smoogipoo
81df22d2a7
Improve test scene
2020-04-27 12:17:36 +09:00
Dean Herbert
ab93c819b5
Add metric right background element
2020-04-23 15:26:03 +09:00
Dean Herbert
559487b205
Move playfield background implementation to its own file
2020-04-23 13:23:49 +09:00
Dean Herbert
37f7e0a734
Restructure TaikoPlayfield for better skin support
2020-04-23 12:49:53 +09:00
Dean Herbert
ca56e6c0d2
Rename taiko HitTarget classes to avoid conflict with mania
2020-04-23 12:11:30 +09:00
Dean Herbert
bfc17bf4c0
Add taiko hit target skinning
2020-04-21 19:06:43 +09:00
Dean Herbert
e74f902483
Add playfield test scene
2020-04-21 18:40:18 +09:00
Dean Herbert
d1c701a997
Rename existing test to something more relevant
2020-04-21 18:34:56 +09:00
Dean Herbert
af32f51116
Merge pull request #8800 from iiSaLMaN/allow-cancelling-completion
...
Fix results screen pushed after rewinding in-between push delay
2020-04-21 12:49:49 +09:00
Salman Ahmed
fc6c245de5
Replace all judged event logic with HasCompleted bindable
2020-04-19 05:36:04 +03:00
Dean Herbert
3137417994
Add drumroll skinning
2020-04-15 18:03:23 +09:00
Dean Herbert
45d88b70f8
Split out base logic from LegacyHit into LegacyCirclePiece
2020-04-15 18:03:23 +09:00
Dean Herbert
18c28390ef
Setup drumroll testing
2020-04-15 16:29:39 +09:00
Dean Herbert
019e777d7d
Move taiko skinning tests to own namespace
2020-04-15 16:01:49 +09:00
Dean Herbert
bf938a37e3
Add old skin test resources (with "animation")
2020-04-11 15:00:39 +09:00
Dean Herbert
96bf86099c
Fix scaling of strong hits
2020-04-11 14:43:57 +09:00
Dean Herbert
dc56be0a1d
Add support for skinned hits
2020-04-11 14:23:13 +09:00
Dean Herbert
ca2df77c76
Add default skin test resources
2020-04-11 14:19:59 +09:00
Dean Herbert
7fba291134
Change inheritance of taiko hit pieces to better allow for skinning
2020-04-11 13:33:49 +09:00
Dean Herbert
40267cb1fe
Add test sprites and make alignment initially better
2020-04-08 19:42:31 +09:00
Dean Herbert
2c840c52a3
Add skinnable test scene per ruleset to better allow dynamic compilation
2020-04-07 16:20:13 +09:00
Dean Herbert
0a7d9b930c
Add osu!taiko legacy drum skinning support
2020-04-03 18:23:03 +09:00
smoogipoo
5106d275ca
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
Dean Herbert
0be423183d
Rename data class
2020-03-11 00:36:56 +09:00
Dean Herbert
5b8aaba4a6
Merge branch 'master' into fix-perfect-judgements
2020-03-06 00:18:05 +09:00
Dean Herbert
5200633f9f
Centralise TestPlayer implementations as much as possible
2020-03-05 11:25:07 +09:00
smoogipoo
d11d29c1f7
Adjust namespaces
2020-03-03 15:30:53 +09:00
smoogipoo
e58fb3f528
Make default taiko HP 1 for test scene
2020-03-02 13:25:16 +09:00
smoogipoo
6d939e9d41
Add failing test scenes
2020-03-02 12:42:48 +09:00
smoogipoo
239cfddcbb
Improve test scenes/cases
2020-03-02 10:50:41 +09:00
smoogipoo
a02c5710ac
Rename base class
2020-03-02 10:06:49 +09:00
voidedWarranties
089ec4c792
Test scene for mod development
2020-02-29 21:16:28 -08:00
Dean Herbert
a047456354
Revert changes to make HitObject abstract
2020-02-25 19:07:15 +09:00
Dean Herbert
ffc7eaa3f2
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
...
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.
This fixes BananaShower and JuiceStreams in osu!catch.
This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
dependabot-preview[bot]
48781e5685
Bump Microsoft.NET.Test.Sdk from 16.4.0 to 16.5.0
...
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.4.0 to 16.5.0.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.4.0...v16.5.0 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-10 08:24:12 +00:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
smoogipoo
2688a855a0
Downgrade NUnit to fix discovery issues
2020-01-08 14:14:46 +09:00
dependabot-preview[bot]
f91637e7b6
Bump NUnit3TestAdapter from 3.15.1 to 3.16.0
...
Bumps [NUnit3TestAdapter](https://github.com/nunit/nunit3-vs-adapter ) from 3.15.1 to 3.16.0.
- [Release notes](https://github.com/nunit/nunit3-vs-adapter/releases )
- [Commits](https://github.com/nunit/nunit3-vs-adapter/compare/V3.15.1...V3.16 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-01-06 07:41:37 +00:00
Dean Herbert
492a910671
Update missed launch configurations
2019-12-20 19:08:05 +09:00
Huo Yaoyuan
351e826120
Upgrade project targets to netcoreapp3.1
2019-12-20 17:03:54 +08:00
Dean Herbert
bc31146560
Mods -> SelectedMods
2019-12-13 21:45:38 +09:00
smoogipoo
5861eca80d
Make DrawableRuleset take a converted beatmap
2019-12-12 15:58:11 +09:00
Dean Herbert
709ec1404f
Centralise End/StartTime retrieval to extension method
2019-11-25 19:09:14 +09:00
dependabot-preview[bot]
f2084df0bb
Bump Microsoft.NET.Test.Sdk from 16.3.0 to 16.4.0
...
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.3.0 to 16.4.0.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.3...v16.4.0 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2019-11-07 06:19:49 +00:00
Dean Herbert
e987db37ec
Add grouping of ControlPoints
2019-10-25 19:52:02 +09:00
Dean Herbert
1bf5f9313f
Fix failing test
2019-10-21 18:10:00 +09:00
Dean Herbert
5d6648d9c9
Update 2.2 references
2019-10-10 17:45:38 +09:00
Bartłomiej Dach
09864d7f0e
Add bar line visual check in taiko playfield test
...
Add a step checking alignment of a centre and a bar line in taiko
playfield. Purely visual test without asserts.
2019-09-24 23:02:39 +02:00
dependabot-preview[bot]
f10b390ca0
Bump Microsoft.NET.Test.Sdk from 16.2.0 to 16.3.0
...
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.2.0 to 16.3.0.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.2.0...v16.3 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2019-09-19 16:32:39 +00:00
Bartłomiej Dach
a407e267a2
Fix PF/SD legacy mod conversion
...
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.
Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00