Bartłomiej Dach
f6d15b9757
Invert back-to-front logic
2020-12-06 18:59:38 +01:00
Bartłomiej Dach
fcd9483ffa
Merge branch 'master' into fix-multiple-playback-on-skin-change
2020-12-06 18:21:24 +01:00
Dean Herbert
a0f92628ac
Merge branch 'master' into fix-sample-expire
2020-12-04 13:49:08 +09:00
ekrctb
6c46046c24
Fix DHO expires while hit sound is playing
2020-12-03 12:32:49 +09:00
Bartłomiej Dach
2c57deea2b
Trim double full-stop in xmldoc
2020-11-30 19:43:20 +01:00
smoogipoo
c29ad8edf8
Better API for dealing with the contained drawable samples
2020-11-30 19:26:25 +09:00
smoogipoo
f5e8d1d14d
Lose old reference immediately on updateSample()
2020-11-30 19:19:24 +09:00
smoogipoo
afb8eb636d
Apply simple PR reviews
2020-11-30 18:40:22 +09:00
smoogipoo
4bbeb9ebd4
Merge branch 'master' into hit-sample-pooling
2020-11-30 18:31:58 +09:00
Bartłomiej Dach
1c31a4a6b6
Expose animation start time as mutable in interface
2020-11-22 13:11:22 +01:00
Dean Herbert
a3b1d14f17
Apply similar fix to PoolableSkinnableSound
2020-11-22 14:44:39 +09:00
Bartłomiej Dach
240c1b0aef
Add support for changing animation start time after load
2020-11-21 20:06:30 +01:00
Dean Herbert
8080fe942c
Fix samples being played more than once on skin change
2020-11-20 20:38:26 +09:00
Dean Herbert
a00e0d7279
Move CanBeNull specification to the interface
2020-11-20 16:30:48 +09:00
Dean Herbert
7fe0923fcf
Show main judgement content above hitobjects
2020-11-20 16:25:48 +09:00
smoogipoo
7c83a27002
Add more xmldocs
2020-11-19 22:48:21 +09:00
smoogipoo
8a656f7cee
Fix missing SkinChanged event + safety
2020-11-19 22:42:44 +09:00
smoogipoo
d388c44428
Cleanup, refactoring, and restart sample on skin change
2020-11-19 22:30:21 +09:00
smoogipoo
0287269b2f
Fix volume discrepancies
2020-11-19 21:21:30 +09:00
smoogipoo
70cb197957
Cleanups
2020-11-19 20:38:36 +09:00
smoogipoo
812d5d59b1
Fix looping not being propagated
2020-11-19 20:29:09 +09:00
smoogipoo
003fed857c
Separate files
2020-11-19 19:52:34 +09:00
smoogipoo
730b14b5bb
Add initial hit sample pooling
2020-11-19 19:51:09 +09:00
Dean Herbert
9d04ce75cc
Make particles additive and consume in judgement explosions
2020-11-19 15:47:02 +09:00
Dean Herbert
85c5c68dfa
Provide particle drawable as a function (for future use)
2020-11-19 13:20:21 +09:00
Bartłomiej Dach
24d7fa03d8
Merge branch 'master' into legacy-jugement-match-stable-transforms
2020-11-18 20:33:58 +01:00
Bartłomiej Dach
5156de3a10
Merge branch 'master' into fix-judgement-transform-logic
2020-11-18 19:20:11 +01:00
Dean Herbert
c47e70da9b
Update animations for new/old miss style and add fades
2020-11-18 19:03:34 +09:00
Dean Herbert
9d0a6de26e
Fix SkinnableSprite initialising a drawable even when the texture is not available
2020-11-18 19:03:34 +09:00
Dean Herbert
5bd4ace37f
Split out new and old style legacy judgement pieces
2020-11-18 19:03:34 +09:00
Dean Herbert
8be31f4805
Adjust legacy skin judgement transforms to match stable
2020-11-18 19:03:05 +09:00
Dean Herbert
bb1aacb360
Fix SkinnableSprite initialising a drawable even when the texture is not available
2020-11-18 18:07:00 +09:00
Bartłomiej Dach
57eaee27ae
Rename param to match type better
2020-11-17 20:12:04 +01:00
Dean Herbert
dd4b69feab
Add legacy judgement implementation which doesn't transform on animations
2020-11-17 15:46:57 +09:00
Dean Herbert
9a7fdb2b7e
Move skin deletion logic to OsuGameBase to promote thread safety
...
`CurrentSkinInfo` is used in multiple places expecting thread safety,
while ItemRemoved events are explicitly mentioning they are not thread
safe. As SkinManager itself doesn't have the ability to schedule to the
update thread, I've just moved the logic to `OsuGameBase`. We may want
to move the current skin bindable out of the manager class in the
future to match things like `BeatmapManager`.
Closes https://github.com/ppy/osu/issues/10837 .
2020-11-16 16:43:19 +09:00
Dean Herbert
8d38d9cc93
Add hotkey to select random skin
2020-11-11 13:05:03 +09:00
Dean Herbert
6b548ef5e4
Split out SkinInfo ID constants and fix random logic
2020-11-11 11:54:40 +09:00
Dean Herbert
a5e13e4d2c
Merge branch 'master' into shuffle-skin
2020-11-11 11:34:48 +09:00
Dean Herbert
8706b51b77
Merge pull request #10717 from smoogipoo/dho-apply
2020-11-11 10:54:24 +09:00
Morilli
7b0e387dfc
apply different offset based on whether the marker is newStyle or not
2020-11-09 08:20:19 +01:00
Morilli
490fbd1dd8
Fix ki* textures having an incorrect vertical position
2020-11-09 05:54:48 +01:00
smoogipoo
248d342a2f
Initial Apply()/FreeAfterUse() DHO implementation
2020-11-06 23:02:37 +09:00
smoogipoo
2bef9312d9
Make SkinReloadableDrawable poolable
2020-11-06 22:15:06 +09:00
Dean Herbert
414daab1dc
Fix paused samples potentially getting stuck in a playing state in rapid toggling
...
Closes #10693 . Should be obvious why.
2020-11-05 16:14:23 +09:00
Dean Herbert
bc69ed3870
Simplify sample lookup
2020-10-30 22:33:27 +09:00
Dean Herbert
b906736b85
Remove redundant initialisation
2020-10-30 12:28:40 +09:00
Dean Herbert
d319b27b3d
Run sample lookup logic through getFallbackNames
2020-10-30 11:59:41 +09:00
Dean Herbert
0b28cca7e6
Don't force Gameplay prefix on all skin sample lookups
2020-10-30 11:59:40 +09:00
Dean Herbert
39cf27637e
Update to use virtual methods instead of reconstructing TextBuilder
2020-10-19 14:59:03 +09:00
Dean Herbert
cdb649476b
Allow legacy text to display fixed width correctly
2020-10-19 14:33:53 +09:00