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Commit Graph

56056 Commits

Author SHA1 Message Date
ekrctb
6753f6b01a Move AllowDeselectionDuringDrag down
Because it is now ignored in the timeline implementation anyways
2022-10-05 22:14:11 +09:00
ekrctb
3108c42ece Fix inspect issues 2022-10-05 22:04:43 +09:00
ekrctb
00b3d97f69 Improve timeline selection performance
But selecting a large number of hit objects is still very slow
because all DHOs must be added
and also `AddBlueprintFor` has quadratic behaviors
2022-10-05 21:58:05 +09:00
ekrctb
0613388aaa Make sure all selected items get deleted 2022-10-05 21:58:05 +09:00
ekrctb
0ffde02f79 Use hit object time for timeline selection 2022-10-05 21:51:01 +09:00
ekrctb
8d29e9e76b Move selection logic from DragBox to BlueprintContainer 2022-10-05 21:51:01 +09:00
Dan Balasescu
35d04fe33c
Merge pull request #20582 from peppy/fix-being-playing-unobserved
Silence unobserved exceptions in `BeginPlayingInternal`
2022-10-05 20:51:55 +09:00
Dan Balasescu
c52ddb0e50
Merge pull request #20570 from ekrctb/scrolling-lifetime
Compute lifetime start from entry for scrolling hit objects
2022-10-05 20:45:43 +09:00
Dan Balasescu
234c6ac799 Pin taiko PP calculator accuracy to osu-stable values 2022-10-05 20:21:15 +09:00
Dean Herbert
590af4cb7c Merge branch 'master' into argon-mania 2022-10-05 19:37:59 +09:00
Dan Balasescu
b6db36dcca
Merge pull request #20580 from peppy/approach-circle-fade-out
Hide approach circles immediate on successful hit
2022-10-05 19:17:57 +09:00
Dean Herbert
365a78d358 Merge branch 'master' into smoke 2022-10-05 18:58:18 +09:00
Dean Herbert
64858cfb8e Update resources 2022-10-05 18:55:49 +09:00
Dean Herbert
8f0ef99e10 Privatise some fields 2022-10-05 18:54:14 +09:00
Dean Herbert
bd82dfc333 Remove custom radius implementation 2022-10-05 18:53:07 +09:00
Dan Balasescu
52dfca48b9
Merge pull request #20564 from peppy/fix-gameplay-leaderboard-overlap
Adjust leaderboard score panels sizing based on accuracy/combo width
2022-10-05 18:52:11 +09:00
Dean Herbert
91d877e893 Set LifetimeEnd once rather than computing on every access 2022-10-05 18:52:01 +09:00
Dean Herbert
71edd314b1 Simplify SmokeContainer lifetime logic 2022-10-05 18:51:02 +09:00
Dan Balasescu
61753ac809
Merge pull request #20572 from peppy/add-osu-hit-object-dim
Add osu! hit object dim
2022-10-05 18:46:11 +09:00
Dean Herbert
6628ab5190 Refactor to avoid DI / event flow
There's always one active smoke segment and it's the direct child of
`SmokeContainer`. This can be simplified as such.
2022-10-05 18:37:14 +09:00
Dean Herbert
1e5ff2679b Rename classes to better emphasise that Smoke is a single trail segment 2022-10-05 18:29:16 +09:00
Dean Herbert
04abb2ce8f Update default cursor smoke implementation to use a texture 2022-10-05 18:26:17 +09:00
Dean Herbert
52002d91dd Only apply dim at top level objects 2022-10-05 17:48:56 +09:00
Dean Herbert
74db42394a Silence unobserved exceptions in BeginPlayingInternal
Closes #20526.
2022-10-05 14:31:13 +09:00
Dean Herbert
56d424003d Fix sliders not dimming correctly due to modified miss window 2022-10-05 14:25:04 +09:00
Dean Herbert
276021dd85 Remove now unnecessary ScheduleAfterChildren 2022-10-05 14:20:01 +09:00
Dean Herbert
e06ece7531 Update framework 2022-10-05 14:19:51 +09:00
Dean Herbert
c7d645b086 Merge branch 'master' into fix-gameplay-leaderboard-overlap 2022-10-05 14:15:50 +09:00
Dean Herbert
44b99444a7 Hide approach circles immediate on successful hit 2022-10-05 13:42:04 +09:00
Dan Balasescu
d9c3f5834c
Merge pull request #20567 from peppy/fix-show-replay-crash
Fix potential crash when attempting to display an imported score at song select
2022-10-04 19:46:15 +09:00
Dean Herbert
d3f1d387ef
Merge pull request #20506 from smoogipoo/intel-exclusive-warning
Always show exclusive fullscreen as enabled on Intel platforms
2022-10-04 19:39:13 +09:00
Dean Herbert
75b9bf2cf9
Merge branch 'master' into intel-exclusive-warning 2022-10-04 19:02:01 +09:00
Dan Balasescu
7293ad751e Update packages 2022-10-04 18:59:35 +09:00
Dan Balasescu
41082ab928 Fix misplaced parenthesis 2022-10-04 18:21:29 +09:00
Dean Herbert
c2956c6e1e Add osu! hit object dim
Stable would dim objects when they can't be hit (ie. the "miss" window
is not active yet). This was never implemented in lazer, and causes
quite large visual differences.

No one has mentioned this yet, but it will definitely be one of those
missing pieces which makes lazer feel different to stable.
2022-10-04 17:28:17 +09:00
Alden Wu
33f33a6845 Remove things that should've been removed before push 2022-10-04 00:53:03 -07:00
Dean Herbert
395ab58892 Attempt to fix code style infractions 2022-10-04 16:17:38 +09:00
Alden Wu
b0a948df45 Move LegacySmoke animation implementation to Smoke 2022-10-04 00:17:00 -07:00
Dean Herbert
345430ab39 Fix argon hit target area not being aligned correctly 2022-10-04 16:16:09 +09:00
ekrctb
15d159a97e Fix tests 2022-10-04 16:10:18 +09:00
Dean Herbert
1ffa0afafc Tweak visuals and fix up code quality 2022-10-04 16:05:36 +09:00
Dean Herbert
c44e99d6c4
Merge pull request #20569 from smoogipoo/fix-deadlock
Attempt to fix deadlock in `TestSceneOnlinePlayBeatmapAvailabilityTracker`
2022-10-04 15:39:21 +09:00
ekrctb
2aa4d21c75 Remove code that is not needed anymore 2022-10-04 15:17:14 +09:00
ekrctb
1cccd03480 Fix scrolling nested hit object lifetime not set 2022-10-04 15:17:14 +09:00
ekrctb
781f5420b0 Add test for scrolling hit object lifetime 2022-10-04 15:17:11 +09:00
ekrctb
5d80950eaf Compute lifetime from entry in scrolling container 2022-10-04 15:12:28 +09:00
Dan Balasescu
21620bee1a Attempt to fix deadlock in test 2022-10-04 15:02:53 +09:00
Dean Herbert
36e2f5c512 Add argon hit target pieces 2022-10-04 14:56:46 +09:00
Dean Herbert
d32eb64561 Adjust colour application to stay around a bit longer 2022-10-04 14:56:46 +09:00
Dean Herbert
4718f4ac24 Add second icon and improve glow effect 2022-10-04 14:56:46 +09:00