitResult.Miss with IsHit
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2020-10-02 23:31:24 +02:00 |
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smoogipoo
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f439c1afbc
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Make osu/taiko/catch use Ok+Great
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2020-09-29 17:16:55 +09:00 |
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smoogipoo
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903bcd747e
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Revert unintended changes
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2020-09-29 16:39:29 +09:00 |
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smoogipoo
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c45b5690cf
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Use new hit results in taiko
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2020-09-29 16:33:38 +09:00 |
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Dean Herbert
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a2eec5d963
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Fix strong bindable changes for DrumRolls
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2020-05-29 16:45:47 +09:00 |
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Tim Oliver
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2be3a8184d
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Removed modifications to drum roll object
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2020-04-25 00:15:37 +08:00 |
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Tim Oliver
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81c51f0661
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Merge branch 'master' into taiko-drumroll-party
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
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2020-04-22 23:15:48 +08:00 |
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Dean Herbert
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58a1c6e171
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Reapply taiko visibility hack at a higher level
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2020-04-17 19:52:58 +09:00 |
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Dean Herbert
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07632cd1e5
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Remove unnecessary container logic
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2020-04-15 18:44:12 +09:00 |
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Dean Herbert
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eb165840cb
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Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
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2020-04-15 18:03:23 +09:00 |
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Dean Herbert
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7fba291134
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Change inheritance of taiko hit pieces to better allow for skinning
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2020-04-11 13:33:49 +09:00 |
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Tim Oliver
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b883586add
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Added logic to allow strong notes
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2020-04-08 12:46:02 +08:00 |
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Tim Oliver
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1057981c79
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Added arbitrary hit handler to drum roll object
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2020-04-08 12:46:02 +08:00 |
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smoogipoo
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91735ff367
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Update MathUtils namespace usages
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2020-01-09 13:43:44 +09:00 |
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Berkan Diler
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6cab517b2d
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.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
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2019-11-20 13:37:47 +01:00 |
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smoogipoo
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f429a8f7c2
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Add back/obsolete old AddNested() method
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2019-10-17 14:02:08 +09:00 |
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smoogipoo
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d8f3678c3c
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Rename parameter
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2019-10-17 12:53:54 +09:00 |
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smoogipoo
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d49ef6a36b
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Make taiko use the new nested hitobject structure
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2019-10-17 11:57:00 +09:00 |
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Dean Herbert
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f21e47d6d2
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Move expire to DrawableHitObject
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2019-09-12 19:29:08 +09:00 |
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iiSaLMaN
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843da26dba
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Use transform management for taiko hit objects
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2019-08-27 05:03:56 +03:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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smoogipoo
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f27bd3ef3e
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OpenTK -> osuTK
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2018-11-20 17:14:59 +09:00 |
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smoogipoo
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732dfde8ed
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DrawableStrongHandler -> DrawableNestedStrongHit
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2018-08-14 14:28:40 +09:00 |
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smoogipoo
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741ec0021e
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Rename more judgement-related methods to "result"
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2018-08-06 11:31:46 +09:00 |
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smoogipoo
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5fd4ed2f4e
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Rename judgement-related methods/events + commenting
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2018-08-06 10:55:25 +09:00 |
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smoogipoo
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38263714a1
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Cleanups
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2018-08-03 16:56:46 +09:00 |
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smoogipoo
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4494853446
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Migrate DrawableDrumRoll to use a nested hitobject for strong hits
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2018-08-03 16:20:08 +09:00 |
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smoogipoo
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9c2122c0ca
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Make Rulesets.Taiko use the new judgement result structure
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2018-08-02 20:36:19 +09:00 |
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smoogipoo
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1b7b6f341c
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Migrate Rulesets.Taiko to the new judgement system
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2018-08-02 16:09:04 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Dean Herbert
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cb3d0db555
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Move combo colours completely out of HitObjects
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2018-03-20 15:50:12 +09:00 |
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smoogipoo
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2a9fb2c2c6
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Make NestedHitObjects lazily-constructed
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2018-03-05 21:40:26 +09:00 |
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smoogipoo
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df84b23847
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Fix possible nullref when there are 0 drumroll ticks
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2018-03-05 21:19:40 +09:00 |
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smoogipoo
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7ce3e60722
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Fix drumrolls giving GOOD judgements too one tick too late
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2018-03-05 21:19:36 +09:00 |
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smoogipoo
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bfdfb52666
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Fix a few usages of AllJudged possibly not being correct
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2018-01-15 15:28:08 +09:00 |
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