Dean Herbert
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86f72b71b1
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Prepare tests and general structure to support omission of pages
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2022-01-04 18:46:44 +09:00 |
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Dean Herbert
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5a11ee7810
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Use OverlayColourProvider and fix font weight
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2022-01-04 18:14:42 +09:00 |
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Dean Herbert
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d10b8c79b3
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Remove pointless test coverage of DrawablePage
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2022-01-04 17:53:24 +09:00 |
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Dean Herbert
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ee4f5c0e79
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Rename button classes to make more sense
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2022-01-04 17:52:40 +09:00 |
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Dean Herbert
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1c899e4402
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Fix post-merge issues
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2022-01-04 16:46:42 +09:00 |
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Dean Herbert
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69e7ee0f48
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Merge branch 'master' into page-selector
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2022-01-04 16:44:22 +09:00 |
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Dean Herbert
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f6b1405fa0
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Merge branch 'master' into fix-listing-terminal-breakage
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2022-01-04 11:49:02 +09:00 |
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Bartłomiej Dach
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7cdba2f7c3
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Add test coverage of score submission if player is exited during import
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2022-01-03 22:00:47 +01:00 |
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Bartłomiej Dach
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2660f41339
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Add failing test case for old cards not expiring correctly
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2022-01-03 19:28:14 +01:00 |
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Dean Herbert
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04d8fd3a58
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Improve reliability of TestStoryboardSkipOutro
Aims to resolve failures as seen at
https://github.com/peppy/osu/runs/4677353822?check_suite_focus=true.
Have run quite a lot locally with no failures (while removing the skip step 100% fails).
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2022-01-01 15:32:39 +09:00 |
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Dean Herbert
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f53a675ca3
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Fix TestSceneMultiSpectatorLeaderboard not waiting for user population
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2021-12-31 00:48:31 +09:00 |
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Joseph Madamba
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7de43e3aba
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Fix most open compound words in identifiers being closed
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2021-12-27 20:26:28 -08:00 |
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Joseph Madamba
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98524d60a4
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Fix clear identifier typos
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2021-12-27 20:26:28 -08:00 |
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Bartłomiej Dach
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34b0101ff4
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Add visual test coverage of "hidden by ruleset" combo option
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2021-12-26 16:49:18 +01:00 |
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Dean Herbert
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8ad53138a6
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Merge pull request #16234 from smoogipoo/fix-initial-button-colour
Fix OsuAnimatedButton animating when initially disabled
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2021-12-25 15:34:40 +09:00 |
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Dean Herbert
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2ee3e61983
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Merge branch 'master' into beatmap-card/extra-on-listing
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2021-12-24 19:02:51 +09:00 |
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Dan Balasescu
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c973739b08
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Fix OsuButton event binding + inital-enablement colour
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2021-12-24 11:56:12 +09:00 |
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Dan Balasescu
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03d159d723
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Refactor OsuAnimatedButton test scene
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2021-12-24 11:56:12 +09:00 |
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Bartłomiej Dach
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5cbaa028eb
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Use extracted ruleset config cache implementation in DI
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2021-12-23 19:02:10 +01:00 |
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Bartłomiej Dach
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27c5cc5bd8
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Add testing for beatmap card size switching
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2021-12-23 15:55:51 +01:00 |
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Bartłomiej Dach
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1876617d8e
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Implement beatmap card size tab control
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2021-12-23 15:55:36 +01:00 |
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Dean Herbert
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d31c9db08b
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Adjust testing methodology to improve reliability of mosue wheel volume adjust tests
There was previously a potential in headless runs for timing
discrepancies to cause the volume to never get adjusted.
As seen at https://github.com/peppy/osu/runs/4604610951?check_suite_focus=true.
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2021-12-23 13:25:24 +09:00 |
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Dan Balasescu
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e1b539fa9e
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Merge pull request #16213 from peppy/working-beatmap-live
Tidy up `WorkingBeatmap`
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2021-12-23 13:02:37 +09:00 |
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Bartłomiej Dach
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02fa1c21b7
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Adjust existing placeholder test to demonstrate failure case
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2021-12-22 15:03:20 +01:00 |
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Dean Herbert
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f3f491374b
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Remove unused load checks
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2021-12-22 18:17:00 +09:00 |
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Dean Herbert
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967419c9ac
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Remove BeatmapSetInfo and Metadata from interface
There were very few accesses to this, and after realm they should all be
done via the `BeatmapInfo`, so let's remove this.
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2021-12-22 18:17:00 +09:00 |
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Dean Herbert
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cfdfe81afb
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Merge pull request #16205 from smoogipoo/fix-multiplayer-tests
Fix multiplayer test failures when checking for parted room
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2021-12-22 13:42:05 +09:00 |
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Dean Herbert
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a88800c99a
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Merge pull request #16198 from smoogipoo/fix-current-item-before-population
Fix delete button showing on current item before beatmap retrieval
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2021-12-22 13:15:07 +09:00 |
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Dan Balasescu
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24c6f8fafa
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Fix multiplayer test failures when checking for parted room
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2021-12-22 12:55:37 +09:00 |
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Dan Balasescu
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ee64ab6383
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Fix delete button test failures
Can be tested by adding a Thread.Sleep() in
DrawableRoomPlaylistItem.load().
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2021-12-22 09:55:19 +09:00 |
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Dean Herbert
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0bda7892f7
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Merge pull request #16197 from bdach/beatmap-card/renames
Rename beatmap card-related classes
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2021-12-21 18:51:34 +09:00 |
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Dan Balasescu
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e2f8c71081
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Fix test
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2021-12-21 18:38:31 +09:00 |
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Dan Balasescu
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a53c67b2ea
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Merge pull request #16194 from peppy/fix-results-screen-wait-test
Fix intermittent test failures on `TestSceneResultsScreen` due to long delay step
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2021-12-21 16:56:49 +09:00 |
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Bartłomiej Dach
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88d4e95ad8
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Rename BeatmapCard{ => Normal}
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2021-12-21 08:26:21 +01:00 |
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Dean Herbert
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2707b2fbda
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Merge pull request #16012 from bdach/beatmap-card/extra
Implement "extra" beatmap card size
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2021-12-21 15:40:33 +09:00 |
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Dean Herbert
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c0a8758839
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Fix intermittent test failures on TestSceneResultsScreen due to long delay step
Using real time delays of 3 seconds doesn't play well with headless runs.
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2021-12-21 15:15:05 +09:00 |
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Dan Balasescu
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a8cd96278d
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Merge pull request #16189 from peppy/fix-beatmap-listing-overlay-test-failure
Fix intermittent failures on `TestSceneBeatmapListingOverlay`
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2021-12-21 15:11:25 +09:00 |
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Dean Herbert
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0f8a6a3f64
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Fix intermittent failures on TestSceneBeatmapListingOverlay
In the specific method, there was no wait step after the initial fetch
(unlike all of the rest), meaning the fetch may not have finished in
time for the follow-up steps.
As seen at
https://github.com/ppy/osu/runs/4588058438?check_suite_focus=true.
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2021-12-21 14:12:06 +09:00 |
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Dean Herbert
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bb3f375958
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Add note about local button clicking usage
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2021-12-21 13:49:51 +09:00 |
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Dean Herbert
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aad55ef89e
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Remove unused method in TestSceneMultiplayerQueueList
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2021-12-21 13:49:51 +09:00 |
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Dean Herbert
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9aff646ff4
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Centralise all multiplayer button clicking test logic
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.
This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true.
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2021-12-21 13:49:51 +09:00 |
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Bartłomiej Dach
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f1a03aced5
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Merge branch 'master' into beatmap-card/extra
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2021-12-20 15:49:00 +01:00 |
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Bartłomiej Dach
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0b7daf542f
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Merge branch 'master' into fix-song-select-test-failure
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2021-12-20 11:36:49 +01:00 |
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Bartłomiej Dach
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f492cf84d9
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Ensure presence of at least 1 difficulty for each ruleset
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2021-12-20 11:34:39 +01:00 |
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Bartłomiej Dach
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d8be455a43
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Merge branch 'master' into fix-ready-button-test
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2021-12-20 11:02:43 +01:00 |
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Dean Herbert
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ec0a6735eb
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Rename TestMultiplayerScreenStack to TestMultiplayerComponents
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2021-12-20 18:24:59 +09:00 |
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Dean Herbert
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6907a9a3cc
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Name some screen stacks for better logging context
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2021-12-20 18:24:14 +09:00 |
|
Dean Herbert
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87051d5d61
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Add better defined steps to TestLoseHostWhileReady ready button test
Not 100% sure this will solve the issue but it's worth a try. The button
state checks are using `Until` everywhere else so this brings the test
in line with the standards.
As seen
https://github.com/ppy/osu/runs/4579641456?check_suite_focus=true.
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2021-12-20 17:47:06 +09:00 |
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Dean Herbert
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5c8e317a6e
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Chooser earlier items in song select tests to avoid potentially not having enough
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2021-12-20 17:11:15 +09:00 |
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Dean Herbert
|
af78a3e99d
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Fix weird loop logic
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2021-12-20 17:09:08 +09:00 |
|