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Apply similar fix to PoolableSkinnableSound
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@ -101,7 +101,7 @@ namespace osu.Game.Skinning
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sampleContainer.Add(Sample = new DrawableSample(ch) { Looping = Looping });
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// Start playback internally for the new sample if the previous one was playing beforehand.
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if (wasPlaying)
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if (wasPlaying && !Looping)
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Play();
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}
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